You Can’t Even Take Photos at Black Myth Wukong’s Campus as Game Science Expands

·Autore: Zhou Ge·newsDetail.views: 2,859 Commenti

A player visit to Xiangshan Art Commune in Hangzhou during the May Day holiday has kicked off fresh discussion around Game Science, after related coverage on Gamersky drew more attention to the site. According to the visitor’s account, the studio’s current park enforces 24-hour rotating security, photography is stopped on sight, and guards said several nearby buildings now fall within Game Science’s area of use—while also stressing that this is not the company’s headquarters.

I’d read that as more positive than negative. At minimum, it points to a very practical shift: Game Science is no longer the small team that stunned the internet with a single gameplay reveal. Its office management and security setup now look much closer to those of a more mature company. It’s not hard to understand why Black Myth: Wukong fans keep making the trip. If guards are right that people show up almost every day, that tracks with the game’s popularity. But treating an active development park as a tourist stop is another matter. The excitement may be real; it’s not necessarily helpful to the people making the game.

On the “no photos” part, my view is straightforward: that’s normal. A development site isn’t a public backdrop for souvenir pictures, and security reportedly made the reason explicit—to prevent overly enthusiastic fans from disrupting order in the park. Some players may ask whether, in 2026, even taking a picture of the gate should be treated this cautiously. But project secrecy is no longer operating on a PS2-era level, where someone sneaks a few seconds of footage on a DV camera. Information now spreads across social platforms faster than old magazine leaks ever did, so a stricter approach isn’t surprising.

What will excite players more is the claim that “several buildings” are now being used by Game Science. That expectation needs cooling down first. This came from on-site security, not an official company statement, so at most it suggests expansion rather than confirms it. Still, if some nearby buildings really have been folded into Game Science’s workspace, that would strongly imply a larger team and a deeper project pipeline. Expanding office space, at the very least, suggests that after Black Myth: Wukong, the studio has no intention of standing still after one breakout hit.

One other detail matters. A guard specifically said: this is not the company headquarters, but rather an office for a small R&D team. That line carries more weight than it first appears to. What fans are seeing on site may not even be the full picture. And given the location, that makes sense. Public information shows that Xiangshan Art Commune sits on the southern foot of Xiangshan in Zhuantang Subdistrict, Xihu District, Hangzhou, east of the China Academy of Art and west of the Zhejiang Conservatory of Music. It covers about 480 mu, with a planned gross floor area of roughly 70,000 square meters. It was also one of the first key cultural industry projects in Zhejiang’s Zhijiang cultural industry belt, and has already attracted a range of art and digital-content institutions. As an R&D environment, it makes far more sense than cramming a team into a standard office tower.

As for where the player community is taking this, the conversation mostly circles two questions. First: is Game Science still expanding? Based on what’s currently available, that’s a fair topic to discuss. Second: does this mean rumored new projects such as Black Myth: Zhong Kui will materialize sooner? That part needs much more restraint. The facts on hand are nowhere near enough, and imagination shouldn’t be mistaken for an update log. We’ve seen this pattern too many times—before one “major release” is even finished, players have already mapped out an entire trilogy on the developer’s behalf. The end result often resembles those older Japanese publishers that promised the moon: trailers that looked like Final Fantasy, followed by a final product that felt more like an unfinished side route.

If you’re a Black Myth: Wukong fan planning a stop in Hangzhou, the advice is simple: respect the park’s rules. Don’t keep pointing your phone at the gate or the buildings, and don’t make extra work for security. If you really want to support the game, the best way has never been waiting outside an office building. It’s waiting for the studio to finish the next project. Bigger facilities are only the outward sign. Whether the work itself can hold up is still the result that console players will ultimately judge.

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