
Goblin Wick launches May 1 with 90% positive reviews for its thieving simulation
Start with the feel.
The demo's sitting at 90% positive on Steam. Seven days until May 1st launch. Art Thieves' indie title out of China mixes 2D side-scrolling action with shop management—you're Vic the goblin, raiding dungeons at night and fencing loot by day. Your dying father's last words: "Be greedy." Direct enough.

Three playstyles split the approach. Agile thief relies on speed and dodging, tactical control uses traps and mechanisms, brute force just fights through. Each feels distinct—not just swapping skills. Stealth detection is precise; you know immediately when you're spotted versus when you're clear.

The management system isn't decoration. You upgrade the shop, hire employees, even open franchises. How you price stolen goods and who you sell to affects progression. Day-night cycle switches between both modes smoothly, pacing holds up.

That 90% approval rating on the demo shows solid fundamentals. Chinese indie games rarely blend stealth and management this naturally. Already on Steam wishlist, launches in 7 days. Worth watching if you want to run a thieves' guild.





















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