In offertaRuined King: A League of Legends Story™Fetching price~ CN¥118.00-75%League of Legends team iG says infringement ruling against Xuan Shen stands, apology issued
League of Legends community controversy has moved into a clearer legal phase. iG Esports Club said today that its infringement case against Bilibili streamer Xu, whose account name is XuanShen_, has now reached a legally effective judgment. According to the club, it began legal action after issuing a formal statement on August 18, 2025, and Xu has recently published a public apology in line with the ruling.

What sets this case apart is that it did not end with a club statement or a round of deleted posts. iG said the Cangshan District Court of Fuzhou found that Xu's conduct constituted an infringement of the plaintiff player's reputational rights. The court ordered a public apology and compensation covering emotional distress, legal fees, and notarization costs.
Plenty of League of Legends disputes have ended with both sides digging into their own narratives. This one, at least on the legal level, now has a clear conclusion. For iG, that means moving a dispute that had spread across livestreams and comment sections back into a process built on evidence and accountability. For content creators, it also draws a clearer line between engagement-chasing commentary and infringement, especially where insults, defamation, and maliciously encouraging fans to disrupt the viewing environment are concerned.

The announcement also says Xu has already issued a public apology in accordance with the judgment, admitting fault for previous false remarks, disparaging comments, and maliciously inciting fans. That carries more weight than simply deleting posts or going quiet for a few days. One is a court-ordered obligation; the other is often just damage control once public pressure fades. iG added that it will continue monitoring Xu's compliance with the judgment, suggesting the club does not see this as a one-off response.
On the community side, iG's message was unusually complete. The club again called for civil viewing and rational discussion, urging people not to use insulting nicknames, spread false information, or engage in personal attacks. At the same time, it told fans not to respond in kind: do not provoke first, do not trade insults, and do not escalate the conflict. If infringement is found, the club asked people to submit evidence through official channels for the club to handle through official channels. Compared with the way many community disputes turn into fan pile-ons, this approach looks closer to a more standard process for reporting, gathering evidence, and pursuing legal protection.
The message itself is straightforward: online spaces are not outside the law, and any attempt to farm attention through toxicity by insulting players, inciting fans, or stirring division may amount to infringement. As League of Legends esports gets bigger, the lines around how streamers, players, and clubs talk about each other will keep needing to be restated. Clicks may come from conflict, but what lasts is discussion rooted in facts and speech bounded by rules.
For viewers, the practical takeaway is simple: criticize in-game performance, not someone's personal dignity outside the game; when you see content designed to stir outrage, check the source before sharing it. For clubs, the significance of this ruling is not just winning one case, but setting a template for handling similar incidents in the future. And for the wider League of Legends community, less competition for toxic attention would mean a healthier viewing environment.
iG also thanked tournament officials, judicial authorities, Shanghai Huiye Law Firm, and the many rational fans who supported and cooperated in the case.
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