*Black Myth: Wukong* crash issue fixed! Moore Threads really delivered this time

·Autore: Tang Men·newsDetail.views: 2,919 Commenti

Over the years, watching China’s homegrown hardware and software push forward, my feelings have actually been quite mixed. It’s a bit like waiting for a wuxia single-player game back in the day: I’d always say “let’s wait and see” out loud, but deep down I was still hoping it could really prove itself. The road for domestic graphics cards in particular has been a hard one, and if they truly manage to make it through, that carries more weight than any talk of sentiment ever could.

Back to the product itself: yesterday, Moore Threads released the v330.140 graphics driver. This update is more than just routine fixes and patches—it takes the overall experience a step further. The most eye-catching new feature is the addition of MTVSR, or Moore Threads Video Super Resolution, a real-time video super-resolution technology.

It enables real-time video super-resolution enhancement from 2x to 4x. Simply put, low-resolution videos look clearer when played on high-resolution displays. At present, this feature requires the VLC player. For users who often watch older videos or legacy content, this is a genuinely practical feature: it improves visual quality while also reducing, to some extent, the storage pressure of high-resolution videos, saving both space and cost.

That said, if you look at it calmly, whether a driver version is really worth praising ultimately depends on whether it brings meaningful optimization for games and software. This time, v330.140 has at least delivered a fairly solid answer. On the professional software side, it fixes Enscape’s launch crashes and display errors, and also resolves an issue where the system could sometimes fail to wake after entering sleep mode. The latter may not sound flashy, but it can be genuinely frustrating in day-to-day use—fixing it is definitely a plus.

The gaming side deserves even more attention. Performance in Arknights: Endfield has improved by more than 20%, which is no minor squeeze—it’s the kind of boost players can directly feel.

Juesai Jiaozhu sees a performance increase of over 5% under the DirectX 11 API; Are We There Yet has had its launch crash under DirectX 12 fixed; Black Myth: Wukong has fixed an intermittent crash issue occurring after shader compilation under DirectX 12; Party Animals has corrected graphical errors on the classic survival match map “Shark Bay,” and Assetto Corsa Rally has also had its launch crash fixed.

What I care about most here is still the fix related to Black Myth: Wukong. Because a domestic AAA title of this caliber is, in a sense, both a blade and a touchstone for China’s broader ecosystem. If the driver layer keeps dropping the ball at key moments, players will inevitably lose confidence; but once it can suppress crash issues after shader compilation, that shows the vendor isn’t just good at telling stories—it’s genuinely doing the hard work to catch up.

Beyond sentiment, this update also sends a very clear signal: domestic GPU vendors are moving from “usable” toward “good to use.” Compared with many long-established graphics driver teams, what Moore Threads needs most right now is not one dazzling moment, but repeated delivery in the form of stable fixes, compatibility, and performance gains. It’s like building inner strength—slow, but it can’t be chaotic.

If you’re already using a Moore Threads graphics card, I think v330.140 is worth updating to—especially if you play Black Myth: Wukong or Arknights: Endfield, or if you use Enscape regularly. You can download and install it from the official website, or click “Check for Updates” in the installed PES Control Center to get the new Windows driver. Domestic products deserve support, but results still matter. At least this time, what it has delivered is worthy of the expectations.

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