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Age of Empires II: Definitive Edition - Dynasties of India コメント

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この拡張パックでは、新たに 3 つのインドの文明と 3 つの大規模キャンペーンが Age of Empires II: Definitive Edition に加わります。
78%Steam レビュー417 件のレビュー
発売日: Nov 14, 2019
Strategy · RTS · City Builder · Multiplayer · Base Building
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制作スタッフ

Bert Beeckman
リードデザイナー
Bert Beeckman
Belgian video game designer
開発
World's Edge · Forgotten Empires · CaptureAge · Tantalus Media
販売
Xbox Game Studios
8.8
総合スコア
外部評価78%Steam レビュー417 件のレビュー
グラフィック
8
サウンド
9
ゲーム性
9.5
ストーリー
8
ボリューム
9.5

A quarter-century RTS cornerstone expands thirty-five civilizations and six historical campaigns through remastered audio and continuous competitive balance patches.

編集部の総評

# Verdict

Era context: Forgotten Empires studio used 4K remaster to bring 1999's RTS masterpiece into modernity

When Forgotten Empires studio launched the Definitive Edition in 2019, 1999's original Age of Empires II was already 20 years old — one of the longest continually operated works in RTS history. 1999's original shipped 2 million copies in its first 3 months, topped sales charts in the US, Japan, UK, Germany, France, Australia, and South Korea, achieved Metacritic aggregate score 92, and won 3 DICE Awards categories from the 2000 Academy of Interactive Arts & Sciences ceremony. The Definitive Edition lets this 1999 masterwork keep flourishing in the 4K era.

Seven years later, the Definitive Edition has cumulative sales exceeding 15 million copies, Metacritic aggregate score PC 84 / Xbox 84, OpenCritic Mighty rating, Steam reviews above 150,000 with "Very Positive" status. GamerSky gave 8.5, A9VG rated it "still the most charming RTS 20 years later," PC Gamer described it as "a polished, wide-ranging update that brings the classic RTS into the modern age." The unifying takeaway: Forgotten Empires studio used the most restrained 4K remastering plus the most ambitious civilization expansion to turn this RTS genre's 20-year-old IP into a 2026-still-active model of "childhood nostalgia plus modern presentation."

More historically significant is the Definitive Edition's continuation and development of the RTS genre's "civilization characterization" design philosophy — 1999's original Age of Empires II was the genre peak of "civilization characterization," and the Definitive Edition lets this design philosophy receive modern presentation in the 4K era. 35 playable civilizations, 6 expansions (as of 2026), 25 years of player community accumulation — one of the highest-civilization-variety and longest-continually-operated works in RTS history. Forgotten Empires studio's "players and mod creators ultimately become the official development team" story is also a famous RTS scene anecdote.

Who should buy it

Group one — RTS veteran childhood nostalgia players. If you are an 80s or 90s-born player who played pirated CDs or net-cafe versions of the 1999 original Age of Empires II in elementary or middle school, the Definitive Edition is mandatory. 4K graphics let you experience your childhood game on a modern display; remastered music preserves the original melodies with upgraded audio fidelity; multiplayer matchmaking lets you compete with old friends again. This "complete childhood nostalgia return" stands among the most successful remaster cases in RTS history.

Group two — history enthusiasts. If you have watched documentaries like "Rise of the Great Nations" or "World History," or read texts like Civilization VI history encyclopedia, and enjoy medieval-to-Renaissance global civilization development, the Definitive Edition is mandatory. 35 civilizations cover all major cultural circles of medieval-to-Renaissance history, with each civilization carrying complete historical background documentation and academic-grade cultural research. You can learn global civilization history while playing.

Group three — 30-60 minute single-match fragmented-time players. If you have played Civilization VI, Total War, or StarCraft II strategy games and concluded that "single-match length suitable for working week" is the highest priority, the Definitive Edition's standard mode (30-60 minute matches) and Empire Wars mode (20-40 minute matches) extremely suit after-work dinner or weekend daytime fragmented time. This is one of the most working-week-friendly RTS works.

Group four — multiplayer enthusiasts. The Definitive Edition's official dedicated servers plus cross-platform matchmaking let PC and Xbox players match together. Matchmaking rating spans from new players to professional players, covering all skill levels. The community also hosts regular esports events (Red Bull Champion Cup, King of the Empire, etc.). This is one of the longest-running multiplayer activity windows in pre-indie-era RTS history.

Who should not buy it

Group one — action players who dislike turn-based pacing. The Definitive Edition is pure real-time strategy RTS — no action elements, no quick-time events, no reflex tests. If Elden Ring or Ninja Gaiden's action immediacy spoiled you, the Definitive Edition's "slow unit production" will pull you out.

Group two — single-campaign-only players uninterested in multiplayer. The Definitive Edition's multiplayer is one of the core gameplay elements — the 35-civilization strategic variety only fully manifests in multiplayer. If you only want single-player campaigns, the 30+ campaign chapters at 35-50 hours of main story are enough, but you will miss the most strategically deep multiplayer experience.

Group three — new-generation players who reject 1999 original gameplay skeleton. The Definitive Edition fully preserves the 1999 original's gameplay skeleton — 4 resource collection, 4 age progression, top-down 2D pixel RTS pacing. If you expect Age of Empires IV (2021)'s 3D modern controls, the Definitive Edition will register as "too aged."

Group four — players who dislike historical themes. The Definitive Edition's worldbuilding orbits authentic medieval-to-Renaissance history — all 35 civilizations are authentic historical peoples. If you only enjoy sci-fi (Cyberpunk 2077) or fantasy (The Witcher 3) themes, the "authentic history" tone may not match your aesthetic.

Recommended editions and discount thresholds

First choice — Steam Definitive Edition plus all-expansion bundle (Deluxe Add-On Bundle). China region Definitive Edition base game 70 yuan, expansion bundle about 100 yuan, totaling 170 yuan; seasonal discounts go as low as 30 yuan plus 50 yuan, totaling around 80 yuan. Must install graphics mods and translation patches. This is the most complete 2026 Definitive Edition experience path — 35 civilizations plus 6 expansions plus 25 years of long-tail content plus Steam Workshop with 30,000+ mods.

Second choice — Microsoft Store version plus Game Pass subscription. Game Pass subscription auto-includes the Definitive Edition and all expansions. If you already have Game Pass subscription, the Definitive Edition is "free" to play, the highest-value-for-money onboarding path for non-PC players.

Third choice — Xbox Series X (via Game Pass). 4K 60 fps plus SSD loading time below 2 seconds, the most comfortable modern-console onboarding path for non-PC players. Controller scheme tuned to RTS tempo (this was the first time RTS officially supports console controllers).

Fourth choice — Steam Deck (Verified). 1280x800 at 30-60 fps stable, battery life 3-4 hours, handheld mode suits 30-60 minute single-match RTS pacing.

The version to drift away from is Xbox One — the 1080p 30 fps old console version's graphics ceiling is too low, plus controller is less fluid than mouse-keyboard. Pick PC or Xbox Series X directly.

Overall, the 2026 best Definitive Edition experience path is Steam plus PC plus all-expansion bundle plus seasonal sale, under 100 yuan for the RTS genre's 25-year long-tail classic plus 35 civilizations plus 6 expansions. The sequel Age of Empires IV (2021) edges ahead in 3D graphics and modern controls, but the Definitive Edition remains the benchmark for the "2D classic RTS" subgenre, Forgotten Empires studio's representative work that 7 years of continuous operation has not faded.

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