アノ1800

アノ1800

レビュー
PC
Anno 1800™ - 新世紀の開拓者たれ! 産業化時代の幕開へようこそ。あなたの選択によってこの世界の未来が左右されます。あなたは発明家それとも探検家ですか?征服者ですか?それとも自由主義者ですか?どのような形で歴史に残るかはあなた次第です。
81%Steam レビュー3万 件のレビュー81Metacritic/10082OpenCritic/100
発売日: Apr 16, 2019
City Builder · Strategy · Simulation · Economy · Multiplayer
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希望価格
設定後、選択した地域の利用可能な価格が希望価格以下になると、メールでお知らせします。

価格履歴

直近 36 か月 · 毎日更新
全期間の下限価格~ ¥02023-11現在の全ストア最低価格~ ¥2,131Steam
~ ¥3,149~ ¥5,446~ ¥7,743~ ¥10,04025-0925-1226-0326-0626-09~ ¥946

価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。

価格履歴は米ドルで記録しています。表示金額は 2026-09-18 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

DLC

制作スタッフ

開発
Ubisoft Mainz
販売
Ubisoft
8.6
総合スコア
外部評価81%Steam レビュー3万 件のレビュー81Metacritic/10082OpenCritic/100
グラフィック
8.7
サウンド
8.5
ゲーム性
9
ストーリー
7
ボリューム
8.8

“Production chains and population strata interlock across multi-map colonies into massive metropolises, so dedicated management players should commit despite a steep early barrier.”

編集部の総評

Anno 1800 belongs to the category of game that, once you pick it up, is rarely a "play ten hours and delete" affair. It behaves more like a long-term relationship: the honeymoon is the first time you complete a full production chain and the first time you set up a trade route across continents; the adjustment period is the stretch of days you spend run ragged between a dozen shipping lanes and several cities. The twist is that most people get addicted during that adjustment period rather than breaking up.

Who should commit, and who should walk away

If you ask whether it is worth dozens or even hundreds of hours, the answer hinges on what you take a city-management game to be. If for you it is just a "click a few times to relax and watch the little figures wander around" stress reliever, this one may be a touch too serious: the systemic density is high, the content depth is large, and the campaign pacing is not exactly easygoing, so you can easily feel burdened in the flood of information. But if what you enjoy is the process of prying complex systems apart, recombining them, and optimizing them, of debugging, experimenting, and breaking through inside an economic network you drew yourself, then there is a whole toolbox here capable of keeping you company for a full season.

The honest verdict, then, is one of fit rather than quality. The game is not flawed so much as pointed at a specific kind of player, and it makes no apology for that aim. Knowing which side of that line you fall on tells you almost everything you need before you buy.

Where it stands against its peers

Compared with the Cities Skylines peer, it gives no ground on macro-scale urban size and additionally piles on population strata, cross-regional trade, and far longer industrial-chain depth. Compared with the Tropico peer, it trades political satire for a colder, more calculating brand of industrial arithmetic. In other words, what you get is not a breezy show but a rigorous industrial-age sandbox, and the heavier mood is a feature rather than a defect for the audience it is courting.

On that footing, IGN's 8.7 and PC Gamer's 84 out of 100 are not merely polite numbers. They point quite accurately at what the game is: not an industry-changing masterpiece, but one of the most rewarding city-builders to invest your time in over the past few years, and one widely recognized among the best of its release window. If you are already prepared to give up several weeks or even months of free time to a virtual industrial empire, it is absolutely worth it. And if you are not, this is exactly the kind of game that will quietly take those weeks anyway, so go in with your eyes open and your evenings cleared. Either way, it is a title that knows precisely what it is and refuses to dilute itself to chase a broader crowd, and that conviction is a large part of why it lands so firmly with the players it was built for. There is a quiet confidence in a design that would rather be the best version of a demanding thing than a watered-down version of an easy one, and Anno 1800 spends every system it has reinforcing that choice. The result is a city-builder that does not try to be everyone's favorite, only the favorite of the people who were always going to love it most, and on that narrower, harder target it scores a near-perfect hit.

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