バイオショック

バイオショック

BioShockは、武器の選択、プラスミド、環境の利用を軸にした一人用シューターを求める人向けです。Enebaの現在価格≈ ¥424は、マルチプレイではなくソロキャンペーンを遊ぶ計画に合わせて考えられます。ハッキング、武器強化、弾薬作成によって戦闘への取り組み方が広がります。Steam PC版では25,217件中93%が好意的ですが、購入時は画面に表示される最新の数値を基準にしてください。 Steamの現在価格が¥1,980のとき、比較対象の価格はEnebaで≈ ¥424です。

ストアの価格情報を読み込み中
93%Steam レビュー2.5万 件のレビュー96Metacritic/100
発売日: Aug 21, 2007
FPS · Atmospheric · Story Rich · Action · Singleplayer
BioShock™ Steam Key (PC) LATAM·プラットフォーム:Steam·-79%〜~ ¥424(~ $2.68)Steam より ¥1,556 お得購入する
Bioshock PC Steam CD Key·プラットフォーム:Steam·~ ¥3,545-75%〜~ ¥883(~ €4.98)購入する
Bioshock EN Global·プラットフォーム:Steam·-55%〜~ ¥885(~ €4.99)購入する
BioShock Steam CD Key·プラットフォーム:Steam·~ ¥3,543-72%〜~ ¥995(~ €5.61)購入する
·プラットフォーム:Steam·日本 の Steam 公式価格~ ¥1,980購入する
底値 ~ ¥252Steam および第三者ストアを含む
ストアの価格情報を読み込み中
希望価格
設定後、選択した地域の利用可能な価格が希望価格以下になると、メールでお知らせします。

価格履歴

直近 36 か月 · 毎日更新
全期間の下限価格~ ¥2522024-08現在の全ストア最低価格~ ¥1,880WinGameStore下限価格との差+646%
~ ¥1,009~ ¥1,790~ ¥2,572~ ¥3,35425-1026-0126-0426-0726-10~ ¥252

価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。

価格履歴は米ドルで記録しています。表示金額は 2026-10-09 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

01バイオショックについて

BioShockは、海底に隠されたアールデコ世界で銃器、プラスミド、環境を組み合わせて戦う作品です。装置をハックし、武器を強化し、弾薬を作り、炎や水、敵さえ戦術に利用します。 Steam PC版は25,217件のレビューで93%%が好意的です。 発売日は2007年8月21日です。 対応インターフェース言語:英語、フランス語、ドイツ語、イタリア語、スペイン語。

制作スタッフ

肯·萊文
ディレクター
肯·萊文
American video game developer
音楽
加里·席曼
開発
2K Boston · 2K Australia
販売
2K

Steamプレイヤーレビュー

93%好意的非常に好評25,217 Steamレビュー

過去36か月の最低記録

≈ ¥2522024-08-17 · WinGameStoreベースゲーム・上の表と同じ記録で、USDの履歴です。地域別Steam最安値ではありません。

言語対応

言語インターフェース字幕音声
英語はいはいはい
フランス語はいはいはい
ドイツ語はいはいはい
さらに2言語を表示
言語インターフェース字幕音声
イタリア語はいはいはい
スペイン語はいはいはい

Steam PC版データ · 2026-10-11

02購入前に

言語とモード

BioShockはSteam PC向けのシングルプレイヤーゲームです。確認できる対応は英語インターフェース、英語音声、英語字幕です。

ゲームシステム

銃器とプラスミドを組み合わせ、装置をハックし、武器を強化して弾薬の種類を作成します。

03よくある質問

BioShockの舞台はどこですか?

海底に隠されたアールデコの世界を探索し、炎、水、環境を戦闘に利用します。

プラスミドとは何ですか?

プラスミドは電撃攻撃や敵を凍らせる力など、超人的な能力を与えます。

一人で遊べますか?

Steam PCのデータではシングルプレイヤー作品です。

7.0
総合スコア
外部評価93%Steam レビュー2.5万 件のレビュー96Metacritic/100
グラフィック
7
サウンド
5.5
ゲーム性
6.5
ストーリー
8.5
ボリューム
6

“A benchmark undersea dystopia whose tale of a fallen Rapture still hits hard, though its old-fashioned shooting feel asks for patience and historical context over modern polish.”

編集部の総評

The best reason to play BioShock today is not catching up on homework, and it is not bowing to a canonized classic. It is that the themes and the spaces can still sink their teeth into you. Rapture, once it convinces you it is real, quietly presses a great many aging problems down out of view. You will forgive some of the old in the feel, some of the old in the visuals, some of the old in the pacing, because you want to know exactly how this city broke. That kind of forgiveness is rare, and it is the whole case for the game in 2026.

Rapture's silhouette as the city closes its story

What it still does better than almost anything

The strengths sit squarely in worldview, thematic expression, and spatial atmosphere. This is where BioShock remains close to untouchable. The signature dual-hand combat and the plasmid-and-gene-tonic build craft still give the moment-to-moment more texture than a plain shooter, and the environmental storytelling still turns a city into a protagonist with a confidence few games have matched since. When people invoke BioShock years later, this is the cluster of things they are pointing at: a place that means something, a theme that lands, an atmosphere that closes over your head. Those qualities have not aged, because they were never tied to a frame rate or a texture resolution in the first place. They were tied to intent, and the intent is intact. It is striking how much of the modern prestige-game vocabulary traces back to choices BioShock made here: the environmental story told through wreckage, the philosophical antagonist who argues rather than simply threatens, the setting that doubles as a thesis. Plenty of later games refined these ideas with smoother tech, but the original articulation still reads with unusual clarity. That is the privilege of a work that got the fundamentals right; the things it nailed were the things that do not depend on the calendar, and so they keep paying out long after the hardware that hosted them has been retired.

Where the years show

It would be dishonest to recommend it unconditionally to every current player. More than five years past release, the era's imprint on the experience is obvious; modern expectations for shooting feedback, visual specs, and content structure have all moved. BioShock's weaknesses cluster in gameplay freshness, technical presentation, and the dimensions where verifiable information is simply thin. The audio holds the atmosphere but cannot be crowned. The content is focused rather than abundant. The shooting feel asks for patience and historical context rather than rewarding modern reflexes. None of these are disqualifying on their own, but together they define the audience the game is genuinely for. Do not mythologize it. Do not underrate it either. The fair way to hold both truths at once is to separate the experience you can still have from the friction you have to accept to have it. The experience, the descent into a meaningful, collapsing world, is largely undimmed. The friction, the dated handling and the thinner-than-modern content, is real and front-loaded, hitting hardest in the first hour before the atmosphere takes over. Whether the trade is worth it depends on which of those two things you weigh more heavily, and that is a genuinely personal calculation rather than a verdict a reviewer can make for you. The score reflects the average; your mileage will swing with your tolerance for the old.

A recommendation with conditions

Is it worth your time? If you are willing to endure some old-fashioned design for the truth of an undersea utopia's collapse, it is. This is not the eyes-closed-buy nine-out-of-ten answer. It is a conditional recommendation: you have to care about atmosphere, setting, and narrative theme, and only then will it pay you back. If all you want is a contemporary shooter that is smooth, thrilling, and packed with content, it may feel half a beat slow. Set against its main rival, the later floating city of Columbia, Rapture's claustrophobic, descending pull is the thing that cannot be replaced. My judgment is this: playing BioShock now is like reading a book whose binding has aged but whose argument has not dulled. The pages have yellowed. The edge of the blade has not. If you go in expecting a museum piece, you will be surprised by how much it still moves; if you go in expecting a modern shooter, you will be reminded, fast, of everything that has changed since 2007. The right frame is somewhere between reverence and realism: a foundational work whose ideas have aged better than its execution, worth the descent for anyone who values a world that means something over a world that merely runs smoothly. On those terms, and only on those terms, Rapture remains one of the more rewarding places this medium has ever asked you to drown in.

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