Crushed In Time

Crushed In Time

Crushed In Timeは、ポイント&クリックの謎解き、風変わりなメタ物語、ホームズとワトソンの組み合わせを楽しみたい1人プレイ向けです。Steam PC版ではゲーム開発の段階を進み、物をつかむ、引く、放す操作で謎に挑みます。記録上の最低価格であるSteamの¥3,150なら、この独特な捜査を遊ぶ予定がある人にとって購入しやすい機会です。英語音声と対応字幕も言語選びの判断材料になります。

ストアの価格情報を読み込み中
90%Steam レビュー1323 件のレビュー76Metacritic/10080OpenCritic/100
発売日: Jun 10, 2026
Adventure · Point & Click · 3D · Comedy · Puzzle
·プラットフォーム:Steam·日本 の Steam 公式価格~ ¥3,150底値購入する
底値 ~ ¥3,164Steam および第三者ストアを含む現在の価格は過去最安値です
ストアの価格情報を読み込み中
希望価格
設定後、選択した地域の利用可能な価格が希望価格以下になると、メールでお知らせします。

価格履歴

直近 36 か月 · 毎日更新
全期間の下限価格~ ¥3,1642026-06現在の全ストア最低価格~ ¥3,150Steam現在が下限価格です
~ ¥3,184~ ¥3,520~ ¥3,856~ ¥4,19226-0626-0726-0826-0926-10~ ¥3,164

価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。

価格履歴は米ドルで記録しています。表示金額は 2026-10-09 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

01Crushed In Timeについて

シャーロック・ホームズとワトソン博士とともに、ゲーム開発の各段階を巡るポイント&クリックアドベンチャーを進めます。 ゲームから消えたキャラクターの謎を追います。 物語はメタフィクションと時間旅行を組み合わせています。 物をつかみ、引っ張り、放して謎を解きます。 ユーモアや新たな登場人物が捜査を彩ります。 Steam PC版は1人用でSteam Cloudに対応しています。 現在の評価は90%、レビュー数は1,323です。

制作スタッフ

開発
Draw Me A Pixel
販売
Draw Me A Pixel

Steamプレイヤーレビュー

90%肯定的非常に好評1,323 Steamレビュー

過去36か月の記録上の最低価格

≈ ¥3,1642026-06-10 · Steamベースゲーム・上のグラフと同じ記録。USDの履歴であり、地域別Steam最安値ではありません。

言語対応

言語インターフェース字幕音声
簡体字中国語はいはい—
英語はいはいはい
フランス語はいはい—
さらに7言語を表示
言語インターフェース字幕音声
イタリア語はいはい—
ドイツ語はいはい—
スペイン語はいはい—
韓国語はいはい—
日本語はいはい—
ロシア語はいはい—
ポルトガル語(ブラジル)はいはい—

Steam PC版データ · 2026-10-10

02購入前に

言語と音声

Steam PC版は複数言語の字幕に対応した、シングルプレイヤー向けポイント&クリックアドベンチャーです。完全音声は英語で収録されています。

モードと操作

Steam PC版はSteam Cloudに対応しています。提供データではコントローラー対応は指定されていません。

03よくある質問

Crushed In Timeはどんなゲームですか?

シャーロック・ホームズとワトソン博士が、ゲームから謎めいて消えたキャラクターを調べます。

どのような謎解きがありますか?

ゲーム開発の各段階を探索し、メタ的な時間旅行の物語に結びついた謎を解きます。

協力プレイはできますか?

Steam PC版は1人プレイ向けです。

7.8
総合スコア
外部評価90%Steam レビュー1323 件のレビュー76Metacritic/10080OpenCritic/100
グラフィック
8
サウンド
9
ゲーム性
7.5
ストーリー
6
ボリューム
7

“Fancy a different kind of Sherlock? Here you and Watson dive into a half-built game that keeps glitching, solving cases by stretching objects like rubber bands. The comedy and voice work steal the show — you will just have to forgive the fiddly controls.”

編集部の総評

Holmes, Watson, and a rubber-band cursor somehow make 2026 point-and-click feel awake again

Crushed In Time screenshot

Here’s the thing with Crushed In Time: on paper, it sounds like three ideas that shouldn’t fit in the same room. You’ve got Sherlock Holmes and Dr Watson doing the detective routine. You’ve got indie game development jokes, broken builds, draft worlds, greybox spaces, and all that meta nonsense. And then you’ve got this elastic grab-pull-release mechanic where solving puzzles is less “use item on door” and more “stretch the world until it gives up.” Weird mix. But that’s the whole reason it works.

Point-and-click adventures have been doing the same basic dance for decades. Click the hotspot, pick the dialogue option, combine the thing with the other thing, repeat. Crushed In Time doesn’t throw that away, but it messes with it enough to feel fresh. You’re still exploring side-view scenes, still poking at puzzles, still chasing clues. But now the world bends, snaps, stretches, and sometimes looks like it’s still being made while you’re standing inside it.

And that’s where Draw Me A Pixel’s old There Is No Game energy really shows. The joke isn’t just “haha, games have bugs.” The joke is that the entire investigation keeps slipping between a Sherlock story and a game-in-progress having a public breakdown. Draft art, unfinished spaces, busted logic, development-layer gags — that stuff turns exploration into the best part of the ride. It’s not just decoration. It’s the hook.

The numbers back up the vibe, too. Steam has it at 89% positive from 983 reviews, sitting at Very Positive. OpenCritic has it at 80, with a 75% recommendation rate across 20 critic reviews, in the Strong range. That feels about right. Players seem a little warmer on it than critics, and I get why. If the humor lands for you, especially the Holmes and Watson bickering, you’ll forgive a lot.

The laughs carry hard, but the mystery doesn’t pull its weight

Crushed In Time screenshot

The biggest win here is Holmes and Watson themselves. Robert Paterson and Daniel Francis-Berenson are back on voice duty, and they carry a lot of this game on sheer timing. Their arguing, their little jabs, the way Watson reacts when the game world starts behaving like a cursed prototype — that’s where the funniest stuff lives. If you’re here for character banter and fourth-wall chaos, you’re eating well.

But if you’re coming in because you want a serious Sherlock Holmes mystery, slow down. This is not Sherlock Holmes: Crimes & Punishments. That game is the more traditional detective fantasy: clues, deductions, suspects, moral choices, the whole classical setup. Crushed In Time is way more interested in bending the format than in delivering a heavy case with real investigative weight. The actual mystery is pretty thin. The meta shell is flashy, clever, and funny, but the sleuthing underneath doesn’t hit that hard.

That’s why I’d point this toward a very specific crowd. If you like point-and-click adventures, if you enjoy meta jokes, if you want something you can finish in one or two evenings, this is an easy recommendation. It runs about six to seven hours, and that tight length helps a lot. There’s not much filler. It gets in, does the bit, throws new visual ideas at you, and gets out before the premise completely wears out.

And for There Is No Game fans, this is clearly in the same family. Not the same trick again, but the same confidence in making the game itself part of the punchline. That’s the good version of studio identity: you can feel the fingerprints without feeling like you’re replaying the old thing.

The stretch mechanic is clever until the controls start fighting back

Crushed In Time screenshot

Now, let’s talk about the catch, because it’s a real one. The elastic puzzle system is the reason Crushed In Time feels different, but it’s also the thing most likely to annoy you. The drag-only controls can feel laggy, and when a whole puzzle depends on grabbing, pulling, timing, and releasing just right, that little bit of delay matters. Sometimes it feels playful. Sometimes it feels like the interface is chewing gum stuck to your thumb.

And the stretch mechanic doesn’t stay magical forever. Early on, it’s fun because it changes how you think about a point-and-click scene. Later, it can tip into gimmick territory. There are moments where you’re not thinking, “Ah, I solved it.” You’re thinking, “Okay, I guess that’s what the designer wanted me to do.” That’s a very different feeling. Some solutions just aren’t signposted cleanly enough, so the game occasionally swaps puzzle logic for trial-and-error fiddling.

The roughest bits are the timed QTE-style sections. When you fail, the puzzle can reset, and then you’re repeating steps you already understood. That’s not challenge. That’s busywork. For a game this polished in so many other ways, those moments stick out more than they should.

So my overall score lands at a 7.8 out of 10. I like it. I’m glad it exists. I think it gives a very old genre a real jolt in 2026, and that matters. But I wouldn’t hand it to everyone. If you’re sensitive to control feel, or you want hard detective work, or you’re chasing a big, dense, dramatic story, this probably isn’t your case.

Play it on PC, finish it over a weekend, and don’t overthink the assignment

Crushed In Time screenshot

Platform-wise, this is simple right now: the main place to play Crushed In Time is PC, through Steam on Windows. That also feels like the right fit. It’s a single-player, side-view comedy adventure built around clicking, dragging, reading the room, and catching the jokes. You don’t need some giant setup for it. You need a quiet evening, a mouse, and enough patience for a few control hiccups.

It also supports Simplified Chinese, so the language barrier is pretty low if that matters for you. And because this is such a joke-driven game, that support is important. A lot of the fun is in timing, wording, and the weird little meta turns. If you’re missing the text, you’re missing the game.

My advice is: don’t treat this like your next massive backlog project. Treat it like a sharp indie adventure you clear across one or two nights. That’s where it shines. The six-to-seven-hour runtime is a strength, not a weakness. It doesn’t have the mystery depth to justify dragging on for twenty hours, and thankfully, it doesn’t try.

So yeah, Crushed In Time is messy in places, but it’s also one of those original indie games that reminds you point-and-click isn’t dead, it’s just been waiting for someone to yank it out of shape. If that sounds like your kind of weird, you should try it. If you want classic Sherlock, go play Crimes & Punishments. If you want Sherlock trapped inside a collapsing game dev joke with rubber-band puzzles, this is the one.

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