デイヴ・ザ・ダイバー

デイヴ・ザ・ダイバー

DAVE THE DIVERはブルーホールでの潜水と寿司店経営を組み合わせた作品です。昼に集めた魚や資源が装備強化や夜の店につながります。Enebaでは≈ ¥851で、記録上の最安値です。探索と繰り返し遊べる経営要素を一人で楽しみたい人に向いています。 Enebaで¥1,200なら、昼のブルーホール探索と釣り、夜の店経営を楽しめます。Steamレビューは143,469件中96%が肯定的です。

ストアの価格情報を読み込み中
96%Steam レビュー14.3万 件のレビュー90Metacritic/10090OpenCritic/100
発売日: Jun 28, 2023
Pixel Graphics · Management · Casual · Adventure · Relaxing
DAVE THE DIVER (PC) Steam Key LATAM+1·プラットフォーム:Steam·-65%〜~ ¥851(~ $5.38)底値Steam より ¥349 お得購入する
+1·プラットフォーム:Steam·~ ¥2,400-62%~ ¥912底値購入する
Dave the Diver PC Steam CD Key+1·プラットフォーム:Steam·~ ¥3,545-68%〜~ ¥1,130(~ €6.37)底値購入する
DAVE THE DIVER Standard Edition Steam CD Key+1·プラットフォーム:Steam·~ ¥3,543-68%〜~ ¥1,146(~ €6.46)底値購入する
+1·プラットフォーム:Steam·日本 の Steam 公式価格~ ¥2,400-50%~ ¥1,200購入する
底値 ~ ¥1,166Steam および第三者ストアを含む現在の価格は過去最安値です
ストアの価格情報を読み込み中
希望価格
設定後、選択した地域の利用可能な価格が希望価格以下になると、メールでお知らせします。

価格履歴

直近 36 か月 · 毎日更新
全期間の下限価格~ ¥7522026-07現在の全ストア最低価格~ ¥1,185Kinguin下限価格との差+58%
~ ¥1,346~ ¥2,015~ ¥2,685~ ¥3,35425-1026-0126-0426-0726-10~ ¥752

価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。

価格履歴は米ドルで記録しています。表示金額は 2026-10-09 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

01デイヴ・ザ・ダイバーについて

昼は謎に満ちたブルーホールに潜って魚や資源を集め、夜は寿司店を経営します。集めた資源や店の利益で装備を強化できますが、酸素切れになると持ち帰れないものが出ます。 Steamレビュー:143,469件中、肯定的な評価は96%。

制作スタッフ

開発
MINTROCKET
販売
MINTROCKET

Steamプレイヤーのレビュー

96%肯定的圧倒的に好評143,469 Steamレビュー

過去36か月の記録上の最安値

≈ ¥7522026-07-30 · Kinguin基本ゲーム · 上のグラフと同じ記録。米ドルでの履歴であり、地域別Steam最安値ではありません。

対応言語

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韓国語はいはい—
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タイ語はいはい—
トルコ語はいはい—

Steam PC版のデータ · 2026-10-10

02購入前に

ダイビングと寿司店

昼はブルーホールを探索して魚や資源を集め、夜は寿司店を経営します。酸素が切れると、集めた魚やアイテムを置いていくことになります。

プレイモードと操作

Steam PC版はシングルプレイヤーに分類され、コントローラーをフルサポートしています。

03よくある質問

ダイビングでは何をしますか?

ブルーホールで魚や生き物を捕まえ、資源や店の利益を使って装備を強化・作成します。

夜には何が起きますか?

夜は昼に捕った食材を使って寿司店を経営します。

酸素切れにペナルティはありますか?

はい。潜水中に酸素が尽きると、集めた魚やアイテムを残していきます。

8.0
総合スコア
外部評価96%Steam レビュー14.3万 件のレビュー90Metacritic/10090OpenCritic/100
グラフィック
6.5
サウンド
7.5
ゲーム性
9.5
ストーリー
8.5
ボリューム
8

“Easy to pick up, yet it keeps dangling new toys at you: dive for fish by day, run a sushi bar by night, two halves locked so tight nearly every chapter hands you a surprise — just know the look is retro pixel art, not a graphics showcase.”

編集部の総評

Two Loops, One Hook

DAVE THE DIVER screenshot

DAVE THE DIVER didn’t just land well back in 2023 — it hit like a brick. It sold over a million copies in ten days, crossed three million overall, and became a real milestone as the first Korean single-player game to pull that kind of attention. That matters, because this wasn’t hype built on trend-chasing. People latched onto a game that knew exactly what it was doing: dive the Blue Hole by day, run Bancho Sushi by night, and keep those two loops tugging on each other until you lose track of time.

That’s still the thing that makes it feel fresh today. A lot of cozy games survive by making you settle in. DAVE THE DIVER survives by keeping you slightly restless. You’re always thinking, “Do I stay down for one more fish, or do I head back before the oxygen runs out?” And that oxygen tank is doing a lot of work here — it’s your health, your timer, and your pressure point all at once. It turns every dive into a little gamble, which is why the whole thing stays sticky even when you know the rhythm.

And the game keeps changing the rhythm on you. There are more than 100 fish across six depth zones, the map and chests reshuffle every dive, and seven story chapters keep throwing in new stuff like Sea People management, a fish-spotting TV show, and photo contracts. That constant drip of novelty is why it doesn’t age like a one-note novelty act. The design earned the BAFTA Game Design award in 2024, and honestly, that makes sense. This is one of those games where the structure is the point.

Who It’s For, and Who’ll Bounce Off

DAVE THE DIVER screenshot

If you want a game that’s relaxing without going numb, this is a great fit. It’s especially good for players who like cozy or indie games, but also want to keep getting nudged toward the next thing. DAVE THE DIVER is built for that exact kind of player: someone who likes being comforted, but also likes being baited by new systems every few minutes. It’s no accident that it sits at 96% positive on Steam across 134,000-plus reviews and launched with official localization. People clearly felt like the game met them where they were.

But if you want pure hard-action combat or deep buildcraft, this one’s probably not your lane. It’s not trying to be a razor-edged action game, and it’s not trying to be a giant systems sandbox either. Some of the mechanics are deliberately light, and late-game systems can start to stack up without always going deep enough to justify the extra clutter. A few mini-games are more like one-and-done detours than ideas you’ll care about revisiting. So yes, there’s variety — but not every system is a heavyweight.

That’s also where the Stardew Valley comparison makes sense, but only up to a point. Stardew Valley keeps people with slow, soothing repetition. DAVE THE DIVER keeps you by constantly swapping the flavor of the next task. It’s less about settling into a life, more about being yanked into another clever little idea before the last one cools off. That’s why it works for so many players — and why it won’t satisfy people chasing one single deep, specialized obsession.

Best Way to Play It Now

DAVE THE DIVER screenshot

For most people, the base game is enough. You do not need to treat this like a versioning problem or wait for some perfect edition. The core experience is already the thing: day dives, night restaurant shifts, and a steady stream of new systems that keep it moving. If you’re jumping in fresh, start with the main game and let it carry you. It’s already a standout on PC, and the 2024 award haul — BAFTA Game Design, Steam’s Relaxing award, and its status as the first Korean game to earn a Metacritic Must Play tag — just backs up what players already figured out.

If you’re an old player coming back, though, the In the Jungle expansion is the add-on worth looking at. That’s the kind of extra content that makes sense here: not because the base game is lacking, but because it gives you a reason to dip back in if you’ve already cleared the Blue Hole dry. I wouldn’t call this a game that needs more to work. I’d call it a game that already knows its own value.

So my take is simple: play DAVE THE DIVER if you want something warm, smart, and constantly changing under your feet. Skip it if you only care about super deep combat or hyper-specialized build systems. The magic isn’t in any one mechanic being endless. It’s in how all the parts click together and keep asking for just one more run.

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