ディヴィニティ:オリジナル・シン エンハンスド・エディション

ディヴィニティ:オリジナル・シン エンハンスド・エディション

レビュー
PC
Gather your party and get ready for the kick-ass new version of GameSpot's PC Game of the Year 2014. With hours of new content, new game modes, full voiceovers, split-screen multiplayer, and thousands of improvements, there's never been a better time to explore the epic world of Rivellon!
88%Steam レビュー2.7万 件のレビュー94Metacritic/10088OpenCritic/100
発売日: Oct 27, 2015
RPG · Turn-Based · Co-op · Fantasy · Adventure
Fetching prices across storesComparing current offers from Steam, official stores, and partners
希望価格
設定後、選択した地域の利用可能な価格が希望価格以下になると、メールでお知らせします。

価格履歴

直近 36 か月 · 毎日更新
全期間の下限価格~ ¥6182024-12現在の全ストア最低価格~ ¥398Steam現在が下限価格です
~ ¥2,060~ ¥3,564~ ¥5,067~ ¥6,57125-0925-1226-0326-0626-09~ ¥618

価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。

価格履歴は米ドルで記録しています。表示金額は 2026-09-15 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

制作スタッフ

開発
Larian Studios
販売
Larian Studios
8.5
総合スコア
外部評価88%Steam レビュー2.7万 件のレビュー94Metacritic/10088OpenCritic/100
グラフィック
8.5
サウンド
8.5
ゲーム性
9
ストーリー
7.5
ボリューム
9

“If you love calculating every turn and watching each choice leave a mark, set aside a few long weekends and dig in.”

編集部の総評

If you had to sum up Divinity: Original Sin Enhanced Edition in a single line, it would be this: the one that stuffed a tabletop campaign into a video game, and somehow fit it onto a console smoothly. That compression is the whole story of this release, and it is the reason the package earns an 8.5 overall.

The two sections below pull the threads together — first the verdict on systems and content that carry the experience, then the question of who this game is actually for and how it stacks against its nearest rival.

Systems and content carry it

On the gameplay front, this edition preserves the original's design philosophy of near-tabletop rule complexity, making environmental interaction, elemental chains, and multi-solution quests the base color of everything you do. The Enhanced Edition's most important contribution is that it lowered the barrier to entry through controller optimization without sacrificing any of that system depth, carrying a game that could easily have lived only inside a hardcore PC niche out onto a far wider sofa. You still have to invest time to understand the rules, but at least you are no longer being dragged around by the interface.

On content, it stands at the high end of the traditional RPG spectrum: abundant quests, abundant side stories, abundant build and party options, and consequences that get written into the world's history. In theory that supports multiple playthroughs and long-term tinkering, and in practice it routinely turns dozens of hours into hundreds. The graphics and sound sit firmly at the "necessary and reliable" tier — not a technical monster, not a soundtrack for the ages, but more than enough to give that intricate system a clear, dependable stage to perform on.

The story's traditional shape and its modest main-thread tension are the reasons it cannot quite vault into the "changed the industry" bracket. Instead it reads as a finely made product aimed at a specific audience. Players who love high-complexity systems and relish calculated combat and weighed decisions will find dozens or even hundreds of hours of joy inside it. Players who prefer linear narrative or lighter play may well fall off during the rules-explanation phase.

Who it is for, and the rival

So is it worth pouring many hours into? If everything described above makes your brain whisper "that sounds exhausting," then there is no need to force it; the genre itself was never built for everyone. But if the keywords — environmental-interaction turn-based combat, multi-solution quests, heavy role-play — light you up, then this game absolutely deserves a few long weekends set aside specifically to sit down and grapple with it. That density, where every turn is a calculation and every choice leaves a mark, makes the hours vanish.

The clearest way to place it is against its main rival, Dragon Age: Origins. Both sit at the same table of high-freedom, high-complexity RPGs, but that peer leans on narrative buildup and cinematic pacing, keeping the pleasure of playing the system and stirring up trouble in the background. Divinity does the opposite: it pushes the scheming, the elemental experiments, and the consequence-rich quests to the very front of the stage. The rival wins on story-first players; this one wins, decisively, on anyone who would rather author a plan than watch one.

For the calculating RPG player, missing a run with this one would genuinely be a shame.

展開してレビュー全文を読む

プレイヤーレビュー 0

ご意見をお聞かせください

固定
GameGeeker

このゲームについての感想や評価をお寄せください。

プレイヤーレビューはまだありません。最初の一件をどうぞ。