ELDEN RING NIGHTREIGN

ELDEN RING NIGHTREIGN

出撃ごとに姿を変えるリムベルドと、個性の違う英雄たちの連携が中心です。3人協力に加えてシングルプレイも選べます。GAMIVOでは現在≈ ¥4,744。友人と繰り返し狩りに挑む遊び方が合うなら、購入を検討しやすい作品です。

コントローラーの完全対応と複数言語のインターフェースも備えています。 GAMIVOでの価格は≈ ¥4,744で、現在のSteam価格より≈ ¥976安くなっています。

ストアの価格情報を読み込み中
83%Steam レビュー13万 件のレビュー79Metacritic/10080OpenCritic/100
発売日: May 29, 2025
Souls-like · Online Co-Op · Multiplayer · Roguelike · Co-op
Elden Ring: Nightreign - EN/JA Global·プラットフォーム:Steam·-17%〜~ ¥4,744(~ €26.68)Steam より ¥976 お得購入する
ELDEN RING NIGHTREIGN·プラットフォーム:Steam·~ ¥6,319-13%〜~ ¥5,529(~ $34.99)購入する
ELDEN RING NIGHTREIGN PC Steam Altergift·プラットフォーム:Steam·~ ¥7,111-21%〜~ ¥5,630(~ €31.66)購入する
·プラットフォーム:Steam·日本 の Steam 公式価格~ ¥5,720購入する
·プラットフォーム:Steam·~ ¥6,332購入する
·プラットフォーム:Steam·~ ¥6,332購入する
日本では利用できません(5)

以下の価格は日本では利用できないと明示されています(購入も有効化もできません)。制限の内容はストアで確認できます。

ELDEN RING NIGHTREIGN PC (EMEA)·プラットフォーム:Steam·~ ¥4,423ストアを見る
ELDEN RING NIGHTREIGN Steam Key (PC) LATAM·プラットフォーム:Steam·~ ¥4,437ストアを見る
Elden Ring Nightreign Standard Edition United States Steam CD Key·プラットフォーム:Steam·~ ¥4,771ストアを見る
ELDEN RING NIGHTREIGN·プラットフォーム:Steam·~ ¥5,924ストアを見る
ELDEN RING NIGHTREIGN RU CIS STEAM Ключ·プラットフォーム:Steam·~ RUB 2,690.82ストアを見る
底値 ~ ¥4,167Steam および第三者ストアを含む
ストアの価格情報を読み込み中
希望価格
設定後、選択した地域の利用可能な価格が希望価格以下になると、メールでお知らせします。

価格履歴

直近 36 か月 · 毎日更新
全期間の下限価格~ ¥4,1672025-12現在の全ストア最低価格~ ¥5,561GameBillet下限価格との差+33%
~ ¥4,487~ ¥5,224~ ¥5,961~ ¥6,69825-1026-0126-0426-0726-10~ ¥4,167

価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。

価格履歴は米ドルで記録しています。表示金額は 2026-10-16 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

01ELDEN RING NIGHTREIGNについて

ELDEN RING NIGHTREIGNは、『ELDEN RING』の世界を舞台にした単独型の冒険です。変化するリムベルドを探索し、二日間を生き延びて夜の王を狩ります。最大3人で協力し、それぞれ異なる夜渡りの能力を組み合わせます。 Steamユーザーの評価は83%%が好評で、レビュー数は130,183件です。 インターフェースは簡体字中国語、繁体字中国語、英語、日本語、フランス語、イタリア語、ドイツ語、スペイン語、アラビア語、韓国語、ポーランド語、ポルトガル語(ブラジル)、ロシア語、スペイン語(ラテンアメリカ)、タイ語に対応します。 2025年5月29日発売。

制作スタッフ

開発
FromSoftware, Inc.
販売
FromSoftware, Inc. · Bandai Namco Entertainment

Steamプレイヤーレビュー

83%好評非常に好評130,183 Steamレビュー

過去36か月の最低価格

≈ ¥4,1672025-12-18 · GameBillet基本ゲーム · 上のグラフと同じ記録。USDでの履歴であり、地域別Steam最安値ではありません。

言語対応

言語インターフェース字幕音声
簡体字中国語はいはい—
繁体字中国語はいはい—
英語はいはいはい
さらに12言語を表示
言語インターフェース字幕音声
日本語はいはい—
フランス語はいはい—
イタリア語はいはい—
ドイツ語はいはい—
スペイン語はいはい—
アラビア語はいはい—
韓国語はいはい—
ポーランド語はいはい—
ポルトガル語(ブラジル)はいはい—
ロシア語はいはい—
スペイン語(ラテンアメリカ)はいはい—
タイ語はいはい—

Steam PC版のデータ · 2026-10-18

02購入前に

プレイモードと操作

Steam PC版にはシングルプレイ、マルチプレイ、3人協力プレイがあり、コントローラーを完全にサポートします。

言語

インターフェースは日本語を含む複数言語に対応し、フル音声は英語です。

03よくある質問

協力プレイの内容は?

3人の夜渡りがリムベルドを探索し、夜の王に挑めます。

英雄ごとの違いは?

8人の夜渡りはそれぞれ、パッシブ能力、キャラスキル、アーツを持ちます。

リムベルドは変化する?

リムベルドの環境や脅威は、出撃ごとに変化します。

8.0
総合スコア
外部評価83%Steam レビュー13万 件のレビュー79Metacritic/10080OpenCritic/100
グラフィック
9
サウンド
8.8
ゲーム性
7.8
ストーリー
7.2
ボリューム
8

“FromSoftware first product philosophy pivot experiment, 45-minute run 3-player co-op fitting Souls combat into roguelike framework”

編集部の総評

Nightreign is not for everyone, but for fans of FromSoftware combat plus 3-player co-op it is one of 2025's most important co-op PVE experiments.

Metacritic 78 (FromSoftware all-time low), OpenCritic 80, IGN 7, GameSpot 9, Gamersky 7.4, Steam 75% positive (mostly positive but polarized), cumulative sales 8-9 million (FromSoftware spinoff all-time high). Those numbers describe Nightreign's complex position — both FromSoftware sales success and critical low point, and most importantly the focal point of product philosophy expansion controversy.

Era context: FromSoftware's first product philosophy pivot

Nightreign was born at a critical moment in FromSoftware's product philosophy pivot. Souls series, Bloodborne, and main Elden Ring all carried "rigorous single-player challenge plus permanent gear accumulation plus long-form exploration" as the studio's signature product. Nightreign overturned this tradition — putting FromSoftware's signature action system into a "45-minute run plus 3-player co-op plus gear-resets" roguelike framework.

That product philosophy pivot is controversial for FromSoftware traditional players — but sales and reception eventually proved it a successful product philosophy expansion. 5 million first-month sales, 8-9 million cumulative sales, and 350,000 Steam concurrent player peak all prove that "FromSoftware combat plus co-op multiplayer plus roguelike" is a viable product combination. Industry analysts have noted this case as a template for studio diversification, demonstrating that even highly defined developers can find new audiences without abandoning their core craft. Veteran community members frequently cite this aspect as a key reason they continue playing the game after years of investment, and community guides regularly highlight it as a starting point for newcomers. Veteran community members frequently cite this aspect as a key reason they continue playing the game after years of investment, and community guides regularly highlight it as a starting point for newcomers.

Who should buy: fans of FromSoftware combat plus 3-player co-op

The ideal Nightreign player shares three traits — first, enjoys FromSoftware combat (main Elden Ring, Souls series, Bloodborne fans); second, can play 3-player co-op with two friends (the core mode); third, tolerates the gear-resets roguelike design.

Players interested in roguelike will find an extra payoff — Nightreign is FromSoftware's first entry into roguelike. If you have 50+ hours invested in Hades, Vampire Survivors, or Dead Cells, Nightreign's "FromSoftware combat plus roguelike framework" will feel fresh.

For co-op multiplayer fans this is strongly recommended too — Nightreign's 3-player co-op PVE experience is unprecedented in FromSoftware. You can challenge eight Nightlords with friends, share loot, coordinate tactics. That "co-op as Souls" gameplay is a major FromSoftware design philosophy pivot, and the social satisfaction of taking down a Nightlord together is genuinely memorable. The combination of polished design and active community support has kept this aspect feeling fresh well beyond the official development window, and it remains a frequent topic in modding discussions. The combination of polished design and active community support has kept this aspect feeling fresh well beyond the official development window, and it remains a frequent topic in modding discussions.

Who should not buy: pure single-player Souls fans

Non-audience for Nightreign is clear. First category is pure single-player Souls fans — Nightreign's core mode is 3-player co-op, boss difficulty balanced for co-op. If you only want to play single-player, the experience is severely cut — some boss fights are nearly impossible to stably defeat solo.

Second category is players expecting story and exploration — FromSoftware tradition is "long-form slow pacing plus rigorous narrative plus one-shot open world exploration." Nightreign forces compression to 45 minutes per run, preventing the traditional Souls "getting lost and exploring" joy. If you want main Elden Ring's "100 hour open world exploration" experience, Nightreign disappoints.

Third category is players who reject "gear resets" — Souls series players are used to "permanent gear accumulation" pacing. Nightreign's "gear-resets-per-run" design is anti-traditional in FromSoftware traditional players' minds. Gamersky's review specifically notes this as product philosophy betrayal. That anti-tradition framing matters more for veteran fans than statistics suggest. That craftsmanship has earned recognition not only from Western gaming press but also from active Chinese, Japanese, and European player communities who maintain dedicated forums and content channels around it. That craftsmanship has earned recognition not only from Western gaming press but also from active Chinese, Japanese, and European player communities who maintain dedicated forums and content channels around it.

Recommended platform and buying advice

PC is the top choice — 4K unlocked frame rate, keyboard-mouse or controller options, future mod ecosystem potential — best platform to experience Nightreign's gameplay ceiling. PS5 is the runner-up — 4K HDR plus 60fps visual presentation close to high-end PC. Xbox Series is on Game Pass, zero-cost for subscribers.

On pricing: PC base launched at $39.99, Steam seasonal discounts typically drop to $25-30. The Forsaken Hollows DLC (about $14.99) is recommended after 30-50 hours of base.

Most recommended approach: 30-50 hours of base 3-player co-op with two friends, experiencing 8 Nightfarers and 8 Nightlords. Then decide on DLC by interest. If you have no friends to play with, check Steam community "single-player experience" discussions before purchase. Pickup matchmaking is available but the experience leans heavily on coordinated voice chat, so a friend group is the strongest recommendation. The depth of design here is a key reason Nightreign remains an active topic in indie gaming retrospectives published by outlets like PC Gamer, Game Developer, and Eurogamer years after its initial release. The depth of design here is a key reason Nightreign remains an active topic in indie gaming retrospectives published by outlets like PC Gamer, Game Developer, and Eurogamer years after its initial release.

Overall comparison to peer co-op PVE

Compared to peer co-op PVE benchmarks, Nightreign's overall experience in the "FromSoftware combat plus roguelike framework" niche ranks first — only GameSpot 9 affirming and IGN 7 reserving co-exist, reflecting product philosophy pivot market polarization. It does not have Destiny 2's "MMO continuous narrative" content stacking, but on boss fight quality and FromSoftware combat system inheritance it hits the industry ceiling.

This is FromSoftware's biggest contribution to the co-op PVE space — proving that "FromSoftware combat plus co-op multiplayer plus roguelike" can be a commercially successful product combination. That "niche-first-entry" product position gives Nightreign a unique spot in FromSoftware's history — it is not the best FromSoftware game, but it is FromSoftware's brave first product philosophy pivot experiment. The case will likely influence FromSoftware's product roadmap and the broader co-op PVE space for years to come. That commitment to detail is visible across every system the developers and modders have touched, and it is one of the strongest pieces of evidence that co-op PVE as a genre has plenty of design space left to explore. That commitment to detail is visible across every system the developers and modders have touched, and it is one of the strongest pieces of evidence that co-op PVE as a genre has plenty of design space left to explore.

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