Fallout 76

Fallout 76

レビュー
PC
爆弾が落とされてから25年、あなたと仲間のVault居住者たちは、終末戦争後のアメリカへと足を踏み入れます。何百万人ものプレイヤーと一緒に、探索、建設、クエストを楽しみ、オープンワールドマルチプレイの世界を生き抜こう。
74%Steam レビュー7.8万 件のレビュー52Metacritic/10054OpenCritic/100
発売日: Apr 14, 2020
Open World · Multiplayer · Post-apocalyptic · RPG · Dark Comedy
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希望価格
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価格履歴

直近 36 か月 · 毎日更新
全期間の下限価格~ ¥02023-08現在の全ストア最低価格~ ¥1,400Steam
~ ¥2,069~ ¥3,579~ ¥5,089~ ¥6,60025-0925-1226-0326-0626-09~ ¥621

価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。

価格履歴は米ドルで記録しています。表示金額は 2026-09-17 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

制作スタッフ

J
ディレクター
Jeff Gardiner
video game developer
代表作辐射76
埃
シナリオ
埃米尔·帕格里鲁洛
设计总监
音楽
伊南·祖尔
リードデザイナー
埃米尔·帕格里鲁洛
開発
Bethesda Game Studios
販売
Bethesda Softworks
5.8
総合スコア
外部評価74%Steam レビュー7.8万 件のレビュー52Metacritic/10054OpenCritic/100
グラフィック
7
サウンド
6.5
ゲーム性
5.5
ストーリー
4
ボリューム
6.5

“Fallout's wasteland reborn as a live-service world you build and grind with friends; the map holds up, the combat and story foundation don't”

編集部の総評

One game, two lives: from the 2018 disaster to today's slow-burn survivor

To place Fallout 76 fairly you have to grant its two very different lives. At launch in 2018 it was one of the hardest falls Bethesda Game Studios has ever taken: a 52 on Metacritic, a 54 top-critic average on OpenCritic, a recommendation rate down at 9%, a 5 from IGN, a 4 from GameSpot, a flat "Avoid" from Eurogamer. Those numbers are a fair historical record and not one of them wronged it — a wasteland with no living NPCs and a wretched technical state genuinely did not deserve the Fallout name back then, and it took that beating squarely.

But it refused to simply die.

On the strength of years of unbroken free updates after Wastelanders, plus a 2024 television series that hauled the entire Fallout brand back to the center of the cultural stage, Fallout 76's lifetime player count crossed twenty million in 2024, single-day logins briefly punched past a million, and it set a concurrency high a full six years after release. The arc it walked is almost identical to No Man's Sky's redemption: savaged at launch, then bled back to health over a long, patient run. Which is why the least fair thing you can do in judging it today is take only one end of that arc — you cannot wipe out what it actually is now with the old reviews, and you cannot launder the very real launch wreckage with the long-tail recovery. Both lives count.

Who should buy it, who should absolutely not: decide which wasteland you want first

So in 2026, who is this actually for? If what you want is to roam the wasteland online with a few friends, raise a house of your own out on the map, and slowly grind gear into a build you like, and you were never that fussed about narrative depth in the first place — then Fallout 76 genuinely has a lot of pleasure to give you now. Its map design, its base-building and its long-haul operation all stand up steadily enough to live inside for a long while.

Appalachian dusk and the far horizon

If, on the other hand, you came for the Fallout name itself — for interlocking branching choices, a dense single-player RPG, a modding scene without fences — then I would honestly urge you to think it through first. Its most direct rival is its own sibling, Fallout 4: on the heft of solo storytelling, the weight of moral choice, that near-bottomless Nexus mod mine, Fallout 4 wins across the board. The one thing Fallout 76 holds that genuinely cannot be replaced is that it remade the entire Fallout wasteland into a living service world you can co-inhabit, build in and keep running for years — and that step is the only one of its kind in the series, the one thing Fallout 4 can never hand you. It is not the best Fallout. It is the only wasteland you can move into with a friend and make a life in. Work that out first, then decide whether to step inside, and you will not come away disappointed — the game has finally become honest about what it is, and the only mistake left to make is expecting it to be something else.

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