Fatekeeper

Fatekeeper

Fatekeeperは協力プレイではなく、一人での探索、近接戦闘、魔法を軸にしています。遺跡や洞窟を一人で歩き、自分の戦闘スタイルを作ることに惹かれるなら、Steamの¥1,350を予算と照らして検討できます。今後のSteamセールが別の機会になる可能性はありますが、始めるために待つ必要はありません。 次回告知済みのSteamセール期間は2026/12/17~2027/01/04ですが、Fatekeeperの参加が保証されるものではありません。

ストアの価格情報を読み込み中
80%Steam レビュー1.1万 件のレビュー
発売日: Jun 2, 2026
First-Person · Action · RPG · Action RPG · Dark Fantasy
·プラットフォーム:Steam·日本 の Steam 公式価格~ ¥1,350購入する
Fatekeeper PC Steam Altergift·プラットフォーム:Steam·〜~ ¥1,500(~ €8.46)購入する
Fatekeeper EN Global·プラットフォーム:Steam·〜~ ¥1,860(~ €10.49)購入する
底値 ~ ¥1,264Steam および第三者ストアを含む
ストアの価格情報を読み込み中
希望価格
設定後、選択した地域の利用可能な価格が希望価格以下になると、メールでお知らせします。

価格履歴

直近 36 か月 · 毎日更新
全期間の下限価格~ ¥1,2642026-06現在の全ストア最低価格~ ¥1,350Steam下限価格との差+7%
~ ¥1,272~ ¥1,407~ ¥1,541~ ¥1,67626-0526-0626-0826-0926-10~ ¥1,264

価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。

価格履歴は米ドルで記録しています。表示金額は 2026-10-09 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

01Fatekeeperについて

Fatekeeperは、一人称視点で手作りの世界を探索し、剣と魔法で戦い、選択を通じてキャラクターを形作るRPGです。遺跡、洞窟、森、忘れられた聖域には、隠された物語や遺物、思いがけない出会いがあります。敵の特徴に応じて戦術を変え、戦闘スタイル、属性、魔法系統を選んで成長しましょう。 Steam評価:10,916件中、肯定的な評価は80%。 発売日:2026年6月2日。

制作スタッフ

開発
Paraglacial
販売
THQ Nordic

Steamプレイヤーレビュー

80%肯定的非常に好評10,916 Steamレビュー

過去36か月の最低記録

≈ ¥1,2642026-06-02 · Steamベースゲーム · 上のグラフと同じ記録。USDでの履歴であり、地域別Steam最安値ではありません。

対応言語

言語インターフェース字幕音声
英語はいはい—

Steam PC版データ · 2026-10-10

02購入前に

プレイ方式と言語

FatekeeperはSteam PC向けの一人用一人称視点RPGです。英語のインターフェースと字幕に対応し、音声の対応状況は明記されていません。

探索と成長

遺跡や洞窟、森を探索し、近接武器と魔法で戦いながら、戦闘スタイルや属性、魔法系統を選んでキャラクターを育てます。

03よくある質問

Fatekeeperはどんなゲームですか?

剣と魔法の戦闘、探索、キャラクター育成を組み合わせた一人称視点RPGです。

どんな場所を探索できますか?

古戦場や地下洞窟、森、崩れかけた聖域などを探索できます。

どんな装備がありますか?

武器、防具、アーティファクトを見つけ、自分のプレイスタイルに合わせて装備できます。

Steam PC版はSteam Cloudに対応していますか?

SteamではPC版のSteam Cloud対応が記載されています。

6.8
総合スコア
外部評価80%Steam レビュー1.1万 件のレビュー
グラフィック
8.5
サウンド
7
ゲーム性
7
ストーリー
6.5
ボリューム
5

“Want a hardcore first-person action RPG where you swing a blade in one hand and fling foes into fire pits with the other? Fatekeeper looks stunning and its combat works, but there's only two hours here, so treat it as an early bet, not a finished game.”

編集部の総評

Mostly Positive on day one: what an early slice is really worth

Tally the ledger: Fatekeeper hit Early Access in June 2026 and opened to Mostly Positive, 78% across roughly 7,750 reviews. Critic scores scatter between 6 and 7.5, GameBrief at 7.2, COGconnected on the rosier 7.5-ish end, Game8 dragged down to the low 6s by how little there is to play. That spread is an honest read of where it stands: good bones, rough present.

It is not a finished game you'll happily lose a whole night to tonight. It's an early slice of a project with a clear direction and a skeleton already standing. What you see is a working, highly distinctive combat core wrapped in stunning visuals, packed inside two thin hours of content. Its value isn't in "how much is here," it's in "what this grows into."

Day-one Mostly Positive Early Access

It helps to be precise about what "early slice" buys you and what it doesn't. You get a combat sandbox that already produces memorable moments, a world that already looks the part, and a progression layer with real depth to poke at. You do not get a story you can finish satisfyingly, a roster of polished encounters, or the assurance that the pacing across fifteen hours will hold, because those fifteen hours don't exist yet. Pretending otherwise would be doing you a disservice. The honest framing is that this is a foundation you're paying to stand on while the house gets built around you, and whether that's exciting or maddening depends entirely on your temperament.

My composite score is 6.8, and you should read that number carefully. It doesn't say this game offers only a 6.8-grade experience; it says that, judged as an Early Access build at this stage, weighing what's playable now against the potential it flashes, this is where it lands. Visuals could clear 8.5, the combat core is worth a 7, but the two-hours-and-done reality of the content yanks the composite down hard. The low number isn't its talent, it's its progress. Re-grade it eighteen months out and, provided the studio delivers, that figure very likely climbs a long way. Which is exactly why I keep saying early bet, you're not buying today's 6.8, you're wagering on the higher number it's headed for.

Who should board, and who should wishlist and walk

Some straight talk on whether it fits you. The buy-now profile is crisp: you love the Dark Messiah flavor, you relish slow, read-the-tell, punish-the-mistake combat, the "blade in one hand, spell in the other, room as a weapon" loop makes your eyes light up, and you're happy to spend a little and grow alongside a promising project. If that's you, the current size is already enough to have a good time, and the rest is a slow drip of pleasant surprises.

Who it's for and who it isn't

Flip it, and the don't-board profile is just as clear: you want a finished game's heft, you want to sink dozens of hours starting tonight, you want the feel perfectly fluid, or your rig can't clear the RTX 3070 / RX 6800 XT floor. Then drop it in the wishlist with a clear conscience and come back once the 1.0 content fills in and the combat feel gets sanded down. By then it'll very likely be a different animal.

What it can't be swapped out for is that fire-pit idea

A final placement. There's no shortage of first-person action RPGs out there, but practically nobody else is making physics killing this central, this pure. Its most direct rival is something like Avowed, lighter, steadier, more finished, but missing exactly the telekinetic, fling-them-into-the-fire physics wit that Fatekeeper is built around. That wit, plus the THQ Nordic backing and a Paraglacial proof-of-concept that already runs, is the thing most worth wagering on right now. That a small team shipped visuals this striking and combat design this distinctive at Early Access launch already tells you the ceiling is high. What's left, fill the content, smooth the feel, balance the magic and the tree, is finishing, not rebuilding, and the direction is right. One line: today you're buying potential and a seat at the table, not the complete experience, so go in with your eyes open.

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