Gothic 1 Remake

Gothic 1 Remake

鉱山の谷で自由に探索し、3つの派閥や戦術的な戦闘を通じて自分なりに成長できます。一人用RPGを遊びたいなら、Gothic 1 RemakeはCDKeysで≈ ¥4,412、記録上の最安値です。

Steam PC版のコントローラー完全対応は便利な点です。対応する言語が自分に合うかも確認しましょう。 CDKeysで≈ ¥4,412のGothic 1 Remakeは、記録上の最安値です。自由な探索と派閥選択を楽しめる一人用RPGを探している人に向いています。

ストアの価格情報を読み込み中
88%Steam レビュー2.7万 件のレビュー74Metacritic/10073OpenCritic/100
発売日: Jun 5, 2026
RPG · Adventure · Exploration · Action · Third Person
Gothic 1 Remake PC·プラットフォーム:Steam·~ ¥8,827-50%〜~ ¥4,412(~ £20.99)底値Steam より ¥2,078 お得購入する
Gothic 1 Remake (PC) Steam Key GLOBAL·プラットフォーム:Steam·-31%〜~ ¥4,491(~ $28.34)底値購入する
Gothic 1 Remake Steam CD Key·プラットフォーム:Steam·~ ¥8,868-46%〜~ ¥4,805(~ €27.09)底値購入する
Gothic 1 Remake Global·プラットフォーム:Steam·-23%〜~ ¥4,990(~ €28.13)底値購入する
Gothic 1 Remake PC Steam CD Key·プラットフォーム:Steam·~ ¥8,868-43%〜~ ¥5,031(~ €28.36)底値購入する
Gothic 1 Remake·プラットフォーム:DRM-Free·-13%〜~ ¥5,635(~ CN¥238.00)購入する
Gothic 1 Remake·プラットフォーム:Steam·~ ¥7,921-20%〜~ ¥6,330(~ $39.95)購入する
·プラットフォーム:Steam·~ ¥7,945-20%~ ¥6,356購入する
底値 ~ ¥5,148Steam および第三者ストアを含む現在の価格は過去最安値です
ストアの価格情報を読み込み中
希望価格
設定後、選択した地域の利用可能な価格が希望価格以下になると、メールでお知らせします。

価格履歴

直近 36 か月 · 毎日更新
全期間の下限価格~ ¥4,1692026-07現在の全ストア最低価格~ ¥5,544Kinguin下限価格との差+33%
~ ¥4,913~ ¥6,074~ ¥7,235~ ¥8,39626-0426-0526-0726-0826-10~ ¥4,169

価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。

価格履歴は米ドルで記録しています。表示金額は 2026-10-14 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

01Gothic 1 Remakeについて

名もなき囚人となり、派閥が勢力を争う開かれた鉱山の谷を探索します。住民は独自の日課を送り、世界はプレイヤーの行動に反応します。戦術的な戦闘や秘密の発見を楽しみ、3つの派閥から一つを選びましょう。その選択は能力とプレイスタイルに影響します。 Steamプレイヤーレビュー:26,813件中、肯定的な評価は88%です。

制作スタッフ

開発
Alkimia Interactive
販売
Alkimia Interactive · THQ Nordic

Steamプレイヤーレビュー

88%肯定的非常に好評26,813 Steamレビュー

過去36か月の最安値

≈ ¥4,1692026-07-30 · Kinguin基本ゲーム · 上のグラフと同じ記録。米ドルの価格履歴で、地域別Steam最安値ではありません。

対応言語

言語インターフェース字幕音声
簡体字中国語はいはい—
英語はいはいはい
フランス語はいはい—
ほか7言語を表示
言語インターフェース字幕音声
イタリア語はいはい—
ドイツ語はいはいはい
スペイン語はいはい—
ポーランド語はいはいはい
ロシア語はいはいはい
日本語はいはい—
ポルトガル語(ブラジル)はいはい—

Steam PC版データ · 2026-10-15

02購入前に

操作

Steam PC版はコントローラーの完全対応を記載しています。

言語

英語は音声と字幕に対応。ドイツ語はインターフェースと字幕に対応し、フル音声ではありません。

03よくある質問

どんな物語ですか?

名もなき囚人として、派閥に分かれた危険な鉱山の谷のコロニーで生き延びます。

派閥選択で何が変わりますか?

3つの派閥から選ぶことで、能力やプレイスタイルの成長が変化します。

世界の特徴は何ですか?

説明では、戦術性を重視した刷新された戦闘と、独自の日課を過ごす住民や野生動物が特徴として挙げられています。

7.0
総合スコア
外部評価88%Steam レビュー2.7万 件のレビュー74Metacritic/10073OpenCritic/100
グラフィック
7.5
サウンド
6
ゲーム性
7
ストーリー
9
ボリューム
7.5

“Ever wondered what an open world with no quest markers, where everyone wants to use you, actually feels like? This is Gothic — just working out who to trust and where to go is gripping. The catch: clunky combat, rough PS5 performance and launch bugs you have to stomach.”

編集部の総評

Two decades ago it defined the no-handholding open world — now it has to prove it again

To weigh this remake you have to know where the original sits in RPG history. Long before plenty of games now treated as canon, the 2001 Gothic had already built a living world with daily routines, rival factions, and NPCs that reacted to what you said and did — one of the founding texts of the no-handholding open world, of a piece with the even older Daggerfall in putting free exploration ahead of convenience. The catch was a steep barrier to entry, awkward controls, and visuals that have plainly aged, all of which walled off a generation of newcomers.

The historical standing of the Gothic 1 Remake

The core question this remake had to answer is whether it could let a 2026 player understand, get into, and finally see why the thing was canonized — without gutting that hardcore soul. The verdict is half a success: the atmosphere, the world, the faction politics all survived intact, while the launch bugs, crashes, and console performance drag it back down by the ankles.

It's a mirror: it shows you what you actually want from an RPG

Dozens of hours in, I've come to think of Gothic less as a game and more as a mirror — what it reflects is what you, the player, actually want out of an RPG. For the past decade-plus, the mainstream has been subtracting: stripping out friction, stripping out getting lost, stripping out that "wait, what am I supposed to do now" haze, sanding everything down until it goes down easy, terrified you might be unsure of yourself for even a second. Gothic does the opposite. It hands all that "hassle" right back to you, and then some.

Gothic's commitment to hardcore RPG design

That commitment is a spine if you're generous and a stubborn streak if you're not. It isn't that the studio couldn't make this friendlier; it flatly didn't want to. They understood that the moment you bolt on quest markers and a minimap, Gothic stops being Gothic. So the question was never "is it modern enough." It's whether modernization was ever the thing it should chase. If you're fed up with open worlds that lead you around by the nose and crave a journey that genuinely asks you to think, to gamble, to own your own consequences, what Gothic offers is close to a scarce resource in 2026. But if games are how you switch your brain off, it was never built for you, not from minute one.

The scores split in two, and the fault line is whether you buy the philosophy

The reception is honestly fractured. German outlets are smitten — 4P.de handed it a 90 and called it the "ultimate gaming highlight of 2026," with PC Games at 80 and Generación Xbox at 84. The English-language and more mainstream-leaning press is far more guarded; PC Gamer stopped at 60 with the zinger that it's still "an RPG for people who think Daggerfall was the last good Bethesda game." Console fared worst, with Push Square at a 50. It nets out to a Metacritic 74 on PC, 63 on PS5, and an OpenCritic 72 with just 55% of 34 critics recommending it.

The three camps and a divided player verdict

That split isn't a question of "is it well made." It's a question of whether you accept the hardcore creed.

So before you buy, work out which player you are. If you're happy to read your own way through, grind conversations out of stubborn NPCs, and suffer being weak before slowly turning the tables, this valley will swallow you whole. If you're wired for markers you can follow blindly and want immediate gratification and flawless day-one performance, it'll lose you in the first two hours.

On platform, the steadier PC build is the pick. For console players my advice is blunt: the foundation is strong enough — half a million sales in a week, an 80k Steam peak, and 86% Very Positive prove how hard the faithful are buying in — but you can comfortably wait a few patches to fix the bugs and the frame rate before you step through the barrier. It'll be a noticeably better game by then, and the patient buyer will end up with the version this remake was always quietly trying to be.

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