Hades

Hades

『Hades』は、ソロで素早い戦闘や変化する道筋を楽しみ、脱出の合間に物語を進めたい人に向いています。購入時は言語と操作環境も参考にできます。英語音声があり、Steam PC 版はコントローラーを完全サポート。Epic Game Store での現在価格は ¥2,800 です。 インターフェース言語には 簡体字中国語、英語、フランス語、イタリア語、ドイツ語、スペイン語、韓国語、ポルトガル語(ブラジル)、ロシア語、ポーランド語、日本語 が含まれます。

ストアの価格情報を読み込み中
97%Steam レビュー28.7万 件のレビュー93Metacritic/10094OpenCritic/100
発売日: Sep 17, 2020
Action Roguelike · Hack and Slash · Indie · Mythology · Action
+1·プラットフォーム:Steam·日本 の Steam 公式価格~ ¥2,800購入する
+1·プラットフォーム:Epic·~ ¥2,800購入する
+1·プラットフォーム:Microsoft Store·~ ¥2,954購入する
Hades EN Global+1·プラットフォーム:Steam·〜~ ¥3,607(~ €20.34)購入する
Hades Steam Altergift+1·プラットフォーム:Steam·~ ¥3,827-5%〜~ ¥3,626(~ PLN 89.64)購入する
底値 ~ ¥988Steam および第三者ストアを含む
ストアの価格情報を読み込み中
希望価格
設定後、選択した地域の利用可能な価格が希望価格以下になると、メールでお知らせします。

価格履歴

直近 36 か月 · 毎日更新
全期間の下限価格~ ¥9882025-09現在の全ストア最低価格~ ¥2,800Epic Game Store下限価格との差+183%
~ ¥1,715~ ¥2,541~ ¥3,367~ ¥4,19225-1026-0126-0426-0726-10~ ¥988

価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。

価格履歴は米ドルで記録しています。表示金額は 2026-10-09 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

01Hadesについて

『Hades』は、不死の冥界王子ザグレウスが神話の武器とオリュンポスの力を頼りに冥界からの脱出を目指す、テンポの速いアクションローグライクです。挑戦のたびに冥界の道筋が変わり、神々の恩恵によって能力の組み合わせも変化します。脱出の合間には神々や亡霊、怪物たちと出会い、物語や関係性が進展。恒久的な強化は次の挑戦にも引き継がれます。 Steam プレイヤーレビュー:286,667 件中 97% が好評。 インターフェース対応言語:簡体字中国語、英語、フランス語、イタリア語、ドイツ語、スペイン語、韓国語、ポルトガル語(ブラジル)、ロシア語、ポーランド語、日本語。

制作スタッフ

葛里格·卡沙文
シナリオ
葛里格·卡沙文
American video game writer
代表作哈迪斯
Amir Rao
プロデューサー
Amir Rao
video game designer
代表作哈迪斯 · 晶体管
音楽
达伦·科布
開発
Supergiant Games
販売
Supergiant Games
声の出演
Logan Cunningham ·

Steam プレイヤーレビュー

97%好評圧倒的に好評286,667 Steam レビュー

過去36か月の記録最安値

≈ ¥9882025-09-17 · Steam基本ゲーム · 上のチャートと同じ記録。米ドルの価格履歴で、地域別Steam最安値ではありません。

言語対応

言語インターフェース字幕音声
簡体字中国語はいはい—
英語はいはいはい
フランス語はいはい—
ほか8言語を表示
言語インターフェース字幕音声
イタリア語はいはい—
ドイツ語はいはい—
スペイン語はいはい—
韓国語はいはい—
ポルトガル語(ブラジル)はいはい—
ロシア語はいはい—
ポーランド語はいはい—
日本語はいはい—

Steam PC 版データ · 2026-10-10

02購入前に

言語と音声

Steam PC 版は英語音声に対応しています。インターフェース言語には英語、簡体字中国語、繁体字中国語などがあります。

ソロプレイとコントローラー

Steam PC 版はシングルプレイ専用で、コントローラーを完全サポートしています。

03よくある質問

脱出に挑戦するたび何が変わりますか?

冥界の道筋が変わり、オリュンポスの恩恵によって能力を異なる形で強化できます。

強化要素は次の挑戦にも残りますか?

「夜の鏡」で得た強化は恒久的に残り、次の挑戦で役立ちます。

冥界ではどんな相手に出会いますか?

神々、亡霊、怪物たちが登場し、交流や物語の出来事が進んでいきます。

9.2
総合スコア
外部評価97%Steam レビュー28.7万 件のレビュー93Metacritic/10094OpenCritic/100
グラフィック
8.1
サウンド
9.5
ゲーム性
9.7
ストーリー
9.6
ボリューム
8.8

“Eight thousand voiced lines and a narrative engine transform every death into story progression across six weapons, nine gods, and dual-track meta upgrades.”

編集部の総評

# Verdict

Context: from indie dark horse to industry landmark

The 2020 market environment handed Hades a uniquely sized window. On one side, the pandemic-driven home-gaming surge pushed indie sales to historic highs. On the other side, the same year had The Last of Us Part II in April, Final Fantasy VII Remake in March, Ghost of Tsushima in July, and Cyberpunk 2077 looming for December — the spring and summer slate was already packed with AAA megaprojects. A roguelike from a 20-person studio with a 24-dollar launch price clawed its way through all of that to the DICE Game of the Year stage. That outcome was not luck. It was design choices that landed squarely on the pain points of "narrative meets roguelike."

Looking back from today, the "narrative roguelike" lane only became a real industry conversation in the years after Hades. Vampire Survivors, Rogue Legacy 2, Slay the Spire 2, the Echo Project, Returnal — all of them absorbed the "meta progression plus characterized dialogue" template from Hades. Supergiant's own sequel Hades II hit 1.0 on September 25, 2025 and arrived on PS5, Xbox, and Game Pass in April 2026, then re-entered the DICE 2026 Game of the Year nominations. The lane went from "small experiment" five years ago to "standard template" today, and Hades is the largest single contributor to that shift.

You can trace a clear before-and-after line in roguelike design discourse — before Hades, the genre conversation centered on procedural variety and combat purity; after Hades, the conversation added "how do you make players care about the world they keep dying in," and that question is now baked into pitch decks for every new entry in the space. Hades made caring about the world the central engagement loop, and once that template existed, every studio building a roguelike had to answer how it would address the same problem or risk feeling dated by comparison.

Who should buy it

Group one — players who want a roguelike that holds them for 60 hours of binge-watching style play. If Isaac, Dead Cells, and Slay the Spire bounced you off because "the replay didn't motivate me," Hades is designed precisely for you. Narrative density carries 60 to 100 hours of repeat runs.

Group two — Greek mythology fans. The game freely modernizes the myths, casting the Olympians as a modern family drama, but every character relationship and mythological setup is grounded in solid research. Readers familiar with Homer, Hesiod or Ovid will spot many quiet tributes.

Group three — Supergiant veterans who grew up on Bastion, Transistor, and Pyre. Hades continues the studio's hallmarks — the storyteller voiceover, isometric perspective, Darren Korb's score — and finally solves the replay-value problem that haunted earlier titles, making it the studio's defining work.

Group four — players seeking a "gateway roguelike" for partners or kids. God Mode plus a smooth difficulty curve plus narrative drive sets the entry bar far below comparable titles. Among the four target groups listed here, the fourth has been the fastest-growing demographic over the last five years, which is itself a vote of confidence in the studio's accessibility-first design philosophy and the broader trend of the genre opening up to more casual audiences.

Who should not buy it

Group one — players who hate repetition or only love one-and-done playthroughs. The core loop is "die repeatedly, restart repeatedly." Unlocking the full ending requires at least 30 to 50 successful escapes. If your purchase calculation is "I want to finish it in 10 to 15 hours and shelve it," the value of this game is severely understated for you.

Group two — players who only enjoy PVP or co-op. Hades is purely single-player with no multiplayer mode, no co-op clears, no competitive ladder. If you want a roguelike to play with friends, look toward other directions like The Forgotten City.

Group three — action-incompetent players who refuse to use God Mode. Normal mode is not trivially easy and demands solid reaction times. Even with God Mode as a safety net, some players psychologically reject "cheat-style" aids, and that population will find the experience anxiety-inducing.

Group four — players who love traditional RPG branching endings. There is only one main ending. The "branching feel" is entirely in the NPC relationship arcs, but never alters the final story trajectory. Veterans of Disco Elysium, The Witcher 3, and Mass Effect's three-line branches may walk away disappointed.

Recommended versions and discount lines

First choice — the Steam version. Benefits include native 4K support, the community mod ecosystem, Steam Deck Verified status, cross-device cloud saves, and the full achievement system. Launch price was 24.99 dollars; five years post-release it typically drops to 10 to 15 dollars on sale, and the five-year anniversary 75% off promotion pulls it down to 6 dollars. That price-to-content ratio is rare in the entire 2026 Steam library.

Second choice — Nintendo Switch and Switch 2. The handheld mode was practically designed for this game — 25 to 40 minute runs fit a commute, Switch 2 hits native 90 frames per second, and cross-platform saves let you play at home on PC and on the go on Switch without losing progress. Switch 2's HDR support is also a real upgrade from the original, putting the visual quality closer to PC's high preset.

PS5 and Xbox Series. If you subscribe to the Xbox service, you get the full game at zero cost — go that route. If you do not subscribe and already own the console, wait for the holiday sale to drop to 60% or lower. PS5's haptic feedback is the biggest console exclusive feature here — the Aegis successful-block pulse is precise enough that you can almost predict an enemy's next move.

There is only one version not worth buying — the iOS Netflix release. It was retired in July 2025 and is no longer accessible. The Mac version is fine to purchase, but because Steam compatibility on M-series chips is actually better, Mac players are better served by going through Steam than buying the App Store version. If you already own the Mac App Store copy, syncing it cross-platform to Steam is free and the studio officially encourages this migration.

展開してレビュー全文を読む