INSIDE
PC
追われに追われて一人きり、少年はいつのまにか闇のプロジェクトの中枢に引きずり込まれていた。
97%Steam レビュー7万 件のレビュー87Metacritic/10091OpenCritic/100
発売日: Jul 7, 2016
2.5D · Puzzle Platformer · Atmospheric · Dark · Horror
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価格履歴

直近 36 か月 · 毎日更新
全期間の下限価格~ ¥3092023-09現在の全ストア最低価格~ ¥280Epic Game Store現在が下限価格です
~ ¥1,235~ ¥2,193~ ¥3,150~ ¥4,10825-0925-1226-0326-0626-09~ ¥309

価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。

価格履歴は米ドルで記録しています。表示金額は 2026-09-16 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

制作スタッフ

音楽
馬丁·斯蒂格·安德森 · SØS Gunver Ryberg
開発
Playdead
販売
Playdead
8.7
総合スコア
外部評価97%Steam レビュー7万 件のレビュー87Metacritic/10091OpenCritic/100
グラフィック
9.2
サウンド
9
ゲーム性
8.3
ストーリー
9.5
ボリューム
6.5

“Cold light and shadow wrap a wordless story while tight stealth and puzzles deliver a short, sharp, unforgettable nightmare worth one focused evening.”

編集部の総評

A short dream that knows exactly what it is

INSIDE is a four-to-six-hour, wordless puzzle-platformer that earns its Metacritic 87, its OpenCritic 91.1, its 97% Steam approval, and its 2016 Game Awards Best Independent Game and 2017 BAFTA Artistic Achievement wins by doing one thing with total conviction. It has no interest in a world you can settle into or in systems and numbers that pull you back; it wants to use a single evening to leave a few indelible afterimages — the chicks trailing through the rain-soaked cornfield, the figure hanging upside down in deep water, the crowd pressed to the lit window, the Huddle rolling toward sunlight — pictures that cannot be explained yet refuse to fade.

In design it is closer to a tightly edited feature film than an episodic series. Gameplay and levels serve the rhythm, the rhythm serves a hazy emotional core, and the audio and visuals are unified to an almost severe degree, down to the clinical calm of the sound at the moment you die. If you need a toolbox of systems to play with, INSIDE will feel too short and too closed — that is the fair knock, and it is the reason its content dimension drags. But if you take pleasure in throwing yourself into a fiercely styled nightmare, these few hours of density more than earn the phrase "game of the year."

Worth one focused evening

What pushes it past mere style is the story. INSIDE delivers a bare-bones narrative that is provocative and genuinely worth arguing over without a single line of text — a rare restraint in an era where every plot point seems to demand its own wiki entry. Against Playdead's own LIMBO it goes further in staging, depth of field, and that final loss-of-control turn, with stronger emotional impact and more polished production throughout, which is why critics across IGN, Eurogamer, and Polygon treat it as the studio leveling up rather than repeating itself, and why its aggregate sits a clear notch above its predecessor.

The numbers confirm the reputation is broad, not niche. A Steam approval in the high nineties across tens of thousands of reviews, sitting alongside a wall of near-perfect critic scores, shows the goodwill is player agreement and not just critical enthusiasm. This is not a divisive cult oddity a handful of people defend; it is a widely respected piece whose only real disagreement is about length, never quality.

So is it worth your evening? If you want a game directed as deliberately as a film — one that leaves you needing a few minutes to recover when it ends — the answer is yes, and you should clear the evening, dim the lights, and give it nothing to compete with. Approached that way, the short runtime stops being a shortfall and becomes the whole shape of the thing: a single, complete, unforgettable night that asks for very little and lingers for far longer. INSIDE knows exactly what it wants to be, refuses to be anything else, and is stronger for the refusal — a focused, fearless piece of design that earns every one of its high marks without ever overstaying its welcome.

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