
価格履歴
直近 36 か月 · 毎日更新価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。
価格履歴は米ドルで記録しています。表示金額は 2026-10-08 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

01Kenshiについて
『Kenshi』は、一本道の物語ではなく、自由度の高いサンドボックスを軸とする部隊制RPGです。仲間を集めて鍛え、過酷な砂漠世界で生き延びましょう。技術を研究し、装備を作り、拠点を築きながら、勢力を支援するか敵対するかも自分で決められます。 Steam PC版のプレイヤーレビューでは、98,852件中95%が好評です。
制作スタッフ
過去36か月の最低記録
≈ ¥1,0792026-07-30 · Kinguin基本ゲーム · 上のグラフと同じ記録。米ドルの履歴であり、地域別Steam最安値ではありません。言語対応
| 言語 | インターフェース | 字幕 | 音声 |
|---|---|---|---|
| 簡体字中国語 | はい | はい | はい |
| 英語 | はい | はい | はい |
| スペイン語 | はい | はい | はい |
ほか6言語を表示
| 言語 | インターフェース | 字幕 | 音声 |
|---|---|---|---|
| ポルトガル語(ブラジル) | はい | はい | はい |
| 日本語 | はい | はい | はい |
| ドイツ語 | はい | はい | はい |
| ロシア語 | はい | はい | はい |
| フランス語 | はい | はい | はい |
| 韓国語 | はい | はい | はい |
Steam PC版データ · 2026-10-09
02購入前に
自由なサンドボックス
商人、盗賊、農民、冒険者などを目指せます。部隊を作ることも、一人で旅することもでき、プレイスタイルを限定されません。
拠点づくりとサバイバル
技術を研究して装備を作り、防衛や生産のための拠点を築けます。負傷、出血、荷重、飢餓はキャラクターに影響します。
03よくある質問
一本道のストーリーを進めるRPGですか?
いいえ。自由なサンドボックスが中心で、目標や世界との関わり方は自分で選びます。
キャラクターは成長しますか?
はい。経験を積むと能力値だけでなく外見も変化します。
敵や世界のレベルは部隊に合わせて上がりますか?
いいえ。世界のレベルは部隊に合わせて上がらず、生き延びること自体が挑戦になります。
“A living world that catches every defeat, lost limb and enslavement and turns it into your next story, a hardcore sandbox hand-built over twelve years”
編集部の総評
Kenshi is a walking contradiction that somehow resolves into something genuinely special. It is technically rough, awkward to control, and openly hostile to newcomers, and it is also one of the most quietly influential sandboxes of its entire generation. The reason both of those things can be true at the very same time is simple: nearly everything it gets wrong is surface, and nearly everything it gets right is structural and deep.
A Labor of Love, Vindicated by Time
The backstory matters to the final verdict here. This is the work of Chris Hunt and Lo-Fi Games, hand-built largely solo across roughly twelve long years, and since its 2018 launch it has gone on to sell more than 2.3 million copies almost entirely on the strength of word of mouth rather than any marketing push. That remarkable long tail is not an accident or a fluke; it is precisely what happens when a game offers something nobody else on the market does and then slowly, patiently finds the specific people who desperately needed it to exist.
The critical record captures the central tension perfectly and almost poetically. Professional outlets averaged out at around 75, weighed down heavily by the crude presentation, while actual players pushed it all the way to an Overwhelmingly Positive 95 percent across more than ninety-five thousand individual Steam reviews. That wide scissor gap between press scores and player scores is the single most telling fact about the entire game, and reading it correctly is honestly the whole job of a review like this one.
Who Should Buy It, and Who Should Walk Away
This game is squarely for the hardcore sandbox player who can comfortably stomach a crude outer shell and genuinely wants to author their own emergent story inside a world that pointedly does not serve them or revolve around them. If the very idea of losing badly, getting enslaved, and slowly clawing back into relevance sounds like an exciting feature rather than a maddening frustration, then Kenshi will reward your patience and imagination like vanishingly few other games on the market ever could or even try to.
It is just as clearly and emphatically not a game for everyone, and that is fine. If you want a clear, well-marked main quest, immediate gratification, a polished and pretty surface, or you simply have no patience left to endure a genuinely demoralizing opening stretch, then this will be a grinding slog you abandon long before it ever opens up and shows you its real depths. There is honestly no shame whatsoever in that outcome; Kenshi simply refuses, on purpose and by design, to ever meet those particular expectations.
Why Nothing Else Quite Replaces It
The one thing that truly cannot be copied is the specific way the world reaches out and catches you precisely when you fall hardest. Defeat, dismemberment, and bondage are not dead ends to be reloaded past but raw narrative material, woven directly back into a personal history that is unmistakably and entirely your own. Plenty of games loudly offer freedom as a selling point; vanishingly few of them actually manage to make your absolute worst, most desperate moments into the most vivid and memorable parts of your whole story.
That hard-won standing is not just enthusiast folklore traded in forums either. One of the most respected PC games outlets handed it a coveted Bestest Best recommendation, and its Steam Labor of Love nomination only further underlines a cult-classic status that has steadily hardened rather than faded with the passing years. Score it a confident 8 out of 10 with a clear conscience: rough where it happens to show, remarkable where it actually counts, and genuinely irreplaceable for the specific player it was so lovingly built for.


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