Ravenfield

Ravenfield

RavenfieldではAIを相手に一人で戦い、歩兵、地上車両、航空機、水上艇を使い分けられます。アクティブなラグドール物理が、戦術的な戦闘に少し不条理な味わいを加えます。Steamで¥2,000なら、マルチプレイではなく一人で遊ぶ作品として予算に合うか考えてみましょう。76,663件中96%の好評評価は、プレイヤーの反応を知る目安になります。表示言語と字幕は英語なので、購入前に確認しておきたい点です。 英語に表示言語が記載されており、販売価格は現在¥2,000です。

ストアの価格情報を読み込み中
96%Steam レビュー7.7万 件のレビュー
発売日: May 18, 2017
FPS · War · Singleplayer · Shooter · Military
+2·プラットフォーム:Steam·日本 の Steam 公式価格~ ¥2,000購入する
Ravenfield+2·プラットフォーム:Steam·~ ¥2,847(~ $17.99)購入する
Ravenfield Steam Altergift+2·プラットフォーム:Steam·〜~ ¥3,549(~ €20.01)購入する
Ravenfield EN Global+2·プラットフォーム:Steam·〜~ ¥3,900(~ €21.99)購入する
底値 ~ ¥806Steam および第三者ストアを含む
ストアの価格情報を読み込み中
希望価格
設定後、選択した地域の利用可能な価格が希望価格以下になると、メールでお知らせします。

価格履歴

直近 36 か月 · 毎日更新
全期間の下限価格~ ¥1,4232024-06現在の全ストア最低価格~ ¥2,000Steam下限価格との差+41%
~ ¥1,907~ ¥2,278~ ¥2,648~ ¥3,01825-1026-0126-0426-0726-10~ ¥1,708

価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。

価格履歴は米ドルで記録しています。表示金額は 2026-10-09 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

01Ravenfieldについて

Ravenfieldは、AI操作のチームと戦い、味方を助けるシングルプレイのシューティングゲームです。歩兵として戦うだけでなく、戦車などの地上車両やヘリコプターを含む航空機、水上艇にも乗り込み、敵陣を押し返します。アクティブなラグドール物理が、戦闘に予測しにくいコミカルさを添えます。説明によると、参加できる兵士の数はコンピューターの処理能力に左右されます。 Steamプレイヤー評価:76,663件中、好評96%。 発売日:2017年5月18日。

制作スタッフ

開発
SteelRaven7
販売
SteelRaven7

Steamプレイヤーレビュー

96%好評圧倒的に好評76,663 Steamレビュー

過去36か月の記録上の最安値

≈ ¥1,4232024-06-27 · Steam基本ゲーム · 上のグラフと同じ記録。米ドルでの履歴であり、地域別Steam最安値ではありません。

言語対応

言語インターフェース字幕音声
英語はいはい—

Steam PC版データ · 2026-10-12

02購入前に

プレイ形式

Ravenfieldはシングルプレイのシューティングゲームで、歩兵のほか、地上車両、航空機、水上艇で戦えます。

言語

表示言語と字幕は英語に対応しています。音声の完全対応は記載されていません。

03よくある質問

一人で遊べますか?

はい。説明では、AIチームと戦うシングルプレイゲームとされています。

どのような戦い方がありますか?

歩兵として戦うほか、地上車両、航空機、水上艇を使用できます。

物理表現の特徴は何ですか?

説明によると、アクティブなラグドール物理が戦術性にコミカルな要素を加えます。

7.0
総合スコア
外部評価96%Steam レビュー7.7万 件のレビュー
グラフィック
6
サウンド
6.5
ゲーム性
9
ストーリー
4
ボリューム
9

“Single-player uncapped large-scale combat plus Steam Workshop — the sandbox FPS category's industrial ceiling.”

編集部の総評

## Overall

Commercial Standing and Critical Reception

Ravenfield's industry positioning in the PC indie sandbox FPS category is documented and undeniable. On the commercial side: Steam cumulative sales estimated past 1.5 million units; estimated gross revenue around $45 million; Steam reviews now past 73,000 with "Very Positive" sustained at around 93%; Steam Workshop mod uploads numbering in the thousands. For a single Swedish programmer working alone, the financial outcome is one of the indie scene's most representative case studies. The Chinese PC FPS community rates the title as "the 2010s indie sandbox FPS category's industrial ceiling representative." Critical reception runs lower than player consensus but covers the title's actual positioning accurately. Metacritic 75, OpenCritic 76, PC Gamer 80, Metacritic user score 8.5, Gcores 8.5, 3DM 8.0, Bonfire 8.0. The "mid-tier critical scoring with high player consensus" reception structure is familiar in the indie sandbox FPS category — it reflects the press's relative restraint with "low-poly plus solo AI combat plus mod-driven" categories alongside players' deeper appreciation of the actual experience, and the gap between the two scoring tiers has consistently widened over the title's nine-year tail as more players settled into the long-haul ownership pattern that the title genuinely rewards.

Buyer Profile, Non-Buyer Profile, Version Guidance

The buyer profile is straightforward. Battlefield series enthusiasts, indie FPS players, mod-creator-minded players, and players wanting single-player large-scale combat are all squarely in the target audience. If you can buy into "uncapped large-scale combat plus thousands of Steam Workshop mods plus permanently playable single-player plus politically neutral sandbox," can accept the low-poly aesthetic, and want the "single-player Battlefield" industrial-grade gameplay experience — Ravenfield is the 2010s indie sandbox FPS category's industrial ceiling. The Chinese community sums up Ravenfield versus commercial Battlefield: "Battlefield is the banquet; Ravenfield is the daily meal" — complementary, not competitive.

The non-buyer profile is equally clear. Players who require photorealistic visuals, players who need narrative-driven shooters, players who don't want AI combat, players who require multiplayer social experience should look elsewhere. Ravenfield's "low-poly visuals plus no story plus AI combat plus single-player" stack is real friction for those audiences — if "photorealistic visuals plus narrative-driven shooter" is your priority, play commercial Battlefield; if "multiplayer social experience" is your priority, play Hell Let Loose or Squad; if "single-player large-scale combat whenever you want" is your priority, Ravenfield is the right purchase.

Version guidance: the Steam base build (about $15 at full price, includes all official content) plus the 3DM Chinese localisation patch plus optional mod packs (Chinese-themed mods, WWII themed mods, Star Wars themed mods, etc.) is all you need. There is no paid DLC. Steam discounts regularly drop the title 30 to 50 percent, with floor prices around $8. The 1.0 release in 2024 finalises all features, so newcomers can purchase confidently. Chinese-speaking buyers don't need to hesitate on language — the 3DM Chinese localisation patch covers menus, weapon names, vehicle names, map names, and tutorial prompts comprehensively.

Historical Standing and the Irreplaceable Point

Strip away the commercial figures and the score sheets, and Ravenfield's lasting contribution is as "the 2010s indie sandbox FPS category's industrial ceiling representative." Swedish programmer Johan Hassel started solo development in 2015, shipped Steam Early Access in 2017, and shipped 1.0 in mid-2024 — a nine-year solo development cycle. The "single developer for nine years" pattern has been studied repeatedly in Chinese indie-developer community discussions as the canonical model for the "single-developer-precision" indie production approach, in clear contrast with team-based development models that dominate the wider industry.

Ravenfield and the rest of the indie sandbox FPS category's representative titles (Insurgency Sandstorm, Squad, Hell Let Loose, Arma 3) together form the 2010s indie sandbox FPS ecosystem. Ravenfield's lane within that category is "single-player sandbox large-scale combat" — no commercial FPS delivers "single-player 200-bot uncapped combat." The composite 7.0 score affirms the design completeness (Conquest mode plus uncapped AI plus full vehicle roster plus Steam Workshop plus politically neutral fictional factions), the gameplay-system ceiling (9.0 gameplay is one of the two highest dimensions), and the content-depth category-top standing (9.0 content is the other highest dimension), and honestly acknowledges the modest visuals (6.0 graphics is among the lowest dimensions), the modest audio (6.5 audio), the lean narrative (4.0 story is the lowest dimension), the over-tuned anti-vehicle AI, the night-time visual readability, and the variable mod quality. Ravenfield isn't the year's flashiest visual showcase. It is the single-player sandbox FPS category's industrial ceiling, and the best practice from a Swedish solo developer's nine-year arc in the PC indie shooter space.

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