
Scrap Mechanic
レビュー価格履歴
直近 36 か月 · 毎日更新価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。
価格履歴は米ドルで記録しています。表示金額は 2026-09-17 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。
制作スタッフ
“Axolot's homegrown physics engine and a decade-long Workshop make this the Swedish-industrial home base for sandbox vehicle tinkerers”
編集部の総評
Ten Years on the Long Haul: An Industry Outlier
Scrap Mechanic occupies an unusual seat in the history of sandbox-construction games. It is not a mass-phenomenon like Minecraft, nor a hardcore engineer's cult standard like Besiege. It is a mid-sized indie sandbox that has held a ninety-percent approval rating for ten straight years. That figure is itself an industry marvel. Most Early Access titles watch their approval slide below sixty percent past the five-year mark. Most sandbox builders bleed their core players when no formal release ever arrives. Scrap Mechanic ran the play in reverse, holding a high rating across a full decade of Early Access.
The Axolot Games team has stayed small for the long haul, between five and ten people, a model of the Swedish boutique indie studio, with founders drawn from Mojang and DICE. When they set up in Stockholm in 2014, the mission was stated plainly: make a sandbox an engineer could play for a lifetime. The May 2020 Survival update surged to the third spot on Steam's best-seller chart in its launch week, the single largest milestone of the Early Access run. Weekly revenue spiked that week, but the team did not use it as a springboard to expand. They chose to hold under ten people and pour the funding back into Chapter 2. That "small team, slow cadence" instinct grows rarer in the 2026 indie landscape, and it is the root reason the game holds its craft.
Who It Is For, and Who Should Walk Away
The target profile is sharp: an engineer-minded player who wants to use circuit logic and physical parts to build things that drive and fly. If you have played a physics sandbox before, wired a redstone circuit in Minecraft, or taken an interest in Besiege's siege physics, this is nearly a lock. If you are a Minecraft player looking to migrate toward a deeper sandbox, this is a medium-difficulty next stop, friendlier than Besiege but far deeper than Minecraft.
The inverse profile is equally clear. A traditional campaign-first player who wants a tight story and a defined clear condition will bounce within five hours of survival; the game will never tell you what comes next, and every sense of progress comes from goals you set yourself. One group deserves a separate warning: anyone who has never touched a building sandbox should warm up on Minecraft or challenge mode first rather than leaping straight into survival, where the drop-off rate is steep.
The on-ramp recommendation is simple: clear challenge mode's forty levels first to learn the basic mechanics and circuit logic, then move into survival for the full fight to stay alive. Don't jump straight into survival or creative and lose the guidance of that learning curve. The replaceability verdict circles back to the angle's core. A homegrown Swedish physics engine, a library of more than a hundred industrial parts, and a Workshop alive for ten years are three things that, in 2026, still have no true replacement. For engineer-minded players, this remains the unavoidable Swedish-industrial first choice, even with Chapter 2 five years late.
プレイヤーレビュー 0
ご意見をお聞かせください
このゲームについての感想や評価をお寄せください。
プレイヤーレビューはまだありません。最初の一件をどうぞ。