スターデューバレー

スターデューバレー

荒れた農場、危険な洞窟、住民の暮らしが、Stardew Valleyに穏やかさと変化をもたらします。記録された最安値の≈ ¥447でGAMIVOから購入すれば、ひとりで遊ぶ人にも、友人とオンラインで農場を営みたい人にも始めやすい選択です。最大7人が参加して資源を共有できるため、静かな日課にも共同作業にも向いています。 GAMIVOで¥1,480のStardew Valleyは、当サイトの記録上の最安値です。ひとりでも仲間とオンラインでも農場づくりを始められます。

ストアの価格情報を読み込み中
98%Steam レビュー89.8万 件のレビュー89Metacritic/10090OpenCritic/100
発売日: Feb 26, 2016
Farming Sim · Pixel Graphics · Multiplayer · Life Sim · RPG
Stardew Valley Global+2·プラットフォーム:Steam·-70%〜~ ¥447(~ €2.52)底値Steam より ¥1,033 お得購入する
Stardew Valley+2·プラットフォーム:DRM-Free·-23%〜~ ¥1,135(~ CN¥48.00)底値購入する
+2·プラットフォーム:Steam·日本 の Steam 公式価格~ ¥1,480購入する
+2·プラットフォーム:Microsoft Store·~ ¥1,781購入する
Stardew Valley Steam Altergift+2·プラットフォーム:Steam·~ ¥2,573-23%〜~ ¥1,969(~ $12.44)購入する
底値 ~ ¥1,185Steam および第三者ストアを含む現在の価格は過去最安値です
ストアの価格情報を読み込み中
希望価格
設定後、選択した地域の利用可能な価格が希望価格以下になると、メールでお知らせします。

価格履歴

直近 36 か月 · 毎日更新
全期間の下限価格~ ¥1,1852024-02現在の全ストア最低価格~ ¥2,372Steam下限価格との差+100%
~ ¥1,428~ ¥1,790~ ¥2,152~ ¥2,51425-1026-0126-0426-0726-10~ ¥1,185

価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。

価格履歴は米ドルで記録しています。表示金額は 2026-10-09 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

01スターデューバレーについて

祖父から受け継いだ荒れた農場を、自分のペースで暮らしの場へ変えていきます。作物を育て、動物を飼い、洞窟を探検し、釣りや住民との交流を楽しめます。 Steamでは898,066件のプレイヤーレビュー中、98%が好評です。 Steam PC版は1人プレイと最大8人のオンライン協力プレイに対応しています。 フルコントローラー対応ですが、文字入力にはキーボードが必要です。

制作スタッフ

埃里克·巴隆
ディレクター
埃里克·巴隆
一位美国电子游戏开发者
埃里克·巴隆
シナリオ
埃里克·巴隆
一位美国电子游戏开发者
プロデューサー
埃里克·巴隆
音楽
埃里克·巴隆
開発
ConcernedApe
販売
ConcernedApe

Steamプレイヤーレビュー

98%好評圧倒的に好評898,066 Steamレビュー

過去36か月の記録上の最安値

≈ ¥1,1852024-02-26 · Steam基本ゲーム · 上のグラフと同じ記録。USD価格履歴であり、地域別Steam最安値ではありません。

対応言語

言語インターフェース字幕音声
簡体字中国語はい——
英語はい——
ドイツ語はい——
ほか9言語を表示
言語インターフェース字幕音声
スペイン語はい——
日本語はい——
ポルトガル語(ブラジル)はい——
ロシア語はい——
フランス語はい——
イタリア語はい——
ハンガリー語はい——
韓国語はい——
トルコ語はい——

Steam PC版データ · 2026-10-10

02購入前に

ソロと協力プレイ

Steam PC版は1人プレイに加え、最大8人のオンライン協力プレイに対応。仲間と農場を運営し、資源を共有できます。

操作

フルコントローラー対応ですが、文字入力にはキーボードが必要です。

言語と音楽

Steam PC版には複数のインターフェース言語があり、日本語も含まれます。説明ではオリジナル楽曲が2時間以上とされています。

03よくある質問

農場以外では何ができますか?

農業のほか、採掘、戦闘、釣り、採集があります。進行に応じてレシピや探索エリアが解放されます。

協力プレイはどう遊びますか?

はい。オンラインで最大7人が参加し、一緒に農場を運営して資源を共有できます。

町を復興する方法は?

町を立て直す道として、コミュニティセンターの修復とJoja Corporationへの協力が紹介されています。

9.2
総合スコア
外部評価98%Steam レビュー89.8万 件のレビュー89Metacritic/10090OpenCritic/100
グラフィック
9
サウンド
9.5
ゲーム性
7.5
ストーリー
9.2
ボリューム
9.8

“Solo-authored farming foundations and five parallel progression systems anchor eight years of free updates sustaining dense NPC storytelling.”

編集部の総評

Stardew Valley is not the most-played indie of the decade. It is the most-played indie of the decade made by one person, and the gap between those two statements is where most of the game's historical significance lives.

The financial scale is widely under-reported

41 million lifetime sales chart

Forty-one million lifetime sales. Five hundred and eighty million dollars gross revenue. One hundred and seventy-one million net to a single designer. Eric Barone is among the most commercially successful solo creators in the history of any creative medium, full stop. The casual press still files Stardew next to the "scrappy indie made it" stories, but the actual numbers put it in conversation with Notch-era Minecraft and Toby Fox–era Undertale, and on the per-person economics it outclasses both. If Stardew is a "small indie," every word in that phrase needs a footnote.

Eurogamer's "Essential" rating puts the game on a shelf with Half-Life 2, Portal, Dark Souls, and Disco Elysium. Only three indies have earned that rating across a decade — Stardew, Undertale, and Disco Elysium — which is the cleanest external benchmark anyone has for "modern indie classic." It is the canonization claim that holds up under any pressure test. The Steam Awards 2022 "Labor of Love" win confirms it from a different direction — that one was voted on by the player community, not handed down by an editorial board, and the player community had eight years of free updates to weigh against it. The award lands as understatement rather than gift.

The decade of failed successors

Stardew Valley and its imitators

The competitive set is the proof. Animal Crossing: New Horizons rode pandemic timing to forty-five million sales — bigger total volume — and still did not shift Stardew's market position because its two-system core (build the island, fish) couldn't carry an engaged player past one season cycle. Coral Island, Disney Dreamlight Valley, Story of Seasons: Pioneers of Olive Town, Spiritfarer in its lane, Mistria in 2024, My Time at Sandrock in its overlap zone — each took a shot at the template and each one ran into the same wall: replicating one or two of the systems isn't enough; the lattice has to be there from the start, and the lattice is hard to budget. Even Nintendo's first-party muscle on Animal Crossing couldn't manufacture the lattice. The 2024 entrants made the gap obvious — Mistria openly markets itself as "modern Stardew with better combat," gets the combat right, and still leaves players reaching for the original because the social and Community-Center systems aren't there. The competitive set has now been running for ten years and is starting to settle into the conclusion that "Stardew-likes" is a real subgenre and Stardew is the only seven-out-of-seven entry.

Who should buy — five reader profiles

The AAA-fatigued reader is the strongest yes. If you have just finished a hundred hours of an open-world shooter and need to remember why you started playing games, Stardew is the antidote, and the antidote is on sale. The cozy-game native is the obvious yes — if you played Animal Crossing during the pandemic and still miss it, Stardew is the version with the lattice underneath. The long-vacation player is the surprised yes — give yourself two weeks of evenings, and you'll come out with a save that beats anything Game Pass shipped in 2025. The Switch handheld habitual is the under-recognized yes; Eurogamer specifically named the Switch port essential, the bedtime-session cadence fits exactly, and the gameplay is frame-rate-insensitive enough that handheld 30 fps holds up. Couples with one TV and two evenings are the unexpected yes — eight-player co-op as of 1.6 lets you both play on the same save with natural day-night handoffs, and the marriage system has a queer-friendly track for any pairing. The sixth profile that emerged after 1.6 is the parent who plays with a kid: the difficulty floor is low enough that an eight-year-old can run the farm while the adult handles the mine, and the relationship-budget weekly caps prevent grind-style burnout for either player.

Who should not buy — two clean nos

Combat in mine cavern

The depth-first action loyalist is the clean no. If Hades, Sekiro, or Hollow Knight are your reference points, Stardew's combat will feel undercooked, the boss roster will read as gentle, and the lattice will feel scattered rather than rich. The refund window will not be long enough to fix that mismatch. The seven-out-of-ten gameplay score is honest about this — the combat is a system the game keeps around because some players want it, not a system the game's reputation rests on.

The instant-feedback player is the second clean no. The first five to ten hours of any Stardew save are deliberately quiet — you plant parsnips, you wait for them to grow, you fish without a strike for a long minute, and the game refuses to validate you with a cutscene every fifteen seconds. Players who walk away from games the instant the unlock cadence flattens — and there is a flattening around hour thirty, after the Community Center completes — will hit the wall and stay hit. There is no fix; Stardew is the design it is. Game Pass is the cheapest way to test that pacing before committing to a purchase; if you put the game down twice in the first ten hours, you have the answer.

The 1.6 closing argument

The product is now locked. ConcernedApe has publicly confirmed 1.6 is the last non-port major update before he turns to Haunted Chocolatier. Eight player co-op, meadowlands farm, nineteen power books, all at the same $14.99 the game shipped at in 2016. Whatever you pay for the game now is what the game will be a decade from now. The Switch 2 port is the only outstanding question, and the gameplay is frame-rate-insensitive enough that the handheld port is a real platform, not a compromise. Compare that to a triple-A live-service title where the year-five servers might be off and the year-three content roadmap is uncertain; Stardew has the opposite question, where the only forward move is platform availability, and the answer to that is more or less "yes" on every platform that has ever shipped.

Three years from the 1.0 release, the BAFTA Game Design nomination read as generous. Ten years on, it reads as conservative. Stardew Valley is the closest thing modern indie gaming has to a permanent reference point, and the price is still cheaper than the takeout you'll skip to play it.

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