The Outlast Trials

The Outlast Trials

レビュー
PC
Red Barrels invites you to experience mind-numbing terror, this time with friends. Whether you go through the trials alone or in teams, if you survive long enough and complete the therapy, Murkoff will happily let you leave… but will you be the same?
92%Steam レビュー9.1万 件のレビュー69Metacritic/10072OpenCritic/100
発売日: Mar 5, 2024
Horror · Multiplayer · Co-op · Survival Horror · Psychological Horror
Fetching prices across storesComparing current offers from Steam, official stores, and partners
希望価格
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価格履歴

直近 36 か月 · 毎日更新
全期間の下限価格~ ¥1,8932025-09現在の全ストア最低価格~ ¥1,893Epic Game Store現在が下限価格です
~ ¥2,951~ ¥4,198~ ¥5,446~ ¥6,69325-0925-1226-0326-0626-09~ ¥1,893

価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。

価格履歴は米ドルで記録しています。表示金額は 2026-09-18 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

制作スタッフ

開発
Red Barrels
販売
Red Barrels
8.0
総合スコア
外部評価92%Steam レビュー9.1万 件のレビュー69Metacritic/10072OpenCritic/100
グラフィック
8
サウンド
8
ゲーム性
9
ストーリー
7.5
ボリューム
6

“Co-op, stealth and survival dread wound into one tight wire — at its best a panic-and-laughter horror for the right squad, held back only by too few maps”

編集部の総評

Critics call it middling, players call it a treat — who's right?

The most telling thing about this game is that its reception splits cleanly in two. On the critic side, OpenCritic's top-critic average sits at 72 in the "Fair" tier, and IGN handed it a 7; on the player side, 84,816 Steam reviews stack up to a 92% positive rate, parked firmly at "Very Positive." That gap — critics shrug, players rave — is itself the key to understanding the thing.

Steam's player-review tally next to the cooler critic scores, a clear split

The cause isn't complicated: the fun leans heavily on co-op. Critic playthroughs are mostly solo or quick passes, and they struggle to reproduce the terrified, laughing, scheming atmosphere of a full four. Both sides are right; they're just reviewing two different games — solo, it's a decent-to-good pure scare; in a group, it's an unstoppable social-farce machine.

That mismatch in how it gets scored is common in co-op titles: a review has to land a number in limited time, while this kind of game's real charm needs time, familiar partners, and a few failures before it grows in. So when you read this one's score, don't fixate on the critic average — weigh the long-accumulated player word-of-mouth, because that's closer to what you'll actually get.

Who should buy it, who should steer clear

So whether to buy hinges on which camp you're in. The buy profile is sharp: you've got a regular co-op partner or two, and you want that terrified-yet-laughing, lean-on-each-other-while-occasionally-screwing-each-other high-pressure social horror. If that's you, it's well worth it. The skip profile is just as sharp: if you want a story-led, single-player immersion in one complete narrative, or you're chasing a vast content reserve good for hundreds of varied hours, or you simply want an action game where you can fight back and let off steam — it probably won't suit your taste. There's no strong throughline, the content's lean, and start to finish you can only run and hide, never strike.

A four-player squad in the tense relief of a successful extraction

One more group deserves a heads-up: if you don't have friends who can reliably squad up and you're stuck matchmaking with strangers, the experience takes a real hit — random teammates can flatten the difficulty into a cakewalk and dilute the fear, or drop mid-run and leave you stranded. So much of this game's pull is tied to those two words: familiar partners.

Its place, and the thing it won't hand over

Set back into the series and the market, this is Red Barrels' third Outlast game and the series' first multiplayer co-op horror — a deliberate change of shape. By report it was six years in development; they could have shipped a linear Outlast 3 faster, and chose multiplayer instead. That nerve makes it a real directional swing rather than a patched-together sequel.

A wide shot of Murkoff's underground facility, emblematic of the series' co-op pivot

Back to the question: will it be easily copied or replaced? My answer is no. Its strongest and least stealable move is turning "do I abandon my teammate" into a moral test, letting horror land — for once — through the cold calculations of co-op rather than jump scares. Dead by Daylight's adversarial contest can't conjure that same-boat pressure. So my verdict is clean: the quality is solid, buy it — provided you accept that its weight sits on atmosphere, co-op, and high-pressure survival, not a content explosion or story lead. Set the expectation right and the tension and chaos it gives you are very hard to find anywhere else. Round up some friends and suffer together. It's worth it.

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