Timberborn

Timberborn

Timberbornは水の管理、地形改変、立体的な都市建設を独自のビーバー社会と組み合わせます。生産チェーンを組み、干ばつへ対応する遊び方が好きなら、自分なりの解決策を長く試せます。Enebaでの現在価格は≈ ¥1,897で、別の機会を待たずに購入を考えやすい状態です。長期的な一人用の建設計画に向き、2つの勢力がコロニー発展に異なる道筋を与えます。 Steamの現在価格¥2,730より≈ ¥833安いため、水管理と自動化を軸にしたTimberbornを選びやすい機会です。

ストアの価格情報を読み込み中
96%Steam レビュー3.9万 件のレビュー85Metacritic/10086OpenCritic/100
発売日: Mar 12, 2026
City Builder · Colony Sim · Voxel · Sandbox · Automation
Timberborn (PC) Steam Key LATAM+1·プラットフォーム:Steam·-51%〜~ ¥1,897(~ $11.99)底値Steam より ¥833 お得購入する
+1·プラットフォーム:Steam·日本 の Steam 公式価格~ ¥3,900-30%~ ¥2,730購入する
Timberborn+1·プラットフォーム:DRM-Free·-22%〜~ ¥3,027(~ CN¥128.00)購入する
Timberborn Steam CD Key+1·プラットフォーム:Steam·~ ¥3,722-14%〜~ ¥3,190(~ €17.99)購入する
Timberborn Global+1·プラットフォーム:Steam·-18%〜~ ¥3,205(~ €18.07)購入する
底値 ~ ¥2,637Steam および第三者ストアを含む現在の価格は過去最安値です
ストアの価格情報を読み込み中
希望価格
設定後、選択した地域の利用可能な価格が希望価格以下になると、メールでお知らせします。

価格履歴

直近 36 か月 · 毎日更新
全期間の下限価格~ ¥2,6372024-10現在の全ストア最低価格~ ¥3,876DLGamer下限価格との差+47%
~ ¥3,664~ ¥4,399~ ¥5,134~ ¥5,86925-1026-0126-0426-0726-10~ ¥3,254

価格は Steam 公式と 39 社の正規ストアを対象とし、正規の提示価格のみを集計しています。グラフは直近 36 か月について、週ごとの市場下限価格と Steam 公式価格を表示します。

価格履歴は米ドルで記録しています。表示金額は 2026-10-09 時点の欧州中央銀行レートで JPY に換算した参考値です。実際のお支払い額はストアのページをご確認ください。

01Timberbornについて

Timberbornは、干ばつと有毒廃棄物が繰り返す世界でビーバーのコロニーを導くサンドボックス都市建設ゲームです。木材を集め、水と食料を確保し、生産チェーンを整えながら集落を発展させます。 2つの勢力が異なる建物、技術、ゲーム特性を提供します。 3D水流、地形改変、ダム、水門、灌漑が水を中心にした計画を求めます。 垂直建築、自動化、機械化ビーバー、マップエディター、公式Mod対応もあります。 Steam PC版では一人用の集落を始められます。 現在のプレイヤー評価は96%で、レビュー数は38,853です。

制作スタッフ

開発
Mechanistry
販売
Mechanistry

Steamプレイヤーレビュー

96%好評圧倒的に好評38,853 Steamレビュー

過去36か月の最低記録

≈ ¥2,6372024-10-18 · DLGamerベースゲーム・上のグラフと同じ記録。USDの履歴であり、地域別Steam最安値ではありません。

言語対応

言語インターフェース字幕音声
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Steam PC版データ · 2026-10-11

02購入前に

プレイモード

TimberbornはSteam PCで遊べる一人用の都市建設ゲームです。FolktailsとIron Teethの2勢力があり、それぞれ固有の建物、技術、特徴を持ちます。

言語

Steam PC版のインターフェースは英語、簡体字中国語、繁体字中国語に対応しています。完全音声対応は記載されていません。

03よくある質問

Timberbornはどんなゲームですか?

干ばつと有毒廃棄物に見舞われる乾いた世界で、ビーバーのコロニーを運営します。

どんな工学要素がありますか?

ダム、水門、水路、トンネル、水道橋、灌漑設備を作り、地形も変えられます。

オリジナルマップは作れますか?

収録マップで遊べるほか、マップエディターで自作し、公式Modにも対応しています。

8.0
総合スコア
外部評価96%Steam レビュー3.9万 件のレビュー85Metacritic/10086OpenCritic/100
グラフィック
7.5
サウンド
7
ゲーム性
9
ストーリー
6
ボリューム
8.5

“If you love planning, fighting off disasters, and slowly turning a dustbowl into a thriving beaver city, Timberborn hands you a water-engineering puzzle you won't find anywhere else, and dozens of brain-bending hours with it.”

編集部の総評

The beavers won because water is the whole game, not just a resource

Timberborn screenshot

Timberborn is one of those city-builders that sounds like a joke until it starts quietly eating your weekend. Post-human world, lumberpunk beavers, droughts, toxic waste, ridiculous amounts of wood — sure, cute pitch. But the reason it actually works is simple: water is the spine of the entire thing. Not food. Not housing. Not some happiness meter. Water. You dam it, store it, route it, waste it, panic when it’s gone, and then redesign half your settlement because the next drought is coming and your “brilliant” canal system was actually a mess.

That’s what makes it feel different from most survival city-builders. Frostpunk is still the obvious comparison, because both games are about building under pressure from a hostile world. But Frostpunk is more dramatic. It’s colder, meaner, more narrative-driven. Timberborn is less theatrical, but the engineering is deeper. The fun is in stacking buildings vertically, shaping the land, controlling water flow, and eventually using badwater as part of the plan instead of just treating it like a disaster.

And yeah, the reception backs that up. Metacritic has it at 85, OpenCritic sits at 86 with 94% recommended and a “Mighty” rating, and Steam is sitting at 95% positive across 36,995 reviews, with that big “Overwhelmingly Positive” badge. That’s not hype from a huge studio machine, either. Mechanistry is a small team, and this thing took a long four-year run to hit 1.0. For a seven-person indie team, that’s a pretty wild result: strong reviews, strong word of mouth, and a game that actually feels finished.

Buy it if you like solving disasters, skip it if you just want cozy decorating

Timberborn screenshot

Here’s the cleanest way I can put it: if you enjoy city-builders because you like planning around limits, Timberborn is absolutely your thing. If your brain lights up when a game says, “Okay, here’s the map, here’s the problem, now make the machine work,” this is the good stuff. The vertical building alone gives it a ton of personality. You’re not just spreading houses across flat land. You’re stacking walkways, platforms, storage, power, production, and homes into these chunky wooden towers that look silly and clever at the same time.

The two factions help a lot, too. Folktails and Iron Teeth don’t just look different; they push you into different rhythms. That gives the same basic rule set two pretty distinct journeys, which matters in a sandbox game where you’re mostly making your own goals. And the badwater systems are a great twist. Toxic water and badtides aren’t just “oops, you lose” events. You can refine that mess into dynamite, blow up terrain, and reshape the map. That’s Timberborn at its best: disaster becomes a tool, and your city becomes this weird little engineering argument with nature.

But if you want a relaxed “place pretty houses and vibe” builder, be careful. Timberborn is cute on the surface, but it’s not brain-off cozy. The tutorial is weak, and the early hours can be rough because water physics and vertical layouts are not instantly obvious. The pacing is a little uneven, too. Some deeper systems, like factory automation, show up late, so the front half can feel loose, then the back half gets busy fast. And once you’ve got giant settlements with thousands of beavers, performance can start to sweat.

1.0 is the right time to jump in, but don’t expect endless endgame carrots

Timberborn screenshot

If you’ve been waiting for Timberborn to leave early access, yeah, 1.0 is the right time. The full release on March 12, 2026 is the most mature version of the game, and that matters here because this is not a tiny toy builder anymore. It’s a proper single-player, bird-view, isometric survival sandbox with a lot of interlocking systems. The four-year polish shows. It doesn’t feel like a promising prototype. It feels like a complete game with a clear identity.

Platform-wise, the obvious recommendation is Steam on PC. That’s where the huge player base is, that’s where the 95% user rating is, and that’s where this kind of mouse-driven planning game makes the most sense. You want to zoom around, check water levels, drag paths, rebuild dams, pause, rethink, and curse yourself for forgetting storage. Timberborn is very much a “sit down at the desk and optimize the colony” game, not something I’d want to wrestle with casually.

The catch is the endgame. Timberborn is strong at teaching you how fragile your settlement is, then letting you overcome that fragility through better engineering. But once your water systems are stable and your beavers are thriving, the long-term goals can feel thin. It doesn’t have the same endless late-game mountain that some players want from a 1.0 city-builder. So my overall take is an 8 out of 10: genuinely special, mechanically sharp, and easy to recommend to planning sickos — but not quite endless, not always smooth for beginners, and definitely not for players who want the game to do the thinking for them.

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