"Street Fighter 6" Destined to Be Cracked? Denuvo Vulnerability Only Microsoft Can Fix

·著者: Zhou Ge·newsDetail.views: 2,925 コメント

I'd rate this news a 7. This crack truly struck a nerve with the vendors. The cracking group claims to hold a vulnerability in the system's underlying virtualization environment. Core members state that only Microsoft can patch the issue; encryption companies cannot fix it. I used to think encryption could hold out for a few months, but now that seems doubtful. Whether it's "Street Fighter 6" or "Dragon's Dogma 2", both have suffered.

To put it plainly, as long as the system isn't updated, the vulnerability will remain there forever. Current system versions 10 and 11 will all face long-term risks. This reminds me of disc copy protection from the console era, which was easy to bypass. But having said that, vendors are not completely without ways to respond.

Security companies plan to release countermeasure patches targeting virtualization cracking. They aim to detect the environment through cache analysis and resource prediction algorithms. But this is just like the anti-copy chips back in the day, which were eventually cracked by the groups.

Core members say that all games currently using it will be breached. This sounds arrogant, but looking back at history, they haven't missed much. If day-one cracks continue, publishers might give up using encryption. This is arguably good for players; no one likes encryption that slows down frame rates.

The stuttering during the release of "Deathloop" back then is still vivid in memory. We don't need perfect encryption; we just need a smooth gaming experience. If Microsoft continues to play dumb, the blame they bear will be heavier than poor game optimization. Veteran players just hope that buying games no longer means worrying about performance being eaten up by encryption.

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