Among the 130 approved titles, is *Daydream: Infinite World* the one most worth watching?

·Author: Taylor Park·newsDetail.views: 2,994 Comments

The March license list has just been released, and the domestic gaming scene is once again like stepping onto a trap floor that keeps bouncing up: The approval information for domestic online games in March 2026 has been announced, with a total of 130 games approved, and every game on the list has the same approval date: March 24, 2026. The serial numbers run from 1 to 130, and the information fields are also quite complete, including name, application category, publishing unit, operating unit, approval document number, publication number, and approval date. For the industry, this is not just an ordinary list—it is more like a puzzle wall, revealing the layout direction of domestic products this year.

Let’s start with the most intuitive conclusion: mobile remains the absolute main battlefield. This round of application categories covers mobile, mobile-casual puzzle, client, web, and console (VR) games, but judging from the overall distribution, most products on the list still revolve around smartphones, with only a small number involving client, web, or VR. In other words, the market’s main route has not suddenly changed direction, and developers are still looking for new ways out on the most crowded track.

Several clear branches can be seen just from the titles. The first category consists of lightweight products with a more casual or management-oriented feel, such as Daydream House, Fluffy Canteen Story, Time Grocery Store, Sweet Dream Manor, and National Spirit Shop; the second category includes heavier products themed around legend, xianxia, and Shan Hai, such as Shadow Dragon Soul, Chronicles of Dragon Soul, Record of Seeking the Dao in the Nine Heavens, Path of Reincarnation Cultivation, and Heroic Age: Ascending Jiuzhou; the third category includes products that place more emphasis on gameplay labels, such as Mini Escape Room Survival Story, Xiangqi Happy Endgame Competition, Guess the Idiom at Your Fingertips, and Coloring: I’m the Best. This shows that the license pool is not catering to a single taste, but rather that “action platforming” and “puzzle side paths” are advancing in parallel—one aiming for scale, the other targeting niches.

Personally, I would pay special attention to works like Daydream: Infinite World, whose name stands out clearly. The reason is not that it has already revealed more content, but that in a long string of more formulaic titles, it is easier for players to remember first. Similar examples include Magic, Airships and Coffee House, Joy of Life: Southern Qing Tycoon, My Hero: Endshadow City, and The New Dafeng Night Watchman—all of them carry a kind of “hook first” quality in their titles. A license is only the starting point, but in today’s flood of information, being remembered first is itself the first level to clear.

If you are an ordinary player, my advice is simple: don’t rush to assume a game is a “must-play” just because it has been approved. A license means the product has obtained the key to enter the next stage; it does not mean its quality has already passed the level. What is more worth watching are the first promotional PV, gameplay demonstrations, testing feedback, and release pace that follow. Especially with the huge number of mobile products, competition among similar games will be extremely fierce. The ones that truly remain are often not the hottest in theme, but those with more stable retention, monetization, and community discussion.

From an industry perspective, the signal sent by these 130 approved games is very clear: the domestic market is still continuing to expand, but incremental growth is still mainly betting on mobile, while client and VR are more like side rewards hidden in secret rooms—few in number, yet still capable of delivering surprises. Next, the question more important than “who got a license” is—who can move from the list onto the home screens of players’ phones, and who will fall behind after round upon round of filtering once they go live.

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