
Has the ray tracing in *Cyberpunk 2077* on PS5 Pro finally caught up with PC?
A few days ago, I was wandering around Night City again, not in a hurry to do missions, just wanting to look at the rain-slick streets, the reflections on the shop signs, and how that bit of neon at the end of the alley seemed to light up the air. It’s like zooming in on a familiar neighborhood in Google Maps and suddenly spotting a side street you never noticed before—once the picture sharpens, the urge to explore gets reignited. So when I saw this ray tracing comparison between the PS5 Pro and PC versions of Cyberpunk 2077, my first thought wasn’t about specs, but whether this city had become even more worth stopping to take in.

This comparison comes from tech blogger ElAnalistaDeBits, who used Cyberpunk 2077 to test ray-traced visual quality on PS5 Pro and PC. In the hands-on test, the PS5 Pro’s new “Ray Tracing Pro Mode” really did narrow the once fairly wide gap between console and PC. This mode mainly adds ray tracing to shadows, global illumination, and some reflections. Global illumination in particular sees a very noticeable improvement—the scenes no longer just look “bright,” but gain a more natural sense of spatial depth.

Following that line of thought, what surprised me most was the shadows and reflections. The comparison shows that in these two areas, the PS5 Pro is already very close to the PC’s highest visual settings. In many detail-heavy places like streets, interiors, and utility rooms, console players finally don’t have to view things with that constant expectation of “being one tier behind.” For people who like to wander around open worlds, this kind of upgrade isn’t just screenshot bait for enthusiasts—it means that when you poke around the edges of the map, the whole world feels more like a fully realized place rather than a shell built out of textures.

But beyond the map, PC still holds the real unmarked side road. The test used an RTX 5060 Ti and tried to match the PC settings to the PS5 Pro as closely as possible, but only the PC version had full-surface ray-traced reflections enabled, and PC can also use path tracing. That advantage is plainly visible to the naked eye. In other words, the PS5 Pro can already pave Night City’s main streets into something that feels great to travel through, but PC can still take you over the guardrail and show you a deeper layer of the lighting and shadow structure—those high-end effects are still out of reach for consoles for now.

The performance side is interesting too. With frame generation turned off, the PS5 Pro performs slightly better than the RTX 5060 Ti, which shows that this mode isn’t just “impressive on paper,” but actually delivers fairly solid efficiency. On top of that, at 1440P, PSSR and DLSS are nearly on par in image quality. For many people who just want a smooth, comfortable way to experience Night City, the PS5 Pro has already become a very convincing option.

If you’re the kind of person who likes to walk slowly through open worlds and can stare at glass curtain walls and puddled streets for ages, my buying advice is very straightforward. If you want something hassle-free, stable, and close to a high-end ray tracing experience, the PS5 Pro version is already an excellent choice; but if you’re especially fixated on the idea that “it could still look a little more real,” and you care a lot about effects like path tracing that can elevate a city’s texture and atmosphere to another level, then PC is still the final destination. In the end, this isn’t about one completely crushing the other—it’s about the PS5 Pro finally selling console players a ticket to exploring Night City that feels much closer to the VIP section.





















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