Hidetaka Miyazaki Has Never Played Demon's Souls: Remake, Insiders Claim FromSoftware Is Dissatisfied

·Author: Ze Yi·newsDetail.views: 3,164 Comments

The news of Bluepoint Games' closure has sent waves of nostalgia through the player community, with discussions about Demon's Souls Remake remaining particularly heated — after all, it's a remake of the "godfather of Souls," carrying more than just sentimental weight.

This 2020 PS5 launch title was Bluepoint's full remake of the dark fantasy classic. While preserving the original's punishing difficulty, unique boss mechanics, and deep build crafting, it leveraged the PS5's capabilities to deliver 4K/high frame rates, near-instant loading, and DualSense haptic feedback. As the most item-collection-dense entry in the Souls series, completing a full playthrough back then was a genuine investment of considerable time.

Hidetaka Miyazaki's personal stance on the remake has long been a point of contention in the community. A 2022 Dualshockers report revealed that while Miyazaki expressed satisfaction with Bluepoint's work, he admitted he had never personally played Demon's Souls Remake — because it would remind him of the grueling early days of development.

Recently, well-known community insider Nate dropped a bombshell: it's reportedly been widely understood within certain circles that FromSoftware and Miyazaki were actually never fully satisfied with Demon's Souls Remake. The claim immediately ignited the community, sparking an intense debate of skepticism and agreement in equal measure.

With Bluepoint now closing its doors, the debate over whether the remake ever truly satisfied its stakeholders may be destined to remain in the realm of speculation forever.

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