
Resident Evil 9 Cut Entire Chapter, Capcom Compares It to Video Editing
Capcom director Koshi Nakanishi confirmed that Resident Evil 9: Requiem cut an entire ghost chapter during development.

Heavy cuts like this are standard practice in AAA development. Nakanishi's analogy nails it—"like editing video: shoot tons of footage, arrange it, check the pacing, cut what doesn't work." From a production standpoint, removing content demands more judgment than cramming it in. With sunk costs on the table, willingness to cut signals a team prioritizing final quality over attachment to work-in-progress.

Other notable updates: THQ Nordic revealed the Gothic remake will include a crime system where killing affects reputation and NPCs refuse dialogue—a solid boost for immersion. The Far Cry live-action series starts filming this fall with Rob McElhenney starring, confirming Ubisoft's commitment to pushing the IP into film and TV.

Sony also clarified its DRM mechanism: only one online license check required, then fully offline-capable afterward—no "connect every launch" concerns. Assassin's Creed IV: Black Flag Memory Reset confirmed HUD customization with four interface presets, welcome news for players who obsess over UI clutter.
Across the board, studios are refining player experience through details—whether cutting content or adding systems, the goal remains making games feel better to play.





















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