
Will the controversial journalist behind *Black Myth: Wukong* be leaving, while the IGN controversy is still not over?
A highly discussed piece of news has once again emerged in the gaming media circle over the past two days. Rebekah Valentine, a senior reporter at IGN headquarters who previously sparked controversy with her coverage related to Black Myth: Wukong, recently reposted an IGN job listing on her personal social media and said in the comments that this was her way of “announcing her departure from IGN.” She also mentioned that this might be one of the hardest decisions of her career, while hinting that she would not be straying too far from the gaming industry and would instead be taking on new challenges.

If we lay out the timeline, the reason this matter has drawn such intense attention from players is not simply because a journalist is changing jobs. As early as 2023, before Black Myth: Wukong had officially launched, Rebekah Valentine and freelance writer Khee Hoon Chan co-authored a long article that, based on several social media posts by key members of Game Science’s creative team, accused the studio of having a “sexism” problem. Then in 2024, she was invited to Summer Game Fest to watch a Black Myth: Wukong presentation, after which she published another post saying that she did not see any female or feminine characters in the demo.

But this is precisely where the controversy lies. According to information from the original source, as early as the 6-minute real-time gameplay story short released in 2022, Black Myth: Wukong had already featured multiple female characters, including Fourth Sister. In other words, the reason the player community reacted so strongly to this journalist’s subsequent remarks was not just a matter of stance, but also a challenge to the completeness of the information and the selectiveness of the narrative. In a media ecosystem that relies heavily on trust, once a reporting framework is perceived as having reached a conclusion first and then gone looking for evidence, any later explanation will feel like the first foundation block in a sandbox being knocked over—the whole structure begins to shake.

From an industry perspective, this resignation also feels like a microcosm of the situation facing gaming media. According to an announcement on the official website of IGN’s parent company, Ziff Davis, the total compensation for an IGN news editor is roughly between $80,000 and $90,000, or about RMB 550,000 to 600,000. That figure is not low by traditional media standards, but in today’s environment—where emotional narratives spread quickly, public opinion leaves little room for maneuver, and journalists’ personal accounts are deeply tied to the brands they represent—the pressure media professionals face is no longer just about writing articles, but about the long-term toll of constantly standing at the center of public controversy.

My own judgment is that this incident will have very limited impact on Black Myth: Wukong itself. What is truly worth watching is whether the trust gap between players and overseas gaming media will continue to widen. Over the past few years, players have become increasingly concerned with one question: is the media reporting on games, or using games as vehicles for pre-set agendas? For developers, the quality of the work remains the main map; for the media, narrative approach, the chain of evidence, and control of context determine whether they can hold on to the resource point of credibility. This controversy may look like a personnel change on the surface, but in reality it feels more like a reminder: in the gaming industry, information itself is part of the content, and how a report is constructed is often more important than the conclusion.





















Comments 0
Share your game review
Join the discussion and share your review of this game.
No comments yet. Share your review.