“Super Mario” Bowser Labeled as Bisexual? Players in Uproar

·Author: Ze Yi·newsDetail.views: 3,038 Comments

200 hours in, with the main story, side quests, and all sorts of obscure spin‑offs of Super Mario completed, I really never thought I’d one day be sitting here discussing a topic like “Is Bowser bisexual?” As someone who normally obsesses over turn‑based damage formulas and needs to check guides just to allocate stats in JRPGs, I care a lot about character building. But this time Kotaku’s move honestly made my brain freeze a bit, like a random QTE suddenly shoved into an RPG at completely the wrong rhythm.

Let’s lay out the situation briefly: the well‑known gaming media outlet Kotaku published an article that directly slapped the label “bisexual” on Mario’s old rival, Bowser. The article starts from Bowser’s interactions in Mario‑related animation and games, trying to interpret how he behaves toward different characters, attempting to piece together a “sexual orientation trail,” like forcing a side story with zero prior setup onto a character in an SRPG. Once the article came out, social platforms blew up immediately. Players began fiercely arguing; some treated it as a joke and made memes, while quite a few others were genuinely annoyed.

Judging from player reactions, the core conflict is very clear: a large number of people think Bowser is just a fire‑breathing turtle in kids’ animation and games, and that normal people simply don’t need to dig into the sexual orientation of such a fictional character. Others emphasize that the Mario series as a whole is aimed at children, and doing gender/sexual orientation analysis on this type of character is highly inappropriate. Some even argue the author should be held accountable for writing this kind of content and question the motives behind it. The vibe is a bit like watching an all‑ages, classic hot‑blooded shonen show, and then suddenly someone in the comments posts a several‑thousand‑word ship fanfic “deconstruction,” claiming that’s the “real core.” Naturally, a lot of viewers will feel it’s out of place.

But there’s another camp responding with humor. Some people dug up all sorts of funny classic scenes of Bowser interacting with Mario, treating the article as fresh fuel for derivative creations, using memes to mock “over‑interpretation” in reverse. The atmosphere is like watching classmates randomly ship the main party with each other in Persona—everyone knows it’s a joke, as long as it doesn’t cross the boundaries of the work’s original age rating and tone. It’s worth noting that what really bothers many players isn’t “talking about sexual minorities” itself, but forcing that analytical framework onto an IP that is clearly aimed at children and whose characters are extremely symbolic in their design.

From the perspective of an old JRPG player, I actually support diverse character portrayal. I love those works that carefully spell out a character’s gender identity and romantic orientation in the in‑game codex; just collecting and reading that can easily keep me playing for dozens more hours. However, the positioning of the Super Mario line is closer to Nintendo’s “amusement‑park level design.” Characters are totem‑like symbols that serve the stages and gameplay. When I talk about Bowser, what I care about more is whether he’ll throw out some new gimmick in this stage, not who he might fall in love with. Putting this kind of IP under a microscope for sexual‑orientation analysis feels to me like turning a Dragon Quest Slime into the lead of a serious ensemble social drama. It can be done, sure, but it’s definitely not suitable for every platform or every article.

In addition, this incident also exposes a trend: some players note that old‑school game magazines mainly did reviews, guides, and cheat sharing, and almost never ran such “ridiculous” sexual‑orientation readings of characters. Now, with media outlets chasing clicks, they frequently try to apply real‑world issues to game characters, easily sliding from “an interesting perspective” into “sensationalistic labeling.” If they genuinely want to create in‑depth content about gender and game narrative, I’d much rather see them discuss those RPGs that are already aimed at mature players and have massive amounts of text, instead of pinning a definitive label on a long‑running children’s IP character and then tossing it onto social media as fuel. Unfortunately, the current traffic environment is like a poorly designed random dungeon: everyone is gambling on which path might blow up in popularity, instead of seriously thinking about whether that path is actually suitable for players to walk down.

My advice for regular players is simple: if you enjoy it, just keep treating Super Mario as a pure action‑platformer playground—focus on grabbing coins, rescuing the princess, and beating Bowser. As for all the over‑interpretations online, just treat them as fan works, have a laugh, and move on. As for the media, if they genuinely want to promote diverse representation, they might as well focus more on works that are already known for complex characters, and let discussions grow naturally like the crystal‑theme variations in the FF series, instead of doing what they did this time—slapping a label on Bowser and smearing a jarringly heavy layer of paint over a fundamentally lighthearted tone.

Comments 0

Share your game review

Pinned
GameGeeker

Join the discussion and share your review of this game.

No comments yet. Share your review.