
4 million copies sold! How has *Lies of P* secured its place among Soulslikes?
What they delivered this time was actually more than just a sales milestone—it was more like a phased validation that their product judgment was right. Recently, the official X account for Lies of P posted a celebratory image confirming that the game’s sales have surpassed 4 million copies, while also expressing gratitude to players. For a title that emphasizes action feedback and the oppressive feel of its level design, this number shows that it has moved from being “noticed” to being “validated by the market.”

From a design perspective, a large part of why Lies of P has enjoyed this wave of long-tail success is not because of flashy subject matter, but because of its consistent execution. What Soulslike players usually care most about is not how lavishly the worldbuilding text is written, but whether enemy hit detection, resource placement, map looping, and Boss tutorials are handled professionally. Quite a few players in the comments have given high praise to both the base game and the DLC, and that is crucial—it shows that the team did not slack off on the follow-up content, but instead further reinforced the game’s reputation.

From a technical standpoint, what Soulslike games fear most is “looking the part at first glance, but not actually playing like it.” On the surface, it is high-difficulty action, but underneath it is really an extremely precise rhythm-control system. In the player feedback visible now, there are both core users offering congratulations and newcomers mentioning that they came to Lies of P after Elden Ring, and ended up liking both the game and its DLC just as much. This kind of cross-title migration essentially shows that its learning curve design works: it does not shut newcomers out, nor does it make veteran players feel underchallenged.

From a business logic perspective, the significance of 4 million copies also lies in the fact that the IP has entered a range where “continued investment can be expanded.” In the comments, some people are urging a sequel, while others are calling for a Switch 2 release; both reactions are highly representative. The former shows that users are willing to keep following the content, while the latter shows that the market is beginning to expect broader platform coverage. For the publishing and development teams, this is the ideal kind of community signal: users not only recognize the current level of quality, but are also willing to pay for the next stage of expansion.

If you still have not played it, my recommendation is straightforward: if you like high-intensity action and are willing to study enemy movesets and timing windows, you can jump in with confidence; if you are a newcomer who got into the genre through works like Elden Ring, this title also deserves a place on your list. Its most valuable quality is not a single explosive moment, but the fact that both the base game and the DLC maintain the same standard of quality. In today’s market, that kind of project management and content control carries more real value than a brief surge of popularity.





















Comments 0
Share your game review
Join the discussion and share your review of this game.
No comments yet. Share your review.