
Onimusha: Way of the Sword unveils new Genma, and the tone feels right
Onimusha: Way of the Sword’s official site has now introduced Ichimegasa, a Genma enemy that fights with swords, bows, and shields and often attacks in groups. Gematsu also rounded up the previously revealed Genma lineup, including Oborogurui, Hyakki, Shutō, Chiko, Godo, and Togimaru.
Ichimegasa fits the series’ usual tone immediately. It is a combatant built around layered weapons and coordinated attacks, not a disposable enemy to cut down.

The official description is straightforward: a Genma that uses swords, bows, and shields, and often rushes in as a pack. Swords cover close range, bows keep up pressure from a distance, and shields make the fight more defensive and more coordinated. Once enemies start acting as a small group, spacing, interruption, priorities, and positioning all matter right away.
Ichimegasa also has a nastier trait: it likes to slaughter and gnaw on humans, and its greed is endless. That detail matters because it makes these creatures feel deliberate, not just monstrous. Their cruelty is part of the design, whether it comes through predation, cannibalism, or group attacks.

The other Genma profiles collected here point in the same direction. Oborogurui looks like a ninja and can read Musashi’s attack patterns before counterattacking; if two of them attack together, a single lapse could be enough to lose. Hyakki is a brute that swings huge weapons with ease and smashes everything in front of it, becoming even stronger if its body is soaked in its own blood. Shutō floats in the air, steals the souls Musashi was about to absorb, and can puff up to fire glowing projectiles, small in size but not in threat.
Then there is Chiko, a Genma created by Dokyo, with a face stitched together from mismatched parts and extendable tentacles. Godo is a parasitic Genma that takes human bodies and strengthens itself by absorbing souls, while also releasing miasma and affecting other Genma around it. Togimaru has huge spikes on its back and can curl up into a spinning charge, tearing through prey like a top and a gear at once. The point is not just that they look grotesque. It is that each one suggests a clear combat role.

That matters more than the concept art by itself. Action games live or die on motion: how enemies flank, how ranged units interrupt, how shield users break your rhythm, and whether stronger foes can create real pressure around weaker ones. If Onimusha: Way of the Sword turns these designs into distinct battle patterns, it will already be ahead of plenty of action games that lean too hard on visual variety and not enough on enemy behavior.

For now, though, this is still presentation, not proof of execution. The setup is encouraging if you like high-pressure action games where enemies have defined jobs and attacks are meant to be read, not simply button-mashed through. If you prefer easier crowd-clearing and a looser pace, it is too early to draw a firm conclusion, and real gameplay will matter more than any enemy profile.





















Comments 0
Share your game review
Join the discussion and share your review of this game.
No comments yet. Share your review.