
Has the *Prince of Persia* team been restructured—can the new project succeed?
Over the past two years, Prince of Persia has not had an easy time. While the series has had to endure repeated project reversals, it has also had to face player skepticism about the brand’s future. The latest news now is that the core members of Prince of Persia: The Lost Crown have been allowed to regroup and have begun pitching new project ideas to Ubisoft management. Objectively speaking, this is not yet a “sequel confirmed,” but for a team that has just gone through a breakup, it already feels like a trial run before greenlighting a second title. At the very least, it shows that this direction has not been completely abandoned internally.

Based on the information currently available, what gives this news weight is not just the “team reunion” itself, but also the reliability of the source. Foreign media noted that French journalist Gautier Andres had previously accurately reported that The Lost Crown team had been disbanded, so this latest claim—that core members are returning and resubmitting proposals—carries significantly more credibility than an ordinary rumor. It should be emphasized that the content of the new project has not been disclosed at this time, and whether it will be officially approved remains undecided.
Prince of Persia’s repeated setbacks in recent years have in fact already affected how players judge Ubisoft’s project management capabilities. Plans for a sequel to Prince of Persia: The Lost Crown were reportedly rejected, and the development team was subsequently disbanded; even earlier, the remake of Prince of Persia: The Sands of Time was canceled before release. Moves like these have greatly eroded the brand credibility of a long-running IP. From an industry perspective, this is not just a matter of reception for a single title, but of repeated disruptions in product-line planning—like a side series that could have iterated steadily, only to have its development rhythm interrupted again and again.

From a design standpoint, Ubisoft’s willingness to let the core members of The Lost Crown work together again is itself a positive signal. The developers had previously expressed their desire to make a sequel to Prince of Persia: The Lost Crown, which suggests that the team still has the motivation to keep investing in this direction. For the player community, not everyone is necessarily expecting a “blockbuster-level official announcement” right away. A more realistic hope is simply to let a team whose approach has already been proven continue refining a familiar gameplay system, rather than constantly tearing things down and starting over.

If viewed within Ubisoft’s current product structure, the value of this development may extend beyond the fate of Prince of Persia as a single IP. Mid-sized projects with a clear direction and relatively stable teams are often easier to control in terms of cost than large-scale plans that keep wavering, and they are also more likely to build a solid reputation for a series. In other words, works like The Lost Crown may not have the highest sales ceiling, but they are very likely the more reasonable option in terms of risk and return.
So at this stage, my view is fairly straightforward: treat it as “back on the watchlist,” and don’t jump the gun by taking it as an official sequel announcement. For players who love Prince of Persia, the significance of this news is not that a new game is suddenly around the corner, but that this team still has a chance to persuade management. For a product line that has already suffered multiple setbacks, this step may not be a big one, but at least it is a step forward.





















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