The Elder Scrolls 6 Is Still Missing After 8 Years, and Players Are Angry

·Author: Mo Bai·newsDetail.views: 2,911 Comments

A Reddit user posted on April 25 criticizing game companies for announcing titles too early and then going silent for years, receiving about 11000 upvotes. The post named the Star Wars: Knights of the Old Republic remake and Star Wars Eclipse, both announced in 2021 with no release news years later, as well as The Elder Scrolls 6, revealed in 2018 with little visible progress since.

That kind of waiting feels like a slow boil. When a game is first announced, expectations surge, and players refresh every bit of news they can find. After one year, the excitement cools. After two years, doubt starts to take over. By the third year, people are numb — some may even forget they were still waiting for the game at all.

The more unsettling part is that this is not an isolated case. Kingdom Hearts 4 was announced in 2022 and has had little news since, turning its player community from celebration into something much quieter. The chill comes from not knowing whether these projects are moving steadily forward, or whether they have already been shelved internally and no one is willing to say it out loud.

People in the industry have offered an explanation: early announcements help with professional résumés, stabilizing teams, attracting investment, and recruiting talent. It sounds reasonable on the business side, but for players it becomes slow torment, because they are left suspended in the middle with no clear way forward or back.

Once players look back, many start praising the rhythm of Fallout 4 — it launched just one month after its official announcement. Clean, direct, and without dragging things out. That feels closer to the pace normal people can accept, instead of treating trailers like blank promises that stay open for years.

What is truly alarming is not the waiting itself, but the fact that this pattern is becoming normal across the industry. When every company learns to use vague promises to keep attention alive, players’ expectations will be completely drained. By then, even when a good game is announced, the first reaction may no longer be excitement, but a cold laugh: “Here we go again — another three-year wait?”

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