
Circular Insurance Company Tops 50,000 Sales at 38 RMB Is It Worth It
Reincarnation Insurance Company, developed by WarmCore and published by 2P Games, has passed 50,000 total sales since its official Steam release. The game is now available at a record-low discounted price of 38.00 yuan, and it has joined the Steam Shoot 'Em Up Fest alongside a major update focused on character talents, the black market system, and broader experience improvements.

Reincarnation Insurance Company is a 3D top-down action Roguelite that blends top-down shooting, Roguelite adventure, and RPG progression. You play as an elite employee of the Reincarnation Insurance Company, sent into a world ruined by the erosive virus and overrun by zombies to purify the dead and guide them back into reincarnation. That setup gives its run-based combat more identity than a straightforward wave-clearing shooter, especially for players who like tinkering with builds as much as they like shooting.

The update focuses on three key areas: character talents, the black market system, and overall usability and experience polish. In practice, it strengthens both moment-to-moment decisions during a run and the management layer outside it. How much that matters will come down to tuning: smoother pacing and more reliable builds depend on these systems working well. The black market matters in particular because, if handled well, it can make runs feel less luck-driven and more strategic.

The bigger draw is build variety. Blessings from heroic spirits of historical figures, stackable combat blessings, a wide range of firearms and tactical gear, plus random events and special missions all work together; together, these systems push runs away from repetition and toward experimenting with loadouts, routes, and reward priorities as conditions change. The appeal is not just the shooting itself, but whether the surrounding systems combine in ways that keep producing new approaches.

Progress outside each run is just as important. Equipment can be taken back to the company for modification and upgrades, while the contribution point system feeds into permanent character growth, stat enhancement, and ordering new weapons and equipment. That structure means a failed run still feeds into long-term progress instead of feeling wasted. For many Roguelite players, that is the real hook: not map size, but the sense that every run nudges the overall arsenal a little further.





















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