Slay the Spire 2 review score crashes to 3% as players turn to mods for fixes

·Author: Mo Bai·newsDetail.views: 2,738 Comments

I opened Steam at 3 AM to find Slay the Spire 2's review section flooded with red. Not the kind of dread a horror game earns—this was watching a good game dismantle itself in real time.

The v0.100.0 update in mid-March surgically removed infinite combo viability. Mega Crit's intent was clear: make infinite loops harder to execute. Player response was clearer—the Simplified Chinese region's positive rating cratered to 3%, dragging the overall score from Overwhelmingly Positive to Mixed. This wasn't balance tuning. This was execution.

What's worse is how the studio handled it. After rolling back some changes, ratings recovered slightly. Then the latest major update pushed every controversial Beta change into the live build. One review cut deep: "Feels like the dev team never played their own game." No jump scare hits harder than that.

Players started fixing it themselves. A mod called "Never Encounter Doormaker" gained traction fast—it removes the boss players least want to face. Silent protest through code. When your community needs mods to undo official updates, you've crossed a line.

Slay the Spire 2's problem isn't the nerfs. It's that Mega Crit seems to have forgotten why players loved the original. Infinite builds weren't exploits—they were outlets for creativity. Seal every possibility and you're left with a polished corpse. The question now: will they course-correct before 2026, or commit to this path until the end?

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