"There’s Something Fishy Here" Demo Released — Don’t Roll Your Eyes at Finding Cats This Time

·Author: Zhou Ge·newsDetail.views: 3,172 Comments

I’d give it a cautiously optimistic verdict. Because just seeing the words “find cats,” a lot of people’s first reaction is probably that it’s another reskinned casual game—like those piles of low-quality old handheld titles that showed their limits after just a couple of taps. But judging from the Demo released for There’s Something Catty Here, at least in terms of its premise, it doesn’t seem to treat players as mere point-and-click tools.

The game is developed by Cosmic Stag Games and published by Craftmos games, and it has now revealed a brand-new playable Demo. Its genre is clearly defined: a hidden-cat puzzle adventure game set in a black-and-white, comic-book-style 3D world. Put simply, it’s not the lazy kind of game that just crams a dozen cats into one big image and forces you to hunt for blurry texture flaws like you’re back in the PS1 era.

The core gameplay is also somewhat interesting. Players don’t just scan the screen with their eyes—they explore the world, search for cats, and then “capture” them in the frame using a Polaroid camera. Some cats are also hidden behind puzzles, locked doors, and mechanisms, which means the progression includes a bit of light puzzle-solving rather than having you stare at pixel-sized details the whole time. If the locks and mechanisms are designed well, the overall pacing should feel much smoother than in typical hidden-object games.

That said, the biggest risk with games like this is when the art direction does a great job selling the atmosphere, but the gameplay framework turns out to be as thin as those early PSP downloadable mini-titles. Right now, the official pitch focuses on warmth and comfort, a handcrafted world, a unique atmosphere, and a touch of time-travel-style exploration. The settings mentioned include the sunny beaches of ancient Egypt, Japanese alleyways, and the corners of medieval castles. That’s a fairly wide range, and at the very least it sounds more ambitious than simply swapping out backdrops.

What I personally care more about is whether this black-and-white world and the Polaroid mechanic can genuinely serve the puzzle design. If it’s just a visual filter plus photo-taking, then it’s not fundamentally different from many indie games that “look great in screenshots but feel like a chore to play.” But if the camera can actually interact with clue observation, mechanism activation, and spatial recognition, then that’s where the appeal starts to come through—it would feel a bit like those old console-era creative oddities: small in scope, but surprisingly rewarding to dig into.

The buying advice is simple as well. What’s available now is a Demo, and the full release is listed for summer 2026, while the trial version will be available for PC players this summer. If you already enjoy cozy exploration, hidden collectibles, and light puzzle-solving, there’s no harm in adding it to your Steam wishlist first; if you’re naturally immune to the words “cute cats,” it’s probably better to wait for hands-on impressions of the Demo before deciding—don’t let the marketing copy sell you on it too easily. After all, veteran players know this well: visions have always moved faster than finished games.

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