ZeroSpace campaign CG revealed, with epic scope fully on display

·Author: Alex Rivera·newsDetail.views: 2,676 Comments

On 2026-06-25, Starlance Studios and Ironward showed new PVE campaign story CGs for ZeroSpace, a cinematic RTS with a deliberately grim sci-fi tone. The screenshots highlight human ships, mech formations, and the interior of the Guardians Council, framing a conflict in which aliens and humans are fighting for control of the universe.

The game's title is "Zero Space," presented in both Chinese characters and English text.
Image: The game's title is "Zero Space," presented in both Chinese characters and English text.

The campaign takes place in a sci-fi universe where the Guardians Council is losing power and can no longer keep a fragile peace. Players are recruited into the Council in response to a mysterious threat, then sent out on a campaign across the cosmos. The tone is unmistakable: this is not aiming for a light, breezy space adventure.

The game's title is "Zero Space," presented in both Chinese characters and English text.
Image: The game's title is "Zero Space," presented in both Chinese characters and English text.

Marvin Gouw also noted that Aaron Kambeitz was the lead artist on the Homeworld series, served as concept director on Homeworld 2 and Homeworld 3, and is a co-founder of Relic Entertainment. That background helps explain the art direction: the team is not chasing a slick sci-fi surface, but trying to bring back a heavier, more industrial RTS identity.

Kambeitz is still refining the human faction’s unit designs, pushing them toward a more realistic, tougher look while dialing back the stronger StarCraft influence. It sounds like a small shift, but it matters. A lot of sci-fi RTS games run into the same problem: they look busy, but they still feel like a shadow of something else. If ZeroSpace wants to work as a serious, traditional RTS, this kind of foundational design work matters more than another batch of CG.

On paper, the package is extensive: large asynchronous multiplayer battlefields, dozens of hours of single-player campaign, four core factions, six legendary heroes, and 14 mercenary factions. Veteran RTS players will likely see that as real scale and a clear sense of faction identity. For newcomers, though, the first test will be readability, not ambition.

Zero Space is the title of this game, displayed in both Chinese and English.
Image: Zero Space is the title of this game, displayed in both Chinese and English.

If you already like RTS games with a strong cinematic feel, these CGs and the surrounding worldbuilding at least get the mood right. The real question is whether the eventual gameplay can carry the same weight.

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