Gunfire Reborn

Gunfire Reborn

Recenzje
Gunfire Reborn to gra przygodowa, wielopoziomowa, złożona z elementów FPS, Roguelite i RPG. Gracze kontrolują bohaterów o różnych zestawach umiejętności i zbierają rozmaitą broń na losowo generowanych poziomach, tworząc dzięki temu rozbudowaną i niepowtarzalną rozgrywkę.
93%Recenzje na Steam88,6 tys. recenzje77OpenCritic/100
Premiera: Nov 17, 2021
Roguelike · FPS · Online Co-Op · Co-op · Multiplayer
Gunfire Reborn EN/ZH/ZH Global·Platforma:Steam·od~ PLN 37.63(~ €8.60)Kup
Gunfire Reborn Steam CD Key·Platforma:Steam·~ PLN 43.71-10%od~ PLN 39.20(~ €8.96)Kup
Gunfire Reborn Steam CD Key·Platforma:Steam·~ PLN 73.46-46%od~ PLN 39.47(~ €9.02)Kup
Gunfire Reborn Steam Key GLOBAL·Platforma:Steam·od~ PLN 41.62(~ $10.64)Kup
Historyczne minimum ~ 37,04 złObejmuje Steam i sklepy zewnętrzne
Wczytywanie ofert sklepów
Cena docelowa
Ustaw cenę docelową. E-mail zostanie wysłany, gdy dostępna oferta w wybranym regionie osiągnie tę kwotę lub spadnie poniżej niej.

Historia cen

Ostatnie 36 miesięcy · aktualizacja codzienna
Minimum historyczne~ 42,99 zł2025-10Aktualne minimum wśród sklepów~ 43,10 złHumble Storewzględem minimum historycznego+0%
~ 49,74 zł~ 60,79 zł~ 71,83 zł~ 82,88 zł25-1026-0126-0426-0726-10~ 42,99 zł

Ceny obejmują Steam i 39 autoryzowanych sklepów; uwzględniamy wyłącznie legalne, zweryfikowane oferty. Wykres pokazuje tygodniowe minima na całym rynku oraz oficjalną cenę Steam z ostatnich 36 miesięcy.

Historia cen jest zapisywana w dolarach. Pokazane kwoty przeliczono na PLN po kursie EBC z 2026-10-08 i mają charakter orientacyjny; to, ile faktycznie zapłacisz, widnieje na stronie sklepu.

Twórcy

Twórca
Gunfire Reborn Studio
Wydawca
Duoyi Games
7.5
Ocena ogólna
Oceny zewnętrzne93%Recenzje na Steam88,6 tys. recenzje77OpenCritic/100
Grafika
7
Dźwięk
6.5
Rozgrywka
9
Fabuła
5.5
Zawartość
8.5

“A Chinese-made FPS roguelite that multiplies random guns, occult scrolls and a talent tree into runaway builds — best with friends, luck-bound solo”

Nasz werdykt

Stack every column together and Gunfire Reborn is a game of fierce, legible contrasts. It is not a well-rounded all-rounder; it is a knife honed to one edge — perfected where it cares, cheerfully indifferent where it does not. Grasp that trade and you already know whether it belongs in your library.

Its place on the map

A full combat scene

Looked at from 2026, its coordinates are clear: this is a landmark in the fusion of the Chinese-made FPS and the roguelite. It proved a point — that a Chinese indie with no triple-A budget could, by nailing the two core things of gunplay and build depth, sell past two and a half million copies worldwide and bank a lasting reputation that outlived the skepticism it launched under. The 18-outlet Strong rating on OpenCritic, the roughly-77 average and near-78-percent recommendation, alongside the long-running 93 percent positive on Steam, are the objective footnotes to that claim. Its value is not that any single axis is the best in the world; it is that the combination punch of solid shooting, deep building, and long-haul updates lands clean and hard. Before it arrived, "Chinese indie" and "high-completion shooter roguelite" rarely sat on the same box, and plenty of studios that followed read a possibility in it: you do not need big and broad, you need one core loop sharpened to a point and the patience to keep grinding that edge for years.

Who should buy, who should walk — and whether it lasts

The long-running hero roster

The buyer's portrait is sharp. You want solid gunplay, you will accept the randomness that comes with a roguelite, and ideally you have a couple of friends to run with. Nod at all three and Gunfire Reborn is a near-blind pick — it pays back your hours in shooting feel and build combinations, run after run. The walk-away portrait is just as sharp. Came for the narrative and the world-building? There is none. Cannot stomach the late-game luck swings of solo, where the missing piece stalls you cold? You will sour on it. Hold the visuals to a top-shelf standard? The cel-shading and the modest ceiling will not satisfy you. None of this is a flaw hidden in the fine print; it is simply the trade the game made, and it never once pretends to be a different kind of game. That clear boundary is, in its own way, a kindness to the player — it does not bait you in with a glossy trailer and leave you disappointed.

Then the last question: will something newer bury it? Set against a same-era roguelite-shooter benchmark like Risk of Rain 2, and against a more modern junior like Roboquest, Gunfire Reborn does not lead on every front — Risk of Rain 2's snowball is purer, Roboquest's tempo and visuals are slicker. But it holds two cards that are hard to copy: a first-person gunfeel welded to a breadth of scroll archetypes that runs unusually thick, making the per-run hit more immediate; and close to five years of polish across every platform, a depth of accumulated content and community goodwill that no newcomer closes overnight. From an underrated trifle to a serialized evergreen hit, that road is itself the moat. So the answer is yes, brighter rivals will come — and Gunfire Reborn, on the strength of its feel, its breadth, and its long accrual, will keep sitting comfortably in the library of anyone who loves a Chinese-made roguelite shooter for a long while yet.

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