
Slay the Spire 2
Historia cen
Ostatnie 36 miesięcy · aktualizacja codziennaCeny obejmują Steam i 39 autoryzowanych sklepów; uwzględniamy wyłącznie legalne, zweryfikowane oferty. Wykres pokazuje tygodniowe minima na całym rynku oraz oficjalną cenę Steam z ostatnich 36 miesięcy.
Historia cen jest zapisywana w dolarach. Pokazane kwoty przeliczono na PLN po kursie EBC z 2026-10-16 i mają charakter orientacyjny; to, ile faktycznie zapłacisz, widnieje na stronie sklepu.
01O grze Slay the Spire 2
Slay the Spire 2 łączy budowanie talii z roguelike’ową wspinaczką przez niebezpieczną wieżę. Układaj strategię z kart, reliktów i mikstur, po czym dostosowuj ją do zmiennych wrogów i wyzwań. Możesz grać solo albo połączyć siły z maksymalnie czterema osobami. Gracze Steam oceniają grę pozytywnie w 61%% z 187 071 recenzji.
Twórcy
Najniższa odnotowana cena z 36 miesięcy
≈ 97,05 zł2026-03-05 · SteamPodstawowa wersja · te same dane co na wykresie powyżej; historia w USD, nie regionalne minimum Steam.Obsługiwane języki
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Dane wersji Steam na PC · 2026-10-18
02Zanim kupisz
Roguelike'owe budowanie talii
Twórz inną talię podczas każdej wspinaczki i dostosowuj strategię do zmieniających się wrogów, reliktów i mikstur.
Tryby i sterowanie
Graj solo lub w kooperacji dla maksymalnie czterech osób. Wersja Steam na PC oferuje pełną obsługę kontrolerów.
03Często zadawane pytania
Czy kolejne podejścia są takie same?
Każda wspinaczka przynosi inne wyzwania, a karty, relikty i mikstury umożliwiają różne strategie.
Czy jest tryb kooperacji?
Możesz wspinać się samotnie lub w kooperacji do czterech osób.
Ile jest grywalnych postaci?
Do wyboru jest pięć postaci, w tym dwie nowe.
“Heads up if you've memorized the original: the sequel guts your favorite infinite combos and makes you relearn the climb. The HP-burning Necrobinder and four-player co-op are genuinely fun — but it's still Early Access with monthly balance swings, so anyone wanting a settled build can wait.”
Nasz werdykt
Put every fact on the table and the sequel is a tower still under construction whose frame already stands tall. The overall 7.8 holds both truths at once — the brilliance of the combat (9.2) and the turbulence of early access (a 63% reputation). It's an honest compromise.
A 574,000-concurrent phenomenon, and the two review-bomb waves it earned

Start with how big it is. 5.3 million copies in the first month, roughly $108 million in revenue for Mega Crit, and a launch peak of 574,638 concurrent players — almost matching Silksong's record, briefly outpacing Marathon, Arc Raiders, and Resident Evil Requiem, the largest Steam launch of 2026 and the highest-concurrent roguelike in history. For a minimalist indie with no major publisher and no marketing spend, those numbers were snowballed almost entirely by the goodwill the first game banked — and by a price of admission low enough that almost any PC could run it. In March 2026 it reportedly topped Steam's monthly best-seller chart outright, ahead of much larger releases like Crimson Desert.
But attention cuts both ways. Two review-bomb waves — the first over the infinite-combo cull, the second over Doormaker, an Act 3 boss that shut down too many archetypes at once — dragged the rating from Overwhelmingly Positive down to Mixed. Nearly 80,000 negative reviews have piled up, roughly fourteen times what the original drew across nine years. At its core this isn't a collapse in quality; it's a public tug-of-war between "the fun players want" and "the long-term health the developer wants."
Mega Crit's stance is refreshingly candid: "this progress will not be linear, and no change is necessarily permanent" — and it later rolled several contested nerfs back on beta. A Steam analyst put it well: judged by the raw numbers, "in any other case you would say this game is dead," yet the bombing barely dented sales at all.
Who should climb this tower now, and who should wait

The practical call: if you love the original's draw-and-trade tension and can live with a living build that re-tunes its balance monthly and lurches between versions, jumping in now pays off — wider builds than the original, two genuinely new classes, friends to climb with, and a front-row seat as the tower takes shape. But if you want a settled, finalized balance and would resent your favorite build getting axed by the next patch, the rational move is to wait for 1.0. And anyone simply testing whether they vibe with the genre at all can start with the original — finished, cheap, and rock-solid. In the end, much of that 63% is people rating "am I having fun in this exact patch," while the 9s from critics are rating "how good is this underlying design." They aren't grading the same thing — and your job is deciding which one you care about more.
There's a more grounded reference point, too. That Steam analyst noted that judged purely on the scale of the bombing, "in any other case you would say this game is dead," yet sales barely flinched — 5.3 million in a month, a steady 100,000 to 300,000 concurrents long after launch. That's a rare and telling signal: the overwhelming majority of people actually playing voted with their feet, and the negative reviews stem more from the emotional whiplash of each balance change than from any verdict on the game itself. So if you're on the fence, drop that glaring 63% back into this context and read it again. It isn't a quality alarm. It's the sound of a tower popular enough that every controversy gets amplified, taking shape in full public view. All you have to decide is whether you want to be on the scaffolding now, while the design is still being argued into shape, or show up once the dust settles and climb a tower someone else helped finish.
Najnowsze wiadomości o Slay the Spire 2
Slay the Spire 2 Cut Its Rainbow Easter Egg, but Players Are Still Arguing
Does Slay the Spire 2's 25% win rate show it understands players better?
Slay the Spire 2 Patch 0.105 Replaces Door Creator With Eternal Hourglass
Slay the Spire 2 Swaps Its Act 3 Boss as The Chronomancer Replaces The Door MakerPopularne recenzje Steam
Wybór recenzji w języku ojczystym · 10 recenzjiWybrane pomocne recenzje w tym języku zawierają zarówno pochwały, jak i krytykę. Nie odzwierciedlają ogólnego odsetka pozytywnych ocen; opinie dotyczą recenzowanej wersji.
At the current state, the game is unfun to play and some sort of sick cuckold simulator. The game concept, the idea of it, even thinking of playing it is fun, but playing the game itself feels like a russian roulette. There is one good, fun run for every 10 painfuly unfun to play ones. The enemies are overtuned, hit like a truck from the 1st turn while scalling at the same, or every second turn, giving you no time to setup and prepare and on top of that, all of them have some kind of punishing gimmick you have to play around. The resources at your disposal are a joke. Relics sucks and mostly fit very specific cards and playstyles. There are only like 4-5 merchants per run, card removal is expensive af, forcing you to certain playstyle. The elites are overtuned to high heavens and just annoying to fight. The reward for killing them is not worth the cost 90% of the time, forcing you to just avoid them. Did I mention that there are regular enemies that are like a secret elites, judging by how overpowered and overtuned they are (we sure do love a tank, hitting for 20 a turn while summoning 2 50hp minions who hit for 25 a turn and apply debuffs). Meanwhile the only last few working and even remotely fun to play cards/decks gets nerfed to oblivion every patch. Most cards are just weak and feel like a junk rewards for finishing a difficult encounter.Pokaż więcejPokaż mniej
♥♥♥♥♥♥♥. I told myself I will not buy it until 1.0 is released. Bad at math I guess.Pokaż więcejPokaż mniej
Good game, better than first one, but i can not reccomend anything that Serkesian can profit from. Pirate the game, do not buy. Just type Slay the Spire torrent into google, its not hard. And definietely easier than giving money to gaming Hitler.Pokaż więcejPokaż mniej
1.Boot up Slay the Spire 2 with the pure, unadulterated joy of a child on Christmas morning. 2.Stare at the new Necrobinder character for 10 minutes because "ooh, shiny bones." 3.Pick a "risky" path because "I played the first game for 500 hours, I’m basically a god." 4.Draft a deck that relies on a 7-card combo that will never actually happen. 5.Encounter the first Elite. 6.Realize that my "tactical genius" is no match for a sentient pile of rocks that hits for 45 damage on turn two. 7.Get absolutely dismantled, deleted, and emotionally pulverized while still holding three "Draw" cards and zero energy. 8.Stare at the "Defeat" screen with the same hollow eyes as a Dark Souls player who just rolled off a cliff with 100k souls. 9.Blame the RNG even though I played a 'Defend' card when the enemy wasn't even attacking. 10.Feel the familiar urge to Alt+F4, click "New Run." instead. 11.Think: "Maybe if I just get one good relic, I can fix her." 12.Realize this game is just Elden Ring for people who like spreadsheets and hate themselves. 10/10. It’s perfect. I have no life anymorePokaż więcejPokaż mniej
Welp, it was a very fun game, but unfortunately, the developers want you to suffer rather than have fun. The reworked 'Doormaker' boss is ridiculously unfun to play against and will probably destroy most of your decks. The devs have also done everything in their power to nerf every reliable, strong tactic just to force you to play their way rather than how you actually enjoy the game. I don’t understand why they even bother with Early Access and beta testing if they aren't going to listen to players and just force their own ideas instead. Either way, it’s a big 'meh' from me. If you’re a masochist who likes it when developers or goths spit in your meal, go ahead, this is for you.Pokaż więcejPokaż mniej
I rarely buy games right as they become available but this one I had to get (after some hiccups with Steam payments being down because of this game). StS1 is a masterpiece and I recommended this game to my friends tirelessly. As I was launching it for the first time I said: "I hope it's like the first game but bigger and better" and for now it pretty much is. There is a bit different approach to some things like additional energy comes from other sources than a random relic drop after defeating a boss. The new gameplay mechanics for characters are also cool and I have fun theorycrafting synergies and the old ones are refreshed (discarding, exhausting, vulnerable etc. got expanded). I love and I mean I REALLY LOVE the Necrobinder and the Osty. I have the highest ascension level on her. This almost feels like a finished game. I love it in this state and I am looking forward to see how it develops! Definately recommended!!!Pokaż więcejPokaż mniej
Z każda godziną spędzoną z tą grą uznaje , że kpi z Twojego poświęconego czasu. Jest zaprogramowana tak aby nie mieć poczucia "mocarności" Kiedy masz w talii dobrze ulepszone katy , bijesz wszystkich na parę uderzeń , matematyka tej gry bezlistośnie podnosi się i wtedy musisz przegrać . Wielokrotnie zauważyłem to w 2 akcie . Nie chodzi o trudność bosa , chodzi o niesprawiedliwe obrażenia które on generuje . Nie możesz w tej grze być za mocny , bo jesteś nieadekwatnie karany w późniejszej części gry . Mając słabe karty gra często lituje się nad Tobą i też dojdziesz do daleko ... Mimo wszsytko wciąga i z czasem frustrujePokaż więcejPokaż mniej
Gram trochę ponad godzinę i bawię się świetnie. Drugi run i pierwszy akt pokonany. Oj coś czuję, że to będzie wielki pożeracz czasu...Pokaż więcejPokaż mniej
doormaker is so stupid now u dont have any chance against him and if u do it doesnt matter because u lost all cards alreadyPokaż więcejPokaż mniej
Źródło: oryginalne recenzje użytkowników Steam. Głosy pomocności to archiwalny zapis, nie dane na żywo. Ostatni zapis: 14.08.2026.