
Diablo 4 hits 60,000 concurrent players as DLC brings veterans back
Diablo IV's second major expansion, Lord of Hate, drove Steam international concurrent players to 60,160 on May 3, marking the highest peak since launch. The number signals Blizzard successfully pulled back players who left after the base game's rocky first year.

The expansion holds a 73% positive rating on Steam, up from the base game's 70%. Neither score is stellar, but the upward trend shows the studio is addressing feedback rather than coasting. For a live-service game nearly two years old, recapturing this much of the player base through a content drop counts as a win.

The 60,160 figure excludes China's separate servers and Battle.net client users. Factor those in and the actual concurrent count runs considerably higher. For a loot grinder approaching its second anniversary, pulling these numbers on expansion day proves the content update landed.

Steam reviews credit the new class, expanded zones, and reworked loot system as the main draws. Blizzard finally tuned gear acquisition to feel less punishing, which brought back veterans who quit over the grind. Some players complain about the price tag, but the content volume justifies the cost for dedicated fans.
If you're a series veteran or someone who bounced off the base game due to thin endgame, now's a solid re-entry point. The seasonal mechanics combined with expansion content should keep you grinding for dozens of hours. Wait for a Steam sale if you're price-sensitive—Blizzard's discount cycles run predictably.





















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