Will the console version of *Euro Truck Simulator 2* have to wait until 2027?

·Autor: Sam Torres·newsDetail.views: 2,893 Komentarze

For players who enjoy long-haul driving, route planning, and a sense of mechanical immersion, the arrival of Euro Truck Simulator 2 and American Truck Simulator on consoles was always an appealing prospect. Now, SCS Software has finally revealed more specific development progress, but the mood this update brings is not just excitement—more than anything, it is still “wait a little longer.” According to the official statement, while both titles still have a chance of launching in the final weeks of 2026, the more realistic window has already shifted toward 2027.

This time, SCS used a video nearly half an hour long to specifically explain why the PS5 and XSX versions have not been progressing as quickly. The core issue is not porting the gameplay, but performance adaptation—especially the memory limitations of current-generation consoles, which have a very direct impact on simulation games like these with large maps, numerous vehicles, and continuous scene streaming. The development team mentioned that they are carrying out multiple engine optimizations for Euro Truck Simulator 2 and American Truck Simulator, with a focus on reducing CPU pressure and reworking the architecture so the software can better take advantage of multi-core processor performance, rather than putting all the burden on the main thread.

This kind of information is actually easy for racing and sports-game players to understand: it may look like “just driving,” but behind it lies constant calculation of traffic, physics, AI, map streaming, and large-scale resource scheduling. SCS also mentioned that it is researching more advanced texture streaming technology, which is crucial, because it not only affects whether the console versions can run stably, but also means the PC versions may benefit in the future as well. If these underlying changes are implemented smoothly, this will not be a simple port, but something closer to a technical upgrade across all platforms.

Another noteworthy detail is that SCS had actually already quietly shown footage of the PS5 version of Euro Truck Simulator 2 at Poznań Game Arena 2025, just without making a big promotional push at the time. This shows that the project is not just getting started, but has already moved past the “it can run” stage and is now tackling the hardest issues of stability and optimization. The official statement also revealed that the next more formal showcase is expected at gamescom 2026 in August 2026, which also basically means the console versions still have a tough road ahead before they are truly ready for release.

From my perspective, SCS not rushing to give a nice-looking but risky release date is actually the responsible approach toward players. What simulation driving games fear most is not being late, but launching with unstable frame rates, textures failing to load in time, or stuttering during long-distance driving, because that would directly ruin the sense of rhythm. Especially for titles like Euro Truck Simulator 2 and American Truck Simulator, what players are really after is a steady cruising state. Once the technical performance falls apart, the damage to the experience will be even more obvious than in many action games.

If what you want most right now is the full experience, my recommendation is still to prioritize the PC versions. The official purchase information for Euro Truck Simulator 2 provided at the end of the article shows that the PC version is priced at ¥88.00, with a post-coupon price of ¥83.00. At this stage, whether in terms of content scale or mod ecosystem, it remains the most mature option. As for console players, you can treat the August 2026 showcase as a key point to watch: if the visual performance and smoothness are solid enough by then, then waiting until 2027 may actually result in a version truly suited for long sessions in the living room.

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