Bunny Garden 2 sparks player divide as insider claims zero interest

·Autor: Zhou Ge·newsDetail.views: 2,363 Komentarze

On August 15, 2026, Reece “Kiwi Talkz” Reilly posted that he has “0% interest” in Marvel’s Wolverine—blaming “superhero fatigue,” specifically “Marvel fatigue.” He said he’s also burned out on Mario, Pokémon, Call of Duty, and Star Wars, contrasting them with GTA 6, which benefits from a 13-year wait that actually builds anticipation.

One user notes that the last Wolverine game was 2009's X-Men Origins: Wolverine and the last GTA was 2013's GTA V, suggesting players might not be tired of Wolverine. They add that some might not play GTA VI, leaving it open-ended.
Image: One user notes that the last Wolverine game was 2009's X-Men Origins: Wolverine and the last GTA was 2013's GTA V, suggesting players might not be tired of Wolverine. They add that some might not play GTA VI, leaving it open-ended.

Reilly’s remarks ignited a heated debate across gaming communities. Some agree: after years of samey superhero fare, even polished AAA releases feel stale next to original narratives like Control, The Sinking City, Dawnwalker of Blood, and the Silent Hill 2 Remake. These games win on atmosphere and originality—not brand power—a rarity among licensed titles.

Others disagree, saying the problem isn’t Marvel—it’s Insomniac playing it safe. They note Insomniac delivers a polished AAA game every three years—impressive consistency—and argue the real issue is oversaturation. It’s been 17 years since the last Wolverine game (X-Men Origins: Wolverine, 2009)—plenty of time for a fresh take, not a retread.

Users discuss their opinions on Marvel's diversity, dislike for Wolverine, GTA 6's graphics, and preference for open-world games like Assassin's Creed or Zelda.
Image: Users discuss their opinions on Marvel's diversity, dislike for Wolverine, GTA 6's graphics, and preference for open-world games like Assassin's Creed or Zelda.

There’s no denying Insomniac’s technical prowess. Their Spider-Man nailed urban traversal with a fluid, momentum-based swing system that captured New York’s rhythm. But if Marvel’s Wolverine just reskins old mechanics, it’ll feel less like a game and more like a movie tie-in. Past Insomniac games earned that post-credits pause. This one might not even hold attention through the opening cutscene.

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