
Major Upheaval Behind "Assassin's Creed"! What Is Ubisoft Up to with Layoffs and AI Hiring?
Just as mechanized divisions replaced traditional infantry during World War II, Ubisoft is executing a blitzkrieg on its workforce structure.
They have closed some studios and laid off hundreds of employees, while hiring Technical Art Directors and Prompt Specialists at high salaries. This approach is akin to withdrawing ordinary soldiers from the front lines and equipping them with automated fire support systems instead. The CEO claimed this transformation is comparable to the leap from 2D planes to 3D space, which carries significant weight. Requiring applicants to master various AI tools is clearly aimed at optimizing the production line rather than simply cutting costs.

On the tactical level, Taiwan's Rayark Games has also established AI Art Designer positions, requiring proficiency with drawing tools. The interview focus lies on how to use artificial intelligence to optimize workflows, rather than replacing the creators themselves.

This trend indicates a fundamental shift in industry skill demands, similar to radar replacing lookouts. If unable to master new weapons, veterans may also lose their footing on the modern battlefield.
Looking at the vehicle system again, the entire game industry's production pipeline is introducing automated auxiliary modules.

This is not simple tweaking, but rather an effort to maintain fire superiority in fierce market competition. For players, meticulously researched works remain precious, but the production methods are irreversible. We expect this technological innovation to bring richer content, rather than shoddy, half-finished products. After all, only a solid industrial foundation can support long-term, stable content output.





















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