
Beastro
Histórico de preços
Últimos 36 meses · atualizado todo diaOs preços cobrem a Steam e 39 lojas autorizadas; só entram ofertas regulares. O gráfico mostra os mínimos semanais do mercado e o preço oficial da Steam nos últimos 36 meses.
01Sobre Beastro
Como Panko, você administra um restaurante em Palo Pori enquanto monstros ameaçam a vila do outro lado dos muros. Reúna ingredientes, cultive alimentos e encare minijogos de culinária para servir os moradores e os Caretakers. Os pratos determinam as cartas dos Caretakers e suas opções em batalhas de construção de baralho por turnos contra monstros. Análises de jogadores na Steam: 91% positivas de 634 análises.
Equipe
Menor preço registrado em 36 meses
US$ 11,532026-07-28 · SteamJogo base · mesmos registros do gráfico acima; histórico em USD, não o menor preço regional da Steam.Idiomas compatíveis
| Idioma | Interface | Legendas | Áudio |
|---|---|---|---|
| Chinês simplificado | Sim | Sim | — |
| Inglês | Sim | Sim | — |
| Espanhol | Sim | Sim | — |
Mostrar mais 1 idiomas
| Idioma | Interface | Legendas | Áudio |
|---|---|---|---|
| Japonês | Sim | Sim | — |
Dados da versão Steam para PC · 2026-10-18
02Antes de comprar
Modo e controles
A versão Steam para PC oferece modo para um jogador e suporte completo a controles.
Idiomas
Os idiomas de interface confirmados são inglês, chinês simplificado, russo e japonês. Há indicação de legendas nesses idiomas, mas não de dublagem completa.
03Perguntas frequentes
O que se faz no jogo?
Você joga como Panko, administra um restaurante e serve refeições aos Caretakers, influenciando as cartas que usam em combate.
Como funcionam as batalhas?
As batalhas são por turnos e envolvem construção de baralho, magia de sabores e ideias inspiradas em jogos tradicionais de vazas.
É possível cultivar ingredientes e decorar o restaurante?
Sim. Coletar ingredientes, cuidar de animais, cultivar alimentos e decorar o restaurante fazem parte do jogo.
“Ever wanted your cooking to actually be your deck? Beastro chains farming, running a diner and nightly card battles into one cause-and-effect loop — cozy on the surface, with real flavor-matching puzzles underneath. Just don't expect a long campaign.”
Nosso veredito
Beastro looks cozy, but dinner is the deckbuilder

Beastro is one of those 2026 indie games that looks like it’s just here to tuck you in with warm soup, cute animals, and storybook colors. And yeah, it does that. But don’t let the cozy wrapper fool you. This is a strategy game wearing an apron. My overall score lands around a 7.8 out of 10, because when it works, it’s clever as hell. When it drags, you really feel the seams.
The big twist is simple, and it’s the reason Beastro stands out: you don’t win fights to earn cards. You cook the cards into existence. Your morning foraging feeds into your afternoon diner work, and that feeds into your nightly card battles. Ingredients have traits. Recipes shape a Caretaker’s deck. Then combat asks you to care about Salty, Sweet, and Umami matching instead of just slamming the biggest number on the table. That turns cooking from a cute side activity into the actual strategy layer.
That’s also what separates it from something like Dave the Diver. Dave’s day-and-night structure is more of a smart mash-up: one half feeds the other, but they still feel like separate modes stitched together. Beastro is more direct. The carrot you gathered, the dish you cooked, the flavor profile you built — that’s the fight. That cause-and-effect chain is the whole pitch, and honestly, it’s the best reason to play it.
It helps that the presentation has a real identity. The puppet-theatre battle staging is easily one of the most memorable things here, and the warm storybook art style gives the whole game a gentle, handmade feel. The tone is welcoming, the systems come in layer by layer, and it almost never feels like the game is waiting to punish you for not optimizing perfectly. That matters, because the card stuff can get more involved than the screenshots suggest.
The sweet spot is Stardew comfort with Slay the Spire homework

If you like Stardew Valley-style daily routines, but you’re also fine chewing on deckbuilding decisions, Beastro is aimed right at you. Not the “I only want to water crops and decorate my room” crowd. Not the “give me a brutal 200-hour roguelike ladder” crowd either. It sits in the middle, and that middle is pretty specific.
The campaign is not huge. You’re looking at roughly 8 to 15 hours, depending on how you play, so don’t come in expecting an endless life sim that eats your whole summer. Some players have also reported a nasty issue where finishing the final quest can lock them out of their save and force a restart. That’s the kind of bug that absolutely matters in a short campaign, because replaying isn’t always charming when it wasn’t your choice.
The quality-of-life stuff is also behind where it should be. No running, no fast travel, and no full key rebinding makes the mid-game gathering feel more repetitive than it needs to. And yeah, reviewers saying it badly needs time-savers? I get it. The three-phase day is smart on paper, but once you’ve seen the loop settle in, shaving friction off travel and collection would’ve made a big difference.
Then there’s combat. I like the flavor-matching idea, but night battles can lean too hard on luck. A bad draw can leave you with no real mitigation and not much to do except take the hit and grind through it. That’s going to annoy strategy players who want full control, and it’s going to surprise cozy players who thought the diner was the whole game. Neither reaction is the game’s fault exactly, but both are worth knowing before you commit.
Game Pass is the easiest yes; Steam is for keeping it

Platform-wise, the cleanest recommendation is this: if you’ve got Xbox Game Pass, just play it there. Beastro launched day one into Game Pass, and that removes so much friction. For a game with a short campaign, a few rough edges, and a really specific hybrid pitch, that’s the perfect way to try it without overthinking the purchase.
If you want long-term ownership on PC, Steam makes sense. The Steam reception is strong too: 91% positive from 423 reviews, sitting at Very Positive. That’s not a giant sample, but it is a real signal that the people who clicked with Beastro clicked hard. And if you’re seeing broader review averages floating around roughly the low eights, that lines up with my read. This is a solid, charming, mechanically interesting indie — not flawless, not massive, but absolutely not disposable.
So here’s the blunt version. Beastro is easy to recommend to players who want cozy structure with real strategic bite. It’s for people who enjoy the rhythm of gathering, cooking, serving, and preparing, but still want their choices to matter in battle. It’s less easy to recommend if you only want farming and diner management, because the card combat is not optional background noise. It asks you to read, match, build, and adapt.
And if you’re a hardcore deckbuilder player chasing long-term difficulty, endless replay value, and tight balance every night, this probably won’t be your main game either. Beastro’s best as a compact, clever hybrid with a fantastic presentation hook and a few annoying missing conveniences.
I’m glad it exists. I just wish it moved faster, smoothed out the late-game friction, and didn’t leave some players worrying about their save after the final quest.
Análises populares da Steam
Seleção no idioma nativo · 5 análisesAs análises úteis selecionadas neste idioma incluem recomendações e críticas. Esta seleção não representa a avaliação positiva geral; as opiniões refletem a versão analisada.
Se você curte jogos de cozinha, fazendinha e luta, você vai gostar muito de Beastro. A parte de cozinhar e pegar novos pratos é bem intuitiva, feita através de minijogos que são bem desafiadores (o da frigideira foi meu nêmesis). A parte da luta é feita através de cartas que você consegue por alimentar o seu "guerreiro" principal com pratos e ingredientes específicos, cada ingrediente te dando uma vantagem e um buff diferentes para cada run. O que te incentiva a cuidar da sua fazenda, dos animais da cidade, pescar; para que assim você consiga novos ingredientes que melhorem seu arsenal de cartas e, consequentemente, te traga a vitória. O design do jogo é muito bonito, em um estilo mais "cartunesco". E a música é bem gostosa. Contudo, minhas duas únicas ressalvas no jogo: 1) Não tem em PT-BR o que pode dificultar caso você não entenda muito bem, pois o jogo possui muitos diálogos com relação a história. Mas espero que futuramente eles lancem uma tradução; 2) Uma vez que você finaliza o jogo você não consegue voltar para antes da missão final, então você fica "preso" sem poder fazer as demais coisas que restaram, como pegar as últimas receitas e platinar o jogo. Então minha dica é, antes de ir para a missão final termine de fazer TUDO ou você terá que iniciar o game do 0. No geral gostei muito do jogo e super recomendo. É muito divertido e dá pra passar horas nele só matando o tempo.Mostrar maisMostrar menos
bom de maisMostrar maisMostrar menos
I have made a previous comment about that I was dissapointed with the cooking and stuff but after 6 hours of gameplay now I know why it is so simple,it cuts half the time that we would need to be cooking,but now I am seing another problem,the gathering that makes us need to have a eagle eye and explore the whole village and this becomes too repetitable,becoming more of a burden than a fun exploration. we could have somekind of... "magic" garden that we could grow everything and a farm where we could capture the creatures or tame them and have more types of livestocks,also it would be a life-saver having a recipe book to put up what kind of recipe I made before so I could use the same at the next day for our caretakers. there are buffs that are so good that I lost because I didn't remember what ingredients I used, so a recipe book would be a trully life-saverMostrar maisMostrar menos
Historia interessante, mini games super legais e gameplay calminha e divertida, só não aproveitei mais por conta do meu computador ruim, mas recomendo o gato que cozinha e joga cartinha!Mostrar maisMostrar menos
Fonte: análises originais de usuários da Steam. Votos de utilidade são um registro arquivado, não dados ao vivo. Última coleta: 15/08/2026.