Fatekeeper

Fatekeeper

Fatekeeper combina a exploração de um mundo fantástico artesanal com combate reativo de espada e magia precisa. Para quem quer testar diferentes configurações e escolher equipamentos conforme sua tática, ≈ $6.53 em GAMIVO é uma oportunidade no menor valor registrado pelo site. Na Steam, a avaliação positiva é 80% em 10.974 análises. Por US$ 9,99 em GAMIVO, Fatekeeper está no mínimo registrado; a avaliação na Steam é 80% em 10.974 análises.

Carregando ofertas das lojas
80%Avaliações da Steam11 mil avaliações
Lançamento: Jun 2, 2026
First-Person · Action · RPG · Action RPG · Dark Fantasy
Fatekeeper - EN Global·Plataforma:Steam·-35%a partir de~ $6.53(~ €5.80)Mínimo históricoEconomize US$ 3,46 em relação à SteamComprar
·Plataforma:Steam·Preço oficial da Steam em Estados Unidos~ US$ 9,99Comprar
Fatekeeper PC Steam Altergift·Plataforma:Steam·a partir de~ $10.40(~ €9.24)Comprar
Mínimo histórico ~ US$ 7,99Inclui Steam e lojas de terceirosO preço atual corresponde ao menor preço histórico
Carregando ofertas das lojas
Preço desejado
Após a configuração, você recebe um e-mail quando uma oferta disponível na região escolhida atinge um valor igual ou inferior ao preço-alvo.

Histórico de preços

Últimos 36 meses · atualizado todo dia
Mínimo histórico~ US$ 7,992026-06Mínimo atual entre lojas~ US$ 9,99Steamem relação ao mínimo histórico+25%
~ US$ 8,04~ US$ 8,89~ US$ 9,74~ US$ 10,5926-0526-0726-0826-0926-10~ US$ 7,99

Os preços cobrem a Steam e 39 lojas autorizadas; só entram ofertas regulares. O gráfico mostra os mínimos semanais do mercado e o preço oficial da Steam nos últimos 36 meses.

01Sobre Fatekeeper

Fatekeeper é um RPG em primeira pessoa sobre explorar um mundo artesanal, lutar com espada e magia e moldar seu personagem por meio de escolhas. Ruínas, cavernas, florestas e santuários esquecidos escondem histórias, relíquias e encontros. Adapte-se aos inimigos e refine sua estratégia com estilos de combate, atributos e escolas de magia. Avaliação na Steam: 80% positiva em 10.974 análises. Data de lançamento: 2 de junho de 2026.

Equipe

Desenvolvedora
Paraglacial
Publicadora
THQ Nordic

Análises de jogadores da Steam

80%positivaMuito positivas10.974 Análises da Steam

Menor valor registrado em 36 meses

US$ 7,992026-06-02 · SteamJogo base · mesmos registros do gráfico acima; histórico em USD, não é o menor preço regional da Steam.

Idiomas disponíveis

IdiomaInterfaceLegendasÁudio
InglêsSimSim—

Dados da edição Steam para PC · 2026-10-17

02Antes de comprar

Modo e idioma

Fatekeeper é um RPG em primeira pessoa para um jogador no Steam PC. Há interface e legendas em inglês; o áudio completo não foi especificado.

Exploração e progressão

Explore ruínas, cavernas e florestas, lute com armas corpo a corpo e feitiços e desenvolva seu personagem com estilos de combate, atributos e escolas de magia.

03Perguntas frequentes

Que tipo de jogo é Fatekeeper?

É um RPG em primeira pessoa que combina combate com espada, magia, exploração e evolução do personagem.

Que lugares posso explorar?

Há campos de batalha antigos, cavernas subterrâneas, florestas e santuários em ruínas.

Que equipamentos estão disponíveis?

É possível encontrar armas, armaduras e artefatos e ajustar o equipamento ao seu estilo de jogo.

A versão Steam para PC oferece Steam Cloud?

A Steam lista suporte ao Steam Cloud na versão para PC.

6.8
Nota geral
Notas externas80%Avaliações da Steam11 mil avaliações
Gráficos
8.5
Áudio
7
Jogabilidade
7
História
6.5
Conteúdo
5

“Want a hardcore first-person action RPG where you swing a blade in one hand and fling foes into fire pits with the other? Fatekeeper looks stunning and its combat works, but there's only two hours here, so treat it as an early bet, not a finished game.”

Nosso veredito

Mostly Positive on day one: what an early slice is really worth

Tally the ledger: Fatekeeper hit Early Access in June 2026 and opened to Mostly Positive, 78% across roughly 7,750 reviews. Critic scores scatter between 6 and 7.5, GameBrief at 7.2, COGconnected on the rosier 7.5-ish end, Game8 dragged down to the low 6s by how little there is to play. That spread is an honest read of where it stands: good bones, rough present.

It is not a finished game you'll happily lose a whole night to tonight. It's an early slice of a project with a clear direction and a skeleton already standing. What you see is a working, highly distinctive combat core wrapped in stunning visuals, packed inside two thin hours of content. Its value isn't in "how much is here," it's in "what this grows into."

Day-one Mostly Positive Early Access

It helps to be precise about what "early slice" buys you and what it doesn't. You get a combat sandbox that already produces memorable moments, a world that already looks the part, and a progression layer with real depth to poke at. You do not get a story you can finish satisfyingly, a roster of polished encounters, or the assurance that the pacing across fifteen hours will hold, because those fifteen hours don't exist yet. Pretending otherwise would be doing you a disservice. The honest framing is that this is a foundation you're paying to stand on while the house gets built around you, and whether that's exciting or maddening depends entirely on your temperament.

My composite score is 6.8, and you should read that number carefully. It doesn't say this game offers only a 6.8-grade experience; it says that, judged as an Early Access build at this stage, weighing what's playable now against the potential it flashes, this is where it lands. Visuals could clear 8.5, the combat core is worth a 7, but the two-hours-and-done reality of the content yanks the composite down hard. The low number isn't its talent, it's its progress. Re-grade it eighteen months out and, provided the studio delivers, that figure very likely climbs a long way. Which is exactly why I keep saying early bet, you're not buying today's 6.8, you're wagering on the higher number it's headed for.

Who should board, and who should wishlist and walk

Some straight talk on whether it fits you. The buy-now profile is crisp: you love the Dark Messiah flavor, you relish slow, read-the-tell, punish-the-mistake combat, the "blade in one hand, spell in the other, room as a weapon" loop makes your eyes light up, and you're happy to spend a little and grow alongside a promising project. If that's you, the current size is already enough to have a good time, and the rest is a slow drip of pleasant surprises.

Who it's for and who it isn't

Flip it, and the don't-board profile is just as clear: you want a finished game's heft, you want to sink dozens of hours starting tonight, you want the feel perfectly fluid, or your rig can't clear the RTX 3070 / RX 6800 XT floor. Then drop it in the wishlist with a clear conscience and come back once the 1.0 content fills in and the combat feel gets sanded down. By then it'll very likely be a different animal.

What it can't be swapped out for is that fire-pit idea

A final placement. There's no shortage of first-person action RPGs out there, but practically nobody else is making physics killing this central, this pure. Its most direct rival is something like Avowed, lighter, steadier, more finished, but missing exactly the telekinetic, fling-them-into-the-fire physics wit that Fatekeeper is built around. That wit, plus the THQ Nordic backing and a Paraglacial proof-of-concept that already runs, is the thing most worth wagering on right now. That a small team shipped visuals this striking and combat design this distinctive at Early Access launch already tells you the ceiling is high. What's left, fill the content, smooth the feel, balance the magic and the tree, is finishing, not rebuilding, and the direction is right. One line: today you're buying potential and a seat at the table, not the complete experience, so go in with your eyes open.

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