FOR HONOR™

FOR HONOR™

FOR HONOR™ prioriza combate técnico corpo a corpo e partidas PvP com equipes de até quatro pessoas, sendo mais adequado para quem planeja sessões frequentes de multijogador. O preço atual é ≈ $2.60 em GAMIVO; há interface e legendas em português, e a versão Steam para PC informa suporte completo a controles. A comparação favorece a loja: frente aos US$ 29,99 da Steam, você economiza ≈ US$ 27,39 em Steam na Standard.

Carregando ofertas das lojas
69%Avaliações da Steam109,5 mil avaliações76Metacritic/10077OpenCritic/100
Lançamento: Feb 13, 2017
Medieval · Swordplay · Action · Multiplayer · Fighting
For Honor - EN/DE/FR/IT Global·Plataforma:Steam·-91%a partir de~ $2.60(~ €2.31)Economize US$ 27,39 em relação à SteamComprar
For Honor Standard Edition Ubisoft Connect CD Key·Plataforma:Ubisoft Connect·~ $16.87-79%a partir de~ $3.52(~ €3.13)Comprar
For Honor (PC) Ubisoft Connect Key NORTH AMERICA·Plataforma:Ubisoft Connect·-88%a partir de~ $3.52Comprar
For Honor PC (US)·Plataforma:Ubisoft Connect·~ $55.89-88%a partir de~ $6.79Comprar
·Plataforma:Steam·Preço oficial da Steam em Estados Unidos~ US$ 29,99Comprar
·Plataforma:Epic·~ $29.99Comprar
·Plataforma:Microsoft Store·~ $29.99Comprar
·Plataforma:Plataforma de PC desconhecida·~ $29.99Comprar
Indisponível em Estados Unidos (1)

Estas ofertas são indicadas expressamente como indisponíveis em Estados Unidos: não dá para comprar nem ativar. Consulte a loja para ver o detalhe das restrições.

For Honor EU PC Steam Altergift·Plataforma:Steam·~ $26.65Ver loja
Mínimo histórico ~ US$ 1,49Inclui Steam e lojas de terceiros
Carregando ofertas das lojas
Preço desejado
Após a configuração, você recebe um e-mail quando uma oferta disponível na região escolhida atinge um valor igual ou inferior ao preço-alvo.

Histórico de preços

Últimos 36 meses · atualizado todo dia
Mínimo histórico~ US$ 0,002026-09Mínimo atual entre lojas~ US$ 29,99Ubisoft Store
~ US$ 7,95~ US$ 15,89~ US$ 23,84~ US$ 31,7925-1026-0126-0426-0726-10~ US$ 0,00

Os preços cobrem a Steam e 39 lojas autorizadas; só entram ofertas regulares. O gráfico mostra os mínimos semanais do mercado e o preço oficial da Steam nos últimos 36 meses.

01Sobre FOR HONOR™

FOR HONOR™ combina combate técnico corpo a corpo e PvP em equipe. Escolha um herói distinto e lute em partidas 4 contra 4, 2 contra 2 ou 1 contra 1. Os jogadores avaliam positivamente 69%% de 109.481 análises. A versão Steam para PC foi lançada em 14 de fevereiro de 2017.

Equipe

Desenvolvedora
Ubisoft Montreal · Ubisoft Quebec · Ubisoft Toronto · Blue Byte
Publicadora
Ubisoft

Análises de jogadores da Steam

69%positivasMistas109.481 Análises da Steam

Menor preço registrado em 36 meses

US$ 0,002026-09-16 · Ubisoft StoreJogo base · mesmos registros do gráfico acima; histórico em USD, não o menor preço regional da Steam.

Idiomas disponíveis

IdiomaInterfaceLegendasÁudio
Chinês simplificadoSimSim—
Chinês tradicionalSimSim—
InglêsSimSimSim
Mostrar mais 12 idiomas
IdiomaInterfaceLegendasÁudio
Árabe—Sim—
FrancêsSimSimSim
ItalianoSimSimSim
AlemãoSimSimSim
EspanholSimSimSim
NeerlandêsSimSim—
JaponêsSimSimSim
CoreanoSimSim—
PolonêsSimSim—
Português (Brasil)SimSimSim
RussoSimSimSim
TchecoSimSim—

Dados da versão Steam para PC · 2026-10-17

02Antes de comprar

Combate e modos

O combate usa um sistema técnico de luta corpo a corpo, com partidas 4 contra 4, 2 contra 2 e 1 contra 1.

Modos e controles

A versão Steam para PC informa modos para um jogador, multijogador e cooperativo, multijogador entre plataformas e suporte completo a controles.

Idioma

O português está disponível para interface e legendas.

03Perguntas frequentes

O que a campanha oferece?

A campanha inclui ataques a castelos e fortalezas, grandes batalhas e duelos contra chefes.

Que conteúdo o jogo inclui?

A descrição menciona mais de 30 heróis, cinco facções e 18 mapas.

Dá para personalizar os heróis?

É possível personalizar heróis com armas, emblemas e outros equipamentos.

8.0
Nota geral
Notas externas69%Avaliações da Steam109,5 mil avaliações76Metacritic/10077OpenCritic/100
Gráficos
8
Áudio
7.5
Jogabilidade
9.3
História
6
Conteúdo
7.5

“A hardcore melee-duel benchmark that turns weapon combat into a lifelong craft of reads, five factions kept alive for years”

Nosso veredito

Pull every dimension together and For Honor turns out to be a game that resists a single tidy number. Its score gets dragged down by the limp campaign and the miserly economy — and yet, in the lane it cleared for itself, it stands at a height its peers cannot reach.

Reading a split scorecard

Start with the cold coordinates. A Metacritic of 76, an OpenCritic of 77, only 58 percent of critics recommending it, and a Steam rating that has long sat in the Mixed band at 69 percent. Glance at that string alone and you would write the thing off as middling, just another face in the crowd.

A panorama of the factions in conflict

But what that string actually records is a heavily filtered audience, not a mediocre game. The critical deductions cluster on three pieces of the shell — the campaign, the economy, the launch-window netcode — while nearly every reviewer handed the combat system itself their highest praise without flinching. The Mixed 69 on Steam tells the same story: a large slice of the negatives come from players the brutal floor sent packing, ground down on the ladder, while those who stayed and cleared the wall tend to give it a private ten. This is a game that knows precisely who it is for, and is just as content not to court anyone else. An aggregate score averages those two camps into a number that describes neither of them honestly.

Who should buy it, and who should walk past

So who is this for? The hardcore competitor willing to treat armed duelling as a genuine craft and pour dozens, even hundreds of hours into honing the read, the tempo and the micro. If you relish the taut back-and-forth of two evenly matched fighters trading until the very last exchange settles it, this game will sink its hooks deep and hold you for a long time.

And who should walk past? The casual player who just wants to hack about and unwind, anyone here purely for a single-player story, and anyone who cannot stomach being schooled by veterans on the ladder, run down by the same string again and again. That floor is genuinely steep, and without a little patience and a taste for study, most newcomers quit, disheartened, inside the first week and never come back. Go in expecting to lose, a lot, before you start to win — and go in knowing that the climb is the point, not an obstacle in front of the fun but the fun itself. If that framing sounds exhausting rather than inviting, trust the instinct and spend your money elsewhere.

A benchmark still standing

There is a version of this game's history where it died quietly in its first year, choked by P2P dropouts and a thin launch. That it did not — that it instead settled into a years-long second act on dedicated servers and seasonal heroes — is a reminder that a live game's verdict is never fixed at launch. The For Honor you can buy today is a meaningfully better one than the critics scored in early 2017, even if the headline numbers never caught up.

Set it back in its historical frame and For Honor took Best PC and Best PlayStation game at Gamescom 2016, staking its claim as a benchmark of the genre before it even shipped. What it owns that nobody has copied is the act of porting a fighting game's read-and-punish grammar, whole and intact, into 3D melee. Its chief rival, Mordhau, lacks exactly that — the bottomless three-direction guard and the years of hero-by-hero upkeep — which is why it never managed to pull For Honor off the throne.

It carries an honest list of flaws: a steep door, irritating microtransactions, a watery campaign, none of them fully gone even now. But its core — that art of reading the guard, stealing the tempo, baiting the break and turning the parry — has not, after all these years, been truly copied or surpassed by anything in its class. Plenty of games have come closer to its surface than to its substance. For anyone willing to step into that arena of steel and stay long enough to be changed by it, it is still the only choice there is.

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