Hardspace: Shipbreaker

Hardspace: Shipbreaker

Avaliações
Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!
89%Avaliações da Steam19,5 mil avaliações83Metacritic/10084OpenCritic/100
Lançamento: May 24, 2022
Space · Sci-fi · Simulation · Physics · Singleplayer
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Histórico de preços

Últimos 36 meses · atualizado todo dia
Mínimo histórico~ US$ 2,112026-07Mínimo atual entre lojas~ US$ 34,99Kinguinem relação ao mínimo histórico+1558%
~ US$ 10,70~ US$ 19,49~ US$ 28,29~ US$ 37,0925-1026-0126-0426-0726-10~ US$ 2,11

Os preços cobrem a Steam e 39 lojas autorizadas; só entram ofertas regulares. O gráfico mostra os mínimos semanais do mercado e o preço oficial da Steam nos últimos 36 meses.

Equipe

Desenvolvedora
Blackbird Interactive
Publicadora
Blackbird Interactive
7.7
Nota geral
Notas externas89%Avaliações da Steam19,5 mil avaliações83Metacritic/10084OpenCritic/100
Gráficos
7.8
Áudio
7.6
Jogabilidade
8.5
História
7.4
Conteúdo
6.4

“Six-degrees-of-freedom zero-gravity movement anchors a methodical dismantling loop where strict risk management sustains the blue-collar dystopian grind.”

Nosso veredito

Whether Hardspace: Shipbreaker is worth spending dozens of hours on depends on whether you can find the thrill of skilled work in “repetitive labor.” It is not the kind of game that drives you forward with a gripping story, dazzles you with one explosive set piece after another, or keeps feeding you rewards on a carefully tuned progression curve. It feels more like a job that demands skill, patience, and spatial imagination — in the first few hours, you are learning the tools and the rules; later, you begin to enjoy how much more you feel like a real shipbreaker.

Its greatest strength is how deeply it explores an extremely narrow subject. Dismantling ships, sorting materials, avoiding hazards, and planning cutting paths in zero gravity may not sound new individually, but together they create a remarkably rare kind of tactile experience. You are not “completing tasks”; you are handling a complex object. That difference matters. The satisfaction it delivers is very concrete, and very refined.

Its problems are also hard to ignore. Repetition in the later stages, slow progression, and a narrative that emphasizes world-building more than characters will cause some players to lose patience by the middle or late game. But these flaws wear down enthusiasm more than they undermine the foundation. In fact, the foundation is solid. Most critics have landed in the 7 to 8 range, and I largely agree: it is not a blockbuster of the year that everyone should play, but it is a game with a distinctive premise, strong execution, and once it clicks, it is very hard to find anything quite like it.

If all you want is constant stimulation, it may not be worth buying at full price. But if you are willing to spend time on dismantling, observing, judging, and slowly becoming more skilled, it is absolutely worth it. Not every game needs to let you save the world — some games are impressive simply because they can make “going to work” feel this addictive.

One-line recommendation: Fall in love with blue-collar space work, starting with the very first cut.

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