Inscryption

Inscryption

Avaliações
Inscryption é uma sombria odisseia pavimentada por cartas que mescla roguelike de construção de baralhos, quebra-cabeças no estilo de "escape rooms" e horror psicológico para criar uma amálgama sanguinolenta. Ainda mais obscuros são os segredos das cartas...
96%Avaliações da Steam135,1 mil avaliações85Metacritic/10086OpenCritic/100
Lançamento: Oct 19, 2021
Card Game · Story Rich · Deckbuilding · Horror · Dark
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Histórico de preços

Últimos 36 meses · atualizado todo dia
Mínimo histórico~ US$ 5,992025-12Mínimo atual entre lojas~ US$ 7,99Steamem relação ao mínimo histórico+33%
~ US$ 9,34~ US$ 13,29~ US$ 17,24~ US$ 21,1925-1025-1226-0326-0626-09~ US$ 5,99

Os preços cobrem a Steam e 39 lojas autorizadas; só entram ofertas regulares. O gráfico mostra os mínimos semanais do mercado e o preço oficial da Steam nos últimos 36 meses.

Equipe

Desenvolvedora
Daniel Mullins Games
Publicadora
Devolver Digital
8.5
Nota geral
Notas externas96%Avaliações da Steam135,1 mil avaliações85Metacritic/10086OpenCritic/100
Gráficos
6.5
Áudio
9
Jogabilidade
9
História
9.5
Conteúdo
7.5

“An indie smash fusing deckbuilding, puzzles and meta-narrative — the surprise lands once, so go in blind”

Nosso veredito

An indie phenomenon that swept the trophy table

Set Inscryption back in the moment it launched and its showing is the stuff of phenomena.

What the trophies actually mean

Inside three months it cleared a million copies — a vanishingly rare number for an indie card game with no big-studio backing and "anti-formula" as its pitch. The honours are louder still. It is the first game ever to take both Game of the Year at the Game Developers Choice Awards and the Seumas McNally Grand Prize at the Independent Games Festival, the two highest prizes handed out respectively by working developers and by the indie circuit, never before claimed by a single game in one sweep. At the festival it also walked off with Excellence in Design, Narrative, and Audio, then drew Best Independent Game and Best Sim/Strategy nominations at the year's big awards show. The trade voted for it, the indie circuit voted for it, the critics' year-end lists voted for it — a three-way clean sweep you can barely find a second example of in indie games.

These are not participation ribbons. They underwrite the verdict this whole review has been making: Inscryption's greatness is not that any one part hit the ceiling, but that it wove several not-quite-ceiling systems into a whole nobody saw coming.

Years on, those badges read less like a victory lap and more like a ledger. They explain why the game still surfaces in best-of-the-decade conversations, why developers still cite it when they talk about what the medium can do, and why a small candlelit card game with no marketing budget to speak of refuses to fade out of the discourse.

Who should buy, and who should walk on by

In the end Inscryption is not a game for everyone, and its strength rests squarely on one clear trade-off.

Who this game is for

If you are happy to be led by a story and glad to pay in for one fresh, peculiar experience, it is close to essential — and you need not be a card-game veteran at all. Plenty who finished it barely touched cards beforehand; what they loved was a story they could not shake. Flip it around: if what you want is a hardcore building tool to mine for hundreds of hours, forever tuning the optimal deck, Inscryption will likely read as shallow at the table and thin on replay, and Slay the Spire serves that appetite better. It also carries sustained psychological dread and an official content warning, so anyone genuinely averse to that pressure should tread carefully.

On editions there is nothing to agonize over: the standard release is the complete experience, and Kaycee's Mod — the one that turns the first act into an endless mode — is a free add-on you own the moment you own the campaign, no extra gate at all. In the end, the thing no one can copy is also the yardstick for whether you should buy: it makes your expectations about card games into the gameplay itself, and that surprise cannot be felt twice. So if you have not played it, the best move is to shut every guide, look nothing up, and walk straight to that table.

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