Mad Max

Mad Max

Mad Max aposta na sobrevivência em um deserto hostil, enfrentando bandidos a pé e ao volante. No menor preço registrado, custa $1.69 em CDKeys; é uma oportunidade adequada para quem busca combate, coleta de recursos e construção de veículos.

A versão Steam para PC é para um jogador e oferece suporte completo a controles. Combina com uma aventura solo em que montar um veículo de combate faz parte da jornada. Em comparação com o preço da Steam de US$ 19,99, a oferta da loja economiza US$ 18,30.

Carregando ofertas das lojas
91%Avaliações da Steam58,1 mil avaliações73Metacritic/10069OpenCritic/100
Lançamento: Aug 31, 2015
Open World · Vehicular Combat · Post-apocalyptic · Action · Driving
Mad Max PC·Plataforma:Steam·~ $21.59-92%a partir de~ $1.69Mínimo históricoEconomize US$ 18,30 em relação à SteamComprar
Mad Max Steam CD Key·Plataforma:Steam·~ $14.53-88%a partir de~ $1.73(~ €1.55)Mínimo históricoComprar
Mad Max RoW Steam CD Key·Plataforma:Steam·~ $22.32-92%a partir de~ $1.75(~ €1.57)Mínimo históricoComprar
Mad Max Steam Key (PC) GLOBAL·Plataforma:Steam·-91%a partir de~ $1.86Mínimo históricoComprar
Mad Max EN/DE/FR/IT/PL/ES Global·Plataforma:Steam·-90%a partir de~ $1.97(~ €1.76)Mínimo históricoComprar
·Plataforma:Steam·~ $19.99-87%~ $2.59Comprar
Mad Max·Plataforma:Steam·~ $19.99-22%~ $15.53Comprar
Mad Max·Plataforma:Steam·~ $19.99-17%a partir de~ $16.54Comprar
Mínimo histórico ~ US$ 1,99Inclui Steam e lojas de terceirosO preço atual corresponde ao menor preço histórico
Carregando ofertas das lojas
Preço desejado
Após a configuração, você recebe um e-mail quando uma oferta disponível na região escolhida atinge um valor igual ou inferior ao preço-alvo.

Histórico de preços

Últimos 36 meses · atualizado todo dia
Mínimo histórico~ US$ 1,992024-11Mínimo atual entre lojas~ US$ 1,69CDKeysAgora no mínimo histórico
~ US$ 6,87~ US$ 11,64~ US$ 16,42~ US$ 21,1925-1126-0226-0526-0826-11~ US$ 2,33

Os preços cobrem a Steam e 39 lojas autorizadas; só entram ofertas regulares. O gráfico mostra os mínimos semanais do mercado e o preço oficial da Steam nos últimos 36 meses.

01Sobre Mad Max

Mad Max é um jogo de ação em terceira pessoa num mundo aberto pós-apocalíptico, onde carros são essenciais para sobreviver. Como Max, enfrente gangues, encare missões perigosas e procure suprimentos para construir um veículo de combate. Avaliações de jogadores na Steam: 91%% positivas em 58.131 avaliações.

Equipe

Desenvolvedora
Avalanche Studios
Publicadora
Warner Bros. Games · Warner Bros. Interactive Entertainment

Análises de jogadores da Steam

91%positivasMuito positivas58.131 Análises da Steam

Menor preço registrado em 36 meses

US$ 1,992024-11-27 · SteamJogo base · mesmos registros do gráfico acima; histórico em USD, não o menor preço regional da Steam.

Idiomas disponíveis

IdiomaInterfaceLegendasÁudio
InglêsSimSimSim
FrancêsSimSim—
ItalianoSimSim—
Mostrar mais 6 idiomas
IdiomaInterfaceLegendasÁudio
AlemãoSimSim—
EspanholSimSim—
JaponêsSimSim—
PolonêsSimSim—
Português (Brasil)SimSim—
RussoSimSim—

Dados da versão Steam para PC · 2026-11-09

02Antes da compra

Modo e controles

A versão Steam para PC oferece modo para um jogador e suporte completo a controles.

Idioma

Há dublagem completa em inglês e legendas em outros idiomas compatíveis.

03Perguntas frequentes

Qual é a premissa?

Max luta para sobreviver em um deserto pós-apocalíptico e busca suprimentos.

Qual é o papel dos veículos?

Veículos são essenciais para sobreviver; você reúne recursos para construir um veículo de combate.

Há recursos online?

Não. As funções online foram encerradas em 31 de outubro de 2020.

7.8
Nota geral
Notas externas91%Avaliações da Steam58,1 mil avaliações73Metacritic/10069OpenCritic/100
Gráficos
7.8
Áudio
5.5
Jogabilidade
8.5
História
6.7
Conteúdo
8

“A wasteland rig you build by hand wrapped around best-in-class chase combat, sold with an old-school checklist grind and a thin story.”

Nosso veredito

A wasteland gem born on the wrong day, regraded by time

To understand where Mad Max stands, rewind to the day it shipped: September 1, 2015, the exact date it walked straight into Metal Gear Solid V: The Phantom Pain. On one side, Hideo Kojima's most anticipated work in years; on the other, an open-world adaptation of an old film franchise that nobody had pinned high hopes on. The outcome wrote itself. Mad Max took second in UK boxed sales that first week, trailing Phantom Pain, and slotted in eighth across the US in September — respectable, and well short of expectation, a shortfall the studio's former chief laid squarely at the feet of that release-day collision. It is hard to imagine a worse day to launch an ambitious open-world action game than the one Kojima had circled on the calendar, and Avalanche drew exactly that card. The press was no kinder. The spread from a five to an 8.4 nailed the game to the awkward wall of "mixed," and a 28-percent critic recommendation rate told publishers everything they thought they needed to know.

Mad Max overall verdict

Why the verdict flipped once the noise died down

A decade later, time cast the opposite vote. The game now holds somewhere around 91 percent positive on Steam, and across those tens of thousands of reviews "underrated wasteland gem" reads almost like boilerplate. The reason is not mysterious. Launch reviews mostly captured the first three hours — the repeated camps, the thin main thread — while the players who actually got the upgrade loop humming and the convoys flowing were playing a different game entirely. It is the classic title that scores higher the longer you stay with it, and that kind of game usually has to wait for the launch noise to clear before it gets a fair hearing. Mad Max waited, and the wait paid off. Sales never recovered — there was no sequel, and the canceled DLC stayed in its drawer — but reputation did, which is its own kind of vindication for a game that deserved a better opening night. These days you are far more likely to hear Mad Max recommended by a friend than warned against by a critic, and that quiet word-of-mouth turnaround tells you everything about which verdict aged better.

Who should buy it, who should steer clear, and the thing nobody has copied

The buying call is refreshingly simple to make. If what you want is fast, brutal car combat, the instant payoff of clearing ground and watching your rig get visibly meaner for it, and you can stomach a 2015-vintage rhythm of outposts, unlocks, and collectibles, then this is a wasteland machine cut to your taste. If, on the other hand, you came for narrative density, for the precision of hand-to-hand fighting, or you have no patience for side content that starts repeating itself by the mid-game, it will likely let you down — because those are precisely its weakest seams. This is not a game that rewards the completionist or the story-first player; it rewards the driver, the tinkerer, the person who measures a night well spent by how much meaner their car got. Know which of those two players you are before you buy, and you will know exactly how you are going to feel about it forty hours from now.

Mad Max closing chase

Set the ledger aside, though, and one thing on this game has still never been taken from it: the war machine you raise by hand and the entire combat system built around it. Rage, the closest wasteland-and-wheels relative, treats its driving as garnish, with nowhere near this depth of customization or chase. And the slicker open worlds that followed either have no car at all or treat the car as a commute. Nobody else made the driver's seat the heart of the game and committed this hard to it. That is the thing it cannot be replaced for. It is not a flawless game — the story and the music cap its ceiling, the dated grind drags its pace — but the moment the wheels start rolling across the sand, it has a temper entirely its own, and one nobody has managed to learn.

Expanda para ler a análise completa