Schrödinger's Call

Schrödinger's Call

Uma lua prestes a cair e ligações interrompidas dão o tom íntimo de Schrödinger's Call, uma visual novel em capítulos sobre palavras que ficaram por dizer. Se uma história contemplativa para jogar sozinho combina com seus planos, $14.39 na Steam coincide com o menor preço histórico registrado no exterior e oferece um momento oportuno para conhecê-la.

Na Steam, 94% das 1.173 avaliações são positivas, uma referência para entender a recepção. O suporte completo a controles também permite acompanhar as ligações com conforto no PC. Com interface em Chinês simplificado, Chinês tradicional, Inglês e Japonês e suporte completo a controles, Schrödinger's Call combina com uma sessão tranquila na Steam para PC por $14.39.

Carregando ofertas das lojas
94%Avaliações da Steam1,2 mil avaliações89Metacritic/10090OpenCritic/100
Lançamento: May 27, 2026
Visual Novel · Female Protagonist · Post-apocalyptic · Story Rich · Choose Your Own Adventure
·Plataforma:Steam·Preço oficial da Steam em Estados Unidos~ US$ 17,99-20%~ US$ 14,39Mínimo históricoComprar
Schrödinger's Call PC Steam CD Key·Plataforma:Steam·~ $19.58-16%a partir de~ $16.52(~ €14.76)Comprar
Mínimo histórico ~ US$ 14,39Inclui Steam e lojas de terceirosO preço atual corresponde ao menor preço histórico
Carregando ofertas das lojas
Preço desejado
Após a configuração, você recebe um e-mail quando uma oferta disponível na região escolhida atinge um valor igual ou inferior ao preço-alvo.

Histórico de preços

Últimos 36 meses · atualizado todo dia
Mínimo histórico~ US$ 14,392026-07Mínimo atual entre lojas~ US$ 14,39SteamAgora no mínimo histórico
~ US$ 14,48~ US$ 16,01~ US$ 17,54~ US$ 19,0726-0526-0626-0826-0926-10~ US$ 14,39

Os preços cobrem a Steam e 39 lojas autorizadas; só entram ofertas regulares. O gráfico mostra os mínimos semanais do mercado e o preço oficial da Steam nos últimos 36 meses.

01Sobre Schrödinger's Call

Schrödinger's Call é uma visual novel sobre Mary, que desperta sem memória quando o fim do mundo se aproxima. Guiada por um gato misterioso chamado Hamlet, ela escuta pelo telefone as almas entre a vida e a morte e registra seus arrependimentos, capítulo por capítulo. Na Steam, 94% das 1.173 avaliações são positivas. A versão Steam para PC oferece interface em inglês, japonês, chinês simplificado e chinês tradicional. Há suporte completo a controles.

Equipe

Desenvolvedora
Acrobatic Chirimenjako
Publicadora
SHUEISHA GAMES

Avaliações de jogadores na Steam

94%positivasMuito positivas1.173 Avaliações na Steam

Menor preço registrado em 36 meses

US$ 14,392026-07-24 · SteamJogo base · mesmos registros do gráfico acima; histórico em USD, não o menor preço regional da Steam.

Idiomas disponíveis

IdiomaInterfaceLegendasÁudio
Chinês simplificadoSimSim—
Chinês tradicionalSimSim—
InglêsSimSim—
Mostrar mais 1 idiomas
IdiomaInterfaceLegendasÁudio
JaponêsSimSim—

Dados da versão Steam para PC · 2026-10-15

02Antes de comprar

Idiomas da interface

A versão Steam para PC oferece interface e legendas em inglês, japonês, chinês simplificado e chinês tradicional.

Controles

A versão Steam para PC tem suporte completo a controles.

03Perguntas frequentes

Qual é a história do jogo?

Mary escuta pelo telefone as almas entre a vida e a morte e anota seus arrependimentos enquanto o mundo se aproxima do fim.

Quem guia Mary?

Um gato misterioso chamado Hamlet a guia.

Quem desenvolveu e publicou o jogo?

O jogo foi desenvolvido por Acrobatic Chirimenjako e publicado pela SHUEISHA GAMES.

8.5
Nota geral
Notas externas94%Avaliações da Steam1,2 mil avaliações89Metacritic/10090OpenCritic/100
Gráficos
8.5
Áudio
9
Jogabilidade
7
História
9.5
Conteúdo
6.5

“Put on headphones, sit in that room at the end of the world: your job isn't to crack a case, it's to let dying strangers finally say what they never got to. Nine or ten hours, bare-bones play, no branches — but the feeling lingers.”

Nosso veredito

As Japanese visual novels fade, three people land a clean shot

Set Schrödinger's Call against the 2026 landscape and its weight comes into focus. OpenCritic hands it a 92 'Mighty', 95% of twenty-one critics recommend it, Metacritic reads 89 — a striking line at a moment when Japanese visual novels have largely slipped out of the mainstream view. Reviewers reach for the same phrasing: with the category fading, this is one of the few worth pressing into someone's hands. And it isn't a publisher's machine. It's a three-person debut that arrived with a Grand Prix award, 100,000-plus wishlists and a 96% demo rating, then cashed every expectation in word of mouth. That trajectory — from a quiet curiosity on a wishlist to a critical darling with a 92 aggregate — is the kind of story the indie scene tells itself to stay hopeful, and here it happens to be true.

A wide shot of the room at world's end

What can't be lifted from it is the choice to make listening the mechanic. Hold it next to a sprawling narrative production like 13 Sentinels: that rival wins on the dense interlock of its engineering, dozens of timelines clicking into place; Schrödinger's Call runs the other way, trading three people's hand-drawn art and a single, focused route for a purer, more direct emotional hit.

It doesn't compete on how complicated its story is. It asks one question: the world is ending — whose last words do you most want to hear? That single question is the whole design philosophy, and the reason a tiny team could outpunch studios many times its size: it picked one feeling and built everything around it. Art, score, mechanic and runtime all bend toward the same nerve, and when a team is that clear about which nerve it wants to hit, the disadvantage of scale flips into the advantage of focus. There is no second system competing for attention, no subplot diluting the central ache — just one room, one phone, and one thing it desperately wants you to feel.

Who should sit in this room, and who should hang up

So is the eighteen dollars worth it? It depends entirely on what you want. If you're the kind of narrative player who'll let writing and emotional density outweigh mechanical thrill, who can carry the weight of loss, dying and isolation — or a visual novel newcomer hunting for a low-barrier, deeply affecting way in — this room was built for you. Put on the headphones; PC and Switch shipped together, and while the PC build has no English dub, it carries full subtitles, so the experience is complete on either platform. The Switch version suits the intimacy of the thing — a small, quiet game played close, late at night, with the rest of the world switched off — but the PC build runs it just as faithfully for anyone who'd rather have headphones and a dark room.

Mary and Hamlet the cat

A few people, though, should hang up. If you want branching endings, strong agency, or real puzzle-solving sparring, this restrained single route will feel passive. If loss, abandonment or deep emotional trauma are hard subjects for you, its emotional load is a burden rather than a draw. And if you simply can't sit with pure text and need constant mechanical feedback, then however good it is, it isn't for you.

In the end, Schrödinger's Call isn't a game you play — it's a game you listen to. It asks for patience instead of skill, presence instead of progress, and it rewards that attention with one of the most distinctive narrative experiences of the year. If that trade sounds like a chore, this isn't your game and no score will change that. But if it sounds like exactly the kind of thing you've been missing — a story brave enough to be small and sad and sincere — then few releases this year will reach you the way this one does. Decide whether you're ready to answer, then pick up.

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